Vehicles in Fallout 3?

Ziltoid said:
Von Drunky said:
Keep in mind back in 98 with our slow computers the car made travel time shorter and got us out of fighting through stupid encounters.

Ill let the Brahmin-cart slide but once I see a horse I’ll flip. There should be cars in Fallout 3 the brotherhood had a bunch. The factories used in tactics to build robots could have been converted to make cars. I would find it really far fetched that car could last 80 years or so.
Er...no, they didn't. Tactics isn't canon, the Brotherhood does not have cars.

What do you mean by "canon" The brotherhood did have cars. They also had blimps and the vertibird depending on how you played FO2
 
By canon he means, well, canon. Tictacs isn't considered as canon among the Fallout fans, because it contradicts too much with the previous games.

Here's a small list from the The Vault that shows inconsistencies in Tactics...

The Vault said:
* The Brotherhood of Steel originating from a military Vault, when in the setting of the previous games, they were an organization formed by Mariposa Military Base personnel and their families.
* The Deathclaws portrayed as intelligent, talking, furred amalgam of different animal species. However, it has been estabilished that they are highly mutated Jason's Chameleons, who, as all lizards do not possess fur and were 'just' the most dangerous predators of post-War United States.
* Appearance of fossil fuel powered vehicles (Hummer, Tank, APC) and a gas station stocked with fuel. Also, numerous fuel drums in-game. This contradicts the entire storyline, as well as stylization.
* Inclusion of World War II era weaponry (Sten, MP38) and numerous modern day weapons, contradicting both the setting and logic.
* Vault 0, whose design, purpose and layout is inconsistant with the Safehouse Project and the Vault Experiment.
* Brotherhood of Steel appearing as an extremist organization, bordering on neo-fascism.
* Employment of airships as means of travel.
* Brotherhood's ability to manufacture high-tech Powered Armours.
 
Yes their should be cars their just isn't anything better then taking a post apocalyptic car and crush your enemy between a car and a hard place...... :twisted: ......come on bethesda dong get lazy and not put cars in the game..... :roll:
 
Von Drunky said:
What do you mean by "canon" The brotherhood did have cars. They also had blimps and the vertibird depending on how you played FO2
Tim Cain talk on FO3 from March 9 said:
Killzig: Another situational question, now that you remind me of the bible, if you were in charge of overseeing the compiling of it would you include FOT material?

Tim Cain: No Killzig

Killzig: Why?

Tim Cain: FOT is an offshoot, a nonRPG made by a non-Interplay developer.

Killzig: but chris taylor worked on it... and there was a lot added to the idea of the vault network...

Tim Cain: Most of the original story of FO was in place when Scott Campbell was the designer. I dont want to denigrate anyone who worked on it, but like I said, the original FO groups is scattered to the wind. They'll likely never come together again
source

Also, Fallout designers were pretty clueless.
 
Angrim said:
I wouldn't mind seeing brahmin dragged caravans, steam trucks, Corvega or Highwayman in action.

Aren't Corvegas gasoline powered? At least, that's the impression I got from the commercial with it's gigantic exhaust pipes and huge price tag.
Though it would be funny to see an encounter where some bozo's taken 30 years to restore a Corvega to working order only to realise there's no gas anywhere nearby. :P
 
Oh yeah... Actually, I don't remember. What I remember of the commercial, it may imply that it is.
 
Aren't Corvegas gasoline powered? At least, that's the impression I got from the commercial with it's gigantic exhaust pipes and huge price tag.
Though it would be funny to see an encounter where some bozo's taken 30 years to restore a Corvega to working order only to realise there's no gas anywhere nearby. Razz

Corvegas run on fusion cells. Get your facts straight.
 
Mikael Grizzly said:
Corvegas run on fusion cells. Get your facts straight.
We don't know that. The commercial in the Fallout intro only says that it doesn't have any electronics, not whether or not it runs on gasoline or fusion cells.

Remember, the Corvega is not the Highwayman.
 
There could, of course, be different kinds of Corvegas; expensive ones that run with gasoline and cheaper more common ones that run with fusion cells.

That is before the nukes hit, of course.
 
I want to see horses. I always missed those in Fallout. Your leather vested character on horseback, wielding a sawed off shotgun. Woooooooooooooooooosssssssssssssssssssshhhhhhhhhh!

