Van Buren vehicles

Odin said:
But my preference is that there shouldn't be any vehicles, but rather animal transportation..
Yep. I have no problem with there being salvagable vehicles, but the problem is the viability of maintaining them and finding enough fuel/energy cells/hamster wheels to keep them running.
It seems odd that there was no option to get a brahmin drawn cart (as seen in both the previous Fallout games, and an obvious wasteland vehicle). Or even something drawn by other critters: molerats, geckos, deathclaws, people.
 
Big_T_UK said:
It seems odd that there was no option to get a brahmin drawn cart (as seen in both the previous Fallout games, and an obvious wasteland vehicle). Or even something drawn by other critters: molerats, geckos, deathclaws, people.

hmz

a warchariot drawn by trained firegeckos or deathclaws!

lets rock!

...

*pompidom*

...

:roll: :P
 
Er, it should be obvious why Mole Rats and Deathclaws wouldn't be suitable as pack animals or used to pull carts. They're too savage. Same goes for geckos, and those you'd have to use several just to pull one cart. And even then, i'd have to say out a great 'WTH' to that one.

But i do find it equally strange how the player never gets to use the same kind of Brahmin-pulled cart that pretty much every other community uses.
 
I think the trouble with brahmin carts is they are incredibly slow. Most traders use them to haul around large amounts of not particularly valuable cargo that has to be bulk traded, grains for example. The Vault dweller/Chosen one wouldn't have much use for them, since it would be much faster to just walk on foot, besides being easier to croos rough terrain, and avoiding having to feed the brahmin.

I'll have to agree with Sean :shock: on the vehicles. There's nothing inherently bad with the existence of vehicles, as long as they are scarce and hard enough to get.

Infact, one could manufacture a whole car using only simple blacksmithing technics, as long as he had a detailed project. Of course it would be a crappy car, something you would expect to see in the 20's, and even less reliable, and it would take a long time (years possibly), but the fact is, it's "do"able, and very feasible if all you need to get an exhisting car running are a few pieces.
 
Role-Player said:
Er, it should be obvious why Mole Rats and Deathclaws wouldn't be suitable as pack animals or used to pull carts. They're too savage.
Hey, I never said it would be easy!
Or useful, but it's probably something that woud be tried. Just look at history, the animals that have been trained to be used by humans aren't always particularly sedate. Elephants, wolves (ie: sled dogs), even horses and cattle are somewhat dangerous, even when tame, I sure wouldn't want to train a wild animal of that size.
 
I guess brahmins wouldn't be too happy if someone tried to feed them with energy cells :D
But then since vault dweler had no need for eating why brhahmins should ?
 
Remember the Bhraman with fusion cells up his ass at the stables ?

That's what happens when ya do that..
 
I think the trouble with brahmin carts is they are incredibly slow. Most traders use them to haul around large amounts of not particularly valuable cargo that has to be bulk traded, grains for example. The Vault dweller/Chosen one wouldn't have much use for them, since it would be much faster to just walk on foot, besides being easier to croos rough terrain, and avoiding having to feed the brahmin.

And to back up this theory, remember how much time elapsed in the game world during the caravan missions? It took several months, I believe.

Humans pulling carts sounds funny and all, but it does bring up a potentially important gameplay aspect: can the player eventually acquire his own slaves?
 
If you did have mounts, it would've given "fruit" and "iguana on a stick" a useful place in the game. Of course if you tried to feed them a fuel cell...you just know that your PIP boy would be makin fun of you for it. Remember what happened when you tried to use doctor or first aid on a corpse?
 
Bradylama said:
And to back up this theory, remember how much time elapsed in the game world during the caravan missions? It took several months, I believe.

Wasn't it just a few weeks, or one week?
 
DarkUnderlord said:
Well, at least they have plenty of fuel, so apparently that's not a problem.
All of those vehicles ran on SECs or MFCs, both of which are/were a limited commodity. Considering the power generated by one SEC or MFC in a few of the Fallout weapons, it's conceivable that a vehicle powered by either source could go many a' mile on one charge.

