Saint_Proverbius said:
Those renders look
almost as good as the ones in Fallout Enforcer. Of course, it was the same artists that did both, wasn't it?
No, not at all. The vehicles in VB were modeled by Aaron Brown. What are you complaining about, the low-res textures? Those vehicles were rendered with textures for viewing at a longer camera distance (i.e., an in-game camera).
Aaron started by making a high-resolution ~1,000,000 poly version of each vehicle. He then built a decimated game model of the vehicle and rendered a texture for it from the high poly normal map. The textures he generated for terrain objects that weren't viewed up close were relatively low-res because they would not, in game, be close enough to the character to result in stretching.
The characters were modeled by another artist -- Eric Campanella, I believe. And the thing is, "they" don't look like blow-up dolls. The front character does, and the rear character (the black guy in power armor, which you excluded) does not. The reason for this is simple: many characters need to share the same skeleton for animation. At the time when our skeletons were being created and animated, it would have been ideal to have two male skeletons: one for broad-shouldered males and one for narrow-shouldered males. Using one skeleton results in shoulder/arm/chest spacing problems. Arm distances that look normal and proper for a narrow-shouldered guy in clothing clip horribly for a muscular guy in power armor. Push the arms away from the chest and you'll avoid clipping, but the smaller characters have artifically wide arm stances.
Outside of the inventory screen, it didn't look strange. It would have been nice to have a small male and large male skeleton, but we could not get any additional animators on our team. For most of the project, Chris Marleau was the only animator working on VB. Since it looked unlikely that we would get additional resources any time in the future, we decided to go with one male skeleton and accept that the smaller male characters would look strange on the inventory screen and front end.