VideoGamer.com interviews Chris Avellone

Brother None

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Videogamer.com's Wesley Yin-Poole has a pretty solid interview with Obsidian's Chris Avellone.<blockquote>Q: You were working on a Fallout 3 that didn't happen, called Project Van Buren. Are there any ideas or mechanics you had in place for that game that we'll see in Fallout: New Vegas?

CA: We thought we would but actually it ended up not being the case. If you ever read any of the Van Buren documents you might recognise certain titles for groups, like Caesar's Legion. But what they actually became in New Vegas was far divorced from anything they were planned for in Van Buren. So it's actually taken kind of an interesting spin. That five year break, I think you just end up having new design ideas. You're like, well you know actually it would be more interesting if they went this way. So I mean Van Buren was a good testing ground for some of that stuff, but New Vegas is basically a brand new game.

Q: Why New Vegas? Why that part of the world?

CA: We were given the parameters for like, just do something on the Western side of the world, go off and do your own thing. We were like, okay. So then we were like, what's a signature city that's comparable to Washington DC but in the west? We asked people independently and Vegas just kept coming up all the time. We were like, okay well you know that is a cool signature city. But at the same time, it turns out people in different departments got excited about it for different reasons. An example would be the artists got really excited about it because that's one city where you can play around with the architecture within almost every city block and go, hey here's a theme for this casino and we can go fucking crazy with it because it's Vegas. Like, here's a signage we can use. Here are the different colours we can use. Here are the lighting schemes we can use. When you walk down the strip in Vegas in real life, all those signature casinos like the Luxor have these really cool themes. And the artists were like, oh this would be fun to do. And we were like, okay let's just take that energy and momentum and just make a fun location.</blockquote>Of less interest, MCV talked with Pete Hines on sales expectations for New Vegas.<blockquote>Fallout 3 debuted at No.1 in the ELSPA/GfK Chart-Track All Formats charts and managed to shift 4.7m copies worldwide in its first week.

It also outsold the combined sales of all previous Fallout games in just two days.

“Based on what we’re seeing so far from the response at retail and from gamers, we expect New Vegas to do even better than Fallout 3,” said Bethesda’s global VP of PR and marketing Pete Hines.</blockquote>
 
Q: What did you come up with, then? What do you think people in the Fifties thought Vegas would be like in the future?

CA: Well there are some aspects to it. I think from the cultural aspects and looks of some of the gangs in Vegas. We have a gang that revolves around… my best description would be they're evil Frank Sinatras. Sinister gangs like that. But at the same time they have access to all the sci-fi weaponry and what not. The whole feel of our casino has some high tech elements about it. It has the throwback Sinatra elements and some of the signage for Googie architecture.

If i ever start a band, i've found the name: The Evil Frank Sinatras.
 
Fallout 3 debuted at No.1 in the ELSPA/GfK Chart-Track All Formats charts and managed to shift 4.7m copies worldwide in its first week.

Someone believes again that the shipped 4.7 million in the first week were actually sold to consumers?
 
Brother None said:
"shift" can mean either one, shipped or sold, so they're not saying anything untrue.

But it's pretty clear they(MCV) were under the impression it was 4.7 million copies sold to consumers. It's just another reminder of the next to no standards when it comes to video game journalism.
 
Crni Vuk said:
I am still curious about how many units Fallout 3 really sold though.
3.05 million units on the 360
2.07 million units on the PS3
Can't find reliable numbers for the PC Version or GOTY Editions though so it could be much higher than the 6.02 Million console copies sold.
 
Crni Vuk said:
I am still curious about how many units Fallout 3 really sold though.

Well, none. It was all a mirage, made by the new invention of the Bethesda science team to fool us in to believing that we actually played Fallout 3. Their target was our rage. With a special satellite they connected to the NMA forums to collect all the rage, generated by the mirage in order to power their space ship, which is powered by pure hatred, in order to blast in to space and look for aliens. Don't belive me? Well, just look at Mothership Zeta. The aliens from it are real and they are coming! The end of the world is nigh! 2012! They warned us!

I apologize...
 
Nice to hear that Obsidian are attempting to improve FO3's flimsy weapon and shooting mechanics. Really, if you're going to transition a series to first-person shooting, at least make the shooting fun and handle well. Ditto regarding the animations - I'm sure this is just a long-lived rumour but "apparently" Bethesda's lead animator came on board during Morrowind after he flunked out of his animating course. At least, that's the joke people came up with to explain Morrowind's (and every subsequent game) disjointed mannequin motions.
 
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