Vanished into thin air!

Face it man, Fallout 3 lacks more Fallout elements than journalists who proclaim it 'GotY' want to admit.

It is now a sort of vanilla playground for "my first stat based adventure" gamers.

What else has disappeared?
How about references to other pre War companies outside Poseidon Energy and Watts Electronics

West Tec was mentioned right?

With the exception of the Family, which concept might have been interesting but which execution I really hate, raiders have no gang names.

What about strange cults, sure the Church of Atom but I am more thinking about weird robe wearing ones/monk like ones.
They add a certain flavor to the wasteland.
 
Should add *Raider Gangs

Those were pretty cool, particularly since you could be friends with raiders.

Should add *Funny computer entries.

Example: vault 70 experiment description in the vault 13 mainframe (the one about mormons =))
 
Come to think of it, I'm amazed and amused by how many things people wished Bethesda would bring back from Fallout 1 and 2, yet also complain about how they tried to bring back factions and the like from the original games.
Fan taste is a paradox.
 
The problem is excessive recycling of the old elements. There's nothing new in FO3, despite being on the other side of the continent. It's like DC lived in a vacuum until the BoS and the Enclave apparently made the trek across the wastes.
 
Trithne said:
The problem is excessive recycling of the old elements. There's nothing new in FO3, despite being on the other side of the continent. It's like DC lived in a vacuum until the BoS and the Enclave apparently made the trek across the wastes.
Just out of curiosity, what exactly were you expecting?
 
New factions. Ones that could feasibly have come into existence in the DC area in the 200 years since the war. Not just the same groups we had in California, despite the logistical nightmare involved in them getting there, not to mention the change of the BoS to an order of fantasy knights with guns.

You criticise us of 'hating the game irrationally on our prejudices.' seems to me you insist on forgiving the game all the things does badly irrationally on favouritism.
 
Trithne said:
New factions. Ones that could feasibly have come into existence in the DC area in the 200 years since the war. Not just the same groups we had in California, despite the logistical nightmare involved in them getting there, not to mention the change of the BoS to an order of fantasy knights with guns.

You criticise us of 'hating the game irrationally on our prejudices.' seems to me you insist on forgiving the game all the things does badly irrationally on favouritism.
Hey, I didn't accuse you of a single thing. That last post was my first in this thread, and I just asked a question out of curiosity - not some sort of desire to undermine you or your opinion. We all have prejudices when it comes to the games we love and hate - it's called our tastes, and I'd say you and I are both prejudiced...but only insofar as we know what we like, and what we don't.

I don't mind if you dislike Fallout 3, so long as you don't mind that I enjoy it.

For what it's worth, I agree with you entirely that the game could have used more factions - especially joinable ones, like in (gasp) Oblivion. Your allegiences would affect the way other perceive you, and make you new friends and enemies...generally making the game better. See? We don't always have to be so diametrically opposed on everything...
 
It was largely a royal 'you'. We get so many people here who irrationally accuse us of hating FO3 purely because Bethesda made it or something. But yes, feel free to love FO3, that's your choice to do. As long as you don't join the ranks of those who tell us we're somehow wrong for disliking it.

Yes. More factions. Joinable ones. Just like FO2, not just Oblivion :P

The problem is that they took so many things out, yet didn't make anything new. See the factions - Same old same old. And the plot - It's just a rehash of the first two plots, and nonsensical to boot.
 
Well that really isn't fair. From the sounds of it, you want more elements from Fallout 1 and 2 to be reused in order for it to seem more like the West Coast....yetttt you also want more unique and original ideas to be adapted too.

huh?
 
I don't want elements from FO1 and 2 to be reused. That's the point. It's the east coast, it shouldn't seem like the west coast.
 
Trithne said:
It was largely a royal 'you'. We get so many people here who irrationally accuse us of hating FO3 purely because Bethesda made it or something. But yes, feel free to love FO3, that's your choice to do. As long as you don't join the ranks of those who tell us we're somehow wrong for disliking it.

