Aram said:
Maybe he feels that a (mostly failed) experimental cartridge like the 10mm and an extremely powerful .44 Magnum cartridge are illogical choices for being the two most common ammo types.
Granted, perhaps the 10mm cartridge is a failed bullet in our world. Taking that into consideration, what's your thought on the T-51b Power Armour, given that existing combat suit systems being developed by the military are horribly flawed and ineffective on the battle-field?
Also, considering Fusion technology is currently non-existant in an ammo cartridge format, what are your thoughts on the Micro Fusion Cells and Small Energy Cells found within Fallout?
Further-more, given that advancements in genetic-engineering haven't yet reached the state that we are capable of creating a biological terror beast such as the Deathclaw in the real-world, what are you thoughts on them existing, and being so common, in Fallout?
My point is, 10mm ammo is EVERYWHERE in Fallout 1 and Fallout 2. Weapons that USE 10mm and .44 ammo are EVERYWHERE in Fallout 1 and Fallout 2. Honestly, I think they chose the ammo just to BE DIFFERENT from the real world. Just because a virus doesn't exist in the real-world that can turn a normal guy into a mutant hell bent on world domination and Unity, doesn't mean it can't exist in the game, or that it won't exist in our future.
Like-wise, just because the ammo in the game is modelled on real-world examples, doesn't mean it has to be the SAME as the real-world or WORK the same way as in the real-world.
Aram said:
Fallout had a flaw, and maybe he wants to fix it. If that is at the risk of being inconsistant, I say, so be it.
Inconsistency or "What it's like in the REAL world", vs consistency or "What it's like in the FALLOUT world". I'd take Fallout any day. If we were making a new game from scratch, hey, use whatever ammo you like. Once again though, JE's making a sequel, NOT a new game. Consistency is paramount. Inconsistency is what brought FO:T down.
Aram said:
Our two most common ammo types, 9mm Luger and .45 ACP, have both lasted over a century as it is (1905 for .45, 1908 for 9mm). Why have they lasted so long? Because they can't be improved upon.
... with today's technology. Notice how bullets changed from what they used to be back when they were first invented? They're not just little ball-bearings anymore. Incidentally, for how many centuries were they just little ball-bearings that were put down a barrel one-by-one after you'd poured the gunpowder in? That all changed when they developed a better delivery system. What's to say that won't happen in the next 75 years?
Aram said:
Fallout improved their weaponry with the invention of energy weapons. Any weapon that is not an energy weapon is probably still going to be your basic 9mm or .45.
I think you mean 10mm or .44.
You're both basically arguing that because there are no Deathclaws around in our real-world, they should therefore be non-existant in Fallout 3, and we should have cloned sheep instead.
Doyle said:
Saint made the analogy of lightsabers and vibroblades, however I think the choice of 10mm could be likened to the use of nerf swords in the first case. In that case, switching to vibroblades from nerf swords might be a good idea, even if it makes no sense in the current setting.
You're forgetting. They're not nerf swords. As in Fallout, the 10mm ammo and .44 are not crappy ammo. They're pretty god-damned good. In fact, they're standard. To change that just because "Oops, sorry, made a mistake first time around. It was actually a typo and all 10mm ammo is now 9mm ammo" doesn't make any sense. They've built the world along certain guide-lines, they should be held to.
Doyle said:
I don't know. Is it that one detail such a defining factor of Fallout?
Again, consistency. As soon as you start throwing consistency out the window, you lose the point in having a setting or franchise at all.