Van Buren vehicles

Odin

Carbon Dated and Proud
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Josh E Sawyer popped in to talk about some of the vehicles that was supposed to be featured in Van Buren aka Fallout 3 (by Bis), here are the different vehicles that was supposed to be in VB:<blockquote>Motorcycle w/ sidecar
Dune buggy
Cop car
Semi w/ trailer
Train

There were pros and cons to each vehicle. The motorcycle was fast, but it could only carry three people and couldn't go on severe terrain. Semi w/ trailer could carry all the other vehicles (well, except the train), but consumed huge fuel, wasn't that fast, and could only go on two types of terrain. The train could only follow intact tracks.</blockquote>Also Briosafreak posted this snibblet:<blockquote>- Motorcycle + sidecar: Fast, fuel efficient. Could be upgraded with a machine gun on the sidecar, resulting in less random encounters. Carries three people.

- Police car: Fast. Could be upgraded with a blower, making it the fastest vehicle in the game. Carries 6 people.

- Semi: Slow, burns through energy cells quickly. An old camper could be hooked up to it, resulting in a mobile science/mechanic lab for the PC, as well as near-infinite storage capacity. Carries 6 people.

- Dune buggy: Medium speed, not slowed down by rough terrain like the other vehicles. Could be upgraded with bigger tires, allowing you to cross areas that the other vehicles can't. Held 4 people, I think.</blockquote>So there you have it, the vehicles that was supposed to be in Van Buren..
Link: JES talks about Van Buren Vehicles


Update
Here's a shot of the infamous semi, provided by our cute and cuddly J.E. Sawyer.
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Ooooohhh...cars...my passion..I know its not good to put cars into Fallout...but the heck..I like THEM! Anyways, would love to see their models...geee, how I would love to!

But seriously, whats so wrong about cars/transport in Fallout? I am not citizen of USA but I know you folks just love cars. And the junkyards are full of them and some of them could move...why it would be so impossible to have running car in post-nuclear enviroment, when there is so much other technology preserved?

OK, OK, I can immagine that this argument is raised allready many times..but still..its my passion :).
 
Kamaz said:
But seriously, whats so wrong about cars/transport in Fallout? I am not citizen of USA but I know you folks just love cars. And the junkyards are full of them and some of them could move...why it would be so impossible to have running car in post-nuclear enviroment, when there is so much other technology preserved?

A very good question and one I'm adding into the articles I'm writing up.

One of the main things about a post-apocalyptic setting is to see technology in decay; to see everything ruined. Something working due to a mechanical marvel, being the only one of its kind, that is also another important aspect of many post-apocalyptic settings. The flying machine from Mad Max 2, the Highwayman.

Another important thing to note is that two styles can be used from this. If the vehicle is pristine, you're leaning towards cheese. The movie Demolition Man is an example of this, given how Friendly still had gas for an old car that still was good, and the car was in storage deep under ground and ran immediately when freed. (While not post-apocalyptic in nature, it is "future sci-fi" and that genre shares many of the same aspects as post-apocalyptic, again depending upon the character of the setting and writing style.) If the vehicle is ruined, then it's trash on wheels and feels like the rest of the universe - but you have the only one! Mileage may vary.

To put it simply, a vehicle that is heavily based upon tech is something like the Vault Dweller himself. One of a kind, and they don't really belong in the wasteland, yet eventually carve their own place into the wasteland. One is a reminder of humanity's former glory (remember the car advertisement in Fallout's intro); the other may carry naive ideals from before the war, or carry a loathing for those outside of the Vault for being the uncivilized and genetically impure people from the wasteland. A new Fallout game with a new vehicle (relatively higher tech like the Highwayman) wouldn't be amiss because again, it's the only one there. Bonus if it's pieced together from other vehicles.
 
Odin said:
- Semi: Slow, burns through energy cells quickly. An old camper could be hooked up to it, resulting in a mobile science/mechanic lab for the PC, as well as near-infinite storage capacity. Carries 6 people.
I would have want my own science lab.
 
Vehicles = Civilization

A town that has vehicles and a stable system of government, which most towns in Fallout and Fallout 2 had, then they'd be able to enforce their will over a larger area of the wasteland. It would go from being a 1950s pulp sci-fi wasteland to just pulp 1950s sci-fi within a few short years. All you need are vehicles and radios, and even Junktown's guards had radios.
 