Yes. More factions. Joinable ones. Just like FO2, not just Oblivion :P

The problem is that they took so many things out, yet didn't make anything new. See the factions - Same old same old. And the plot - It's just a rehash of the first two plots, and nonsensical to boot.
Fallout 3 is, in many ways, an attempt at introducing a new generation of gamers to an older franchise. Love it or hate it, Fallout 3 was not made exclusively for the old guard. So much of the reiteration in the game stems from Bethesda's attempt at a crash course for new fans into the Fallout universe. In some ways they succeded, and in others they failed. I feel that Bethesda succeded in their goal, but I acknowledge that the majority of the Fallout fanbase feels differently. That's okay, though. I'm glad we were able to see eye to eye on something.
 
There's a lot of new things on the East Coast that the West Coast didn't have though. They're not large scale acrossed-the-coast because of the isolation that seems to be occuring....which is also a cause of the vacuum effect. And really, why would the DC area branch out to connect with other areas? The only known places is the Pitt and Insitute, which are out to slave you or just dont care respectively. Other than that? No idea. Leaves room for Bethesda to expand.

I also agree, this game was meant as an experiment and a bridge between the old and possible new. I prefer comparing the game to Fallout 1 and Fallout 2. Makes better sense to me.
 
Is there a casino in the game or gambling at all?

How could I haver forgotten these:

* Fat people
* Skinny people
* Hunched people
* World map encounters

I find it very VERY weird that everybody have that generic, "healthy" body type. Even old people like elder Lyons.
 
taag said:
I find it very VERY weird that everybody have that generic, "healthy" body type. Even old people like elder Lyons.

Combine that with the same boring faces, the wooden animations from morrowind and the lack of tattoos, scars, warpaint or stuff like that. They are like clones. Everyone looks related to the other guy.

I want to sit in a bar and see some random NPCs drinking and arguing and then starting a bar fight... It won't happen, why? Animations. Every NPC moves like C-3PO. And you know it's true.

Bad guys lack AI. Mutants, raiders, molerats, bloatflies, mirelurks... everything fallows these rules:

1. If you see the player, shoot him.
2. If you don't see the player, run until you can see him and shoot him.
3. If you don't have a gun, run toward him and bite/punch him.
4. Don't hide, don't run... just run toward the player and kill him somehow.

You know what would be cool? If there was a button on my keyboard for the "Speech" skill. When I press that button, my character would yell "Hey, don't shoot", "Can't we just talk?", "I'd give you all my caps!", "Glory to the Enclave! Are you recruting?" or even "I give up!". Then I could holster my gun and try reasoning with the bad guy... And the bad guy could just shoot me the moment I get out of the cover unarmed... You know it would have been cool, though I've never seen it in a game before. :lol:

I also want a flashlight that actually works like it should, but... meh. I guess I want too much.

[/rant]
 
Shattering Fast said:
Fallout 3 is, in many ways, an attempt at introducing a new generation of gamers to an older franchise. Love it or hate it, Fallout 3 was not made exclusively for the old guard. So much of the reiteration in the game stems from Bethesda's attempt at a crash course for new fans into the Fallout universe. In some ways they succeded, and in others they failed. I feel that Bethesda succeded in their goal, but I acknowledge that the majority of the Fallout fanbase feels differently. That's okay, though. I'm glad we were able to see eye to eye on something.

Like it or not, it is in many ways a mean to an end - milking cash. If they *really* loved the franchise, they would make a *spirit successor*, that means a game with similar mechanics, but a diffrent setting. Otherwise they are just using other people's work out of laziness and lack of creativity - it's always easier to work on already existing setting. They could make reference to Fallout if they wanted to introduce the new generation to it.
 
You know what would be cool? If there was a button on my keyboard for the "Speech" skill. When I press that button, my character would yell "Hey, don't shoot", "Can't we just talk?", "I'd give you all my caps!", "Glory to the Enclave! Are you recruting?" or even "I give up!". Then I could holster my gun and try reasoning with the bad guy... And the bad guy could just shoot me the moment I get out of the cover unarmed... You know it would have been cool, though I've never seen it in a game before.

I have to agree. I was annoyed, even in earlier FO games, how combat was entirely forced upon you. It'd open up so many avenues for the speech-based character, rather than needing to run away from the NPCs who aren't coded to respond to discourse.
 
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