And for the rest: trains. I know America has the worst railroad network in the world, but trains have this certain je-ne-sais-quoi. Pretty much like the tanker in FO 2. It's like not the first thing you'd expect, but when you see it and you use it, you go like: "Of course!" Not like in Arcanum, though, where you could use the train as much as you wanted. It should be a special thing, something you can only use once or twice, and preferably close to the end of the game.

Bicycles? I'd like to see some of them. They would be useless in the wasteland, of course, but in "cities" they should be the most common vehicle around.

Brahmin pulled carts as well, but only for caravans transporting goods to other "cities".
 
Mikael Grizzly said:
Corvegas run on fusion cells. Get your facts straight.

Like I said, I'm assuming this based on what looks like exhaust pipes in the one seen here (yes, it's another Fallout 1 intro pic):

corvegaoi0.png


If it ran on fuel cells instead of an internal-combustion engine it wouldn't need them.
Also, it seems to me that a fusion-powered car with retro-50's technology would require a burdensome amount of electronics to keep it running, while a gasoline powered car wouldn't, hence the boasts of "no electronics, full analogue control".
 
Lack of fossil fuels isn't as big a problem as it would seem to be be. Anything with a carbeurator can be tuned to run adequately on pretty much anything that will burn, so pure grain alcohol would work, and gods knows how many stills there were in Fallout/2, producing more than enough alcohol to allow several "unseen" vehicles to do useful work around the various communities. Fuel injected vehicles could in theory be adjusted and modified, if they weren't suitable already (since the 1980s many "flex-fuel" vehicles were available that can burn a variety of fuels, and millitary "multi-fuel" "Deuce-and-a-half" 6x6 cargo trucks will run on litterally anything that burns, no modification, just pour it in, even mix it; though they are optomized for diesel, alcohol, gas, kerosene, home heating oil, or anything else will work). This assumes that in the Fallout timeline liquid-fuel burning vehicles were at all common by the time the war started (even if atomic vehicles had reached very high penetration levels (which the game text suggests, especially the description of the fuel cell extender from the wrecked Highwayman in Klamath Falls, there would still probably be old or even classic fuel-burning cars around.)

Precious few vehicles would be useful to the player, however. First off, anything that works on combustible fuels probably cannot hold enough fuel to travel in the wasteland, espcially if it is running on something like alcohol which doesn't have the same energy storage potential as gasoline or diesel. You'd have to carry a LOT of fuel and procure it regularly, and it would be heavy. An entire game mechanic would have to be devoted to purchase, procurement, and application of the fuel, as it would be impossible for the player to carry around in significant quantity.

Thus the player would only want to have an atomic car -hence the Highwayman is the only useful vehicle in Fallout 2. And while something might be a good vehicle, able to be used, doesn't mean the player wants it. I'm sure a farming community would go nuts over a tractor or a bulldozer, even if it ran half-assed on alcohol or its atomic power source was iffy. But what would the player want with a bulldozer? Not much, when you consider how slowly it would move, how much fuel (of whatever sort) it would use, and how frequently it would need repairs. No big deal if the bulldozer breaks down for the 4th time this week in town, just have Sparky get his tools and come out to the job site to look at it, ho hum, the workers get some time off and Sparky gets paid again. But if the player's vehicle breaks down 50 miles from nowhere squared, what's he going to do?

So the only car in Fallout 2 was a large, atomic-powered sedan, capable of carrying a lot of stuff and people (think, it's a six-place car and the max number of NPCs is 5 in normal gameplay, although I'd hate to be in the back between Marcus and Goris...) -pretty much the only vehicle useful to the player. There was no reason to show the player the working vehicles because there would be no reason for him to interact with them, but if he couldn't he'd feel cheated.
 
I think that the main problem with cars in F2 was that they would be at least 164 years old.
 
Sorrow said:
I think that the main problem with cars in F2 was that they would be at least 164 years old.

Well most of the technology, power armours and crumbling nuked buildings people live in are that old too. :P
A well preserved enough car shouldn't be too hard to get running even after a century and a half.
 
They have a competition in England called the London to Brighton run, they have a Class called Vetren Car's that is for any car over 100+ year's old.
 
Not many but most of the ones that survive are steam powered very few are petrol powered, and they have been very well maintained. I think it takes place in June or July if I can I will try to attend my uncle goes every year if I can I will go and take some photos of the Veteran car's.
 
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