Oh, and here are the other vehicle renders:

The Boudicca-78/S was a reliable modern motorcycle used by the British Royal Armored Corps, Arabia Division. The U.S. National Guard used several such motorcycles during the time of quarantine right before the war. The bike's 78hp engine runs off of small energy cells and has a small amount of storage space on the back of the sidecar.
bike.jpg


This ramshackle welded steel frame holds a 133hp small energy cell engine. Its makeshift seats and "holding bars" allow it to carry a total of six passengers. It was manufactured sometime after the war and was apparently abandoned in the desert after a tribal attack. It has no room for baggage.
dune.jpg


Detroit Motor Cars Ibex Police Interceptor - "It's got a cop motor, a 440 cubic inch plant, it's got cop tires, cop suspension, cop shocks. It's a model made after the Anchorage Reclamation so it'll run good on small energy cells."
cop.jpg
 
You can put a bomb disguised as a baby in the sidecar and detach it while the motorcycle is in motion and then the bad guy says, "Oh look a baby." and he picks it up and gets blown up and you win.
 
Brahmin cars sure would be slow and unable to move over some areas like mountains. But still it's better to move on half of speed carrying shitload of cargo ( let's say plundered stuff form theoretical abandoned military base ) to the nearest marchant in one go than go 30 times to move all goodies. This would be much use-and-leave kind of transport since it would be hard to take it in longer jurneys and rather easy to acuire ( just steal some brahmin for the village ) and it sure would have some use in game.




J.E. Sawyer said:
You can put a bomb disguised as a baby in the sidecar and detach it while the motorcycle is in motion and then the bad guy says, "Oh look a baby." and he picks it up and gets blown up and you win.
You can also stuff dinosaur with tnt, set fire on his tail and sent it to a hostile town. Townsfolk eaten by dinosaur before he blows up give doubled bonus. :wink:
 
Odin said:
LOL..

One might also extrapolate that the Fallout world would evolve as time goes by, so it would make sense to have more industry later on..

Would it be Fallout, meeh........?!


One thing that coincides from the kumquatq3 files, President Nixon files (the small parts i`ve seen at least) and my files that were lost in December, but that i still have some recollection was the fact that Van Buren went in the opposite direction of that, it went into a more decayed world, if we set it up against Fallout2. Therefore my doubts on the vehicles, but i`m open to the sugestion that the salvage theme and the vastness of the world (only 16 areas but a vast world to adventure upon) does open the possibility that it might worked.

On a personal note i love the police car and the Bouddica, since when i was a kid my father had tons of army models and got quite a few for me, and i got a large interest in WWII subjects in general; i would spend afternoons reading about El-Alamein instead of doing homework...so it has some nostalgia vibe that it would please me.

The buggy is too MadMax for my taste, i still think the importance of mad max is a bit overrated on Fallout games, and the importance of the John Carpenter PA movies is underrated, by the way. The RoadWarrior stuff wasn`t the most interesting for me, again a personal taste, on the Fallout games, while the 50s pulp, german expressionism from the 20s/30s, and the 50s american dream gone bad mix were much more exciting. But that`s just me talking.

Thank you for the pics yet again Bishop, when we were reporting about the game last year the toughest part was creating a visual idea of the game in people`s heads, and i wasn`t very successful on that, actually i failed miserably, this helps a lot, even if it is just for curiosity sake.
 
J.E. Sawyer said:
You can put a bomb disguised as a baby in the sidecar and detach it while the motorcycle is in motion and then the bad guy says, "Oh look a baby." and he picks it up and gets blown up and you win.

:lol: :lol:

On a semi related note... I recently read Earth Abides and the problem they had with cars was that the wheels.. after sitting on the ground for a long long time became... funky. I don't remember the details but I think they got indented or something. They treated this as unrepairable and avoided these tires. So while I accept the whole realism vs. fun deal I was just curious if that would be true or if the vehicles would be managable to run as in Fallout?
 
Wow, that cop car looks great, tough i have to agree with brios on the buggy, it's the only one i really don't like out of all six (i'm counting the dinossaur here).

Frog said:
Brahmin cars sure would be slow and unable to move over some areas like mountains. But still it's better to move on half of speed carrying shitload of cargo ( let's say plundered stuff form theoretical abandoned military base ) to the nearest marchant in one go than go 30 times to move all goodies. This would be much use-and-leave kind of transport since it would be hard to take it in longer jurneys and rather easy to acuire ( just steal some brahmin for the village ) and it sure would have some use in game.

I guess that's right, Brahmin carts could be useful like that.
 
Odin said:
Having 5 vehicles in a game doesn't mean that they deviate from the original plan, if it is spread out on a huge area one might understand it.. But my preference is that there shouldn't be any vehicles, but rather animal transportation..

ROFLOL!!!
The Vaultdweller and his one-headed Brahmin...


But its a good idea, at least you could use a brahmin as a packmule
 
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