Rosh, you froget the FO bible.

The car/human ratio was approc 1/200.

NCR even had it's own motor division in its army.


But still..... One person (the VanBuren PC) getting THAT many cars.......... it's iffy.


JE, could you give more info, such as how they would be made to fit in ?
 
PsychoSniper said:
But still..... One person (the VanBuren PC) getting THAT many cars.......... it's iffy.


True, you'd have to be a very good Science Boy to get all of them working, but much of VB was about what things you could salvage and get working again, even if it only meant your character was running around with a bunch of pipe rifles and zip guns instead of standard firearms (whether he made them himself or got the Blackfoots to do it for him, or got the "people" on the Reservation to sell them to you). Sawyer did a great job of making the resource management/salvaging significant enough that you wouldn't end up with ten .45s in your inventory by the end of town #3 ... every piece of technology (vehicles included) was to be accounted for in a master checklist, and if a site or encounter didn't NEED that bit of tech, it wouldn't go in (i.e., random encounters with SMG-toting raiders are a no-no because you could just cruise the wasteland waiting for SMG-raider encounters, gather up a ton of functional weapons, then arm yourself and NPCs with them or just sell them off at a huge profit and buy the crap you really want.

I don't remember what all of the found locations were for all five vehicles (cop car = Dogtown, train = the Dome, the others = ??) but you had to go all over the map, and the map was BIG. Like "shows four southwestern states" big. The odds of finding four vehicles that had the potential to be repaired in an area that big aren't too bad. It's not like The Road Warrior where you have an entire gang riding around in cars....
 
OMG!!1! Van buereueun was si gonna be teh bestast evar wiht kars OMG!!1! Drivin round in my semi full of cars an killin nigga's yeh yeh!1!
 
Semi: Slow, burns through energy cells quickly. An old camper could be hooked up to it, resulting in a mobile science/mechanic lab for the PC, as well as near-infinite storage capacity. Carries 6 people.

Did it per chance also turn into Optimus Prime?
 
Role-Player said:
Semi: Slow, burns through energy cells quickly. An old camper could be hooked up to it, resulting in a mobile science/mechanic lab for the PC, as well as near-infinite storage capacity. Carries 6 people.

Did it per chance also turn into Optimus Prime?

Hm... Fallout needs some Transformers.
 
Saint_Proverbius said:
Vehicles = Civilization

A town that has vehicles and a stable system of government, which most towns in Fallout and Fallout 2 had, then they'd be able to enforce their will over a larger area of the wasteland. It would go from being a 1950s pulp sci-fi wasteland to just pulp 1950s sci-fi within a few short years. All you need are vehicles and radios, and even Junktown's guards had radios.



It's true only if you have resources to repair vehicles and keep them in shape. Even if you just find whole storage of vehicles and spare parts whey would finally wore out ( combat/accidnets loses, salvaging vehicles to repair others and so on ). Without technology to make parts you need it would be very short conquer of the wasteland.
The same with radios ... but it would be even harder to manufacture electronic devices than mechanic/electric devices.
 
Having 5 vehicles in a game doesn't mean that they deviate from the original plan, if it is spread out on a huge area one might understand it.. But my preference is that there shouldn't be any vehicles, but rather animal transportation..
 
Odin said:
Having 5 vehicles in a game doesn't mean that they deviate from the original plan, if it is spread out on a huge area one might understand it.. But my preference is that there shouldn't be any vehicles, but rather animal transportation..


Like dinosaurs?
 
LOL..

One might also extrapolate that the Fallout world would evolve as time goes by, so it would make sense to have more industry later on..

Would it be Fallout, meeh........?!
 
Odin said:
LOL..

One might also extrapolate that the Fallout world would evolve as time goes by, so it would make sense to have more industry later on..

Would it be Fallout, meeh........?!

Good question, I think that if you started having more and more industry, you'd definitely be stepping away from what made Fallout so appealing.

Personally, I enjoyed running around see the clock run down on civilization, and when I did encounter areas of progress, it didn't "stick" if that makes any sense.

I finally had the opportunity to see "Threads", and really enjoyed the PA feel it had. Was much more intense then the "The Day After", IMO.
 
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