Was there any point to your character being from pre-war times?

Discussion in 'Fallout 4' started by Bekuta, Jan 31, 2020.

  1. Bekuta

    Bekuta First time out of the vault

    Jan 23, 2018
    It's been a while since I played through Fallout 4's story, and this is something that's been bugging me for a little bit now. Was there any point to your character being from before the Great War? I can't remember it coming into play in any major way throughout the story.
    The only time I remember it really coming up was when Piper is interviewing you, and she has no real reaction to it. She's just like, "Oh that's cool, what was that like?"
    You'd think for such major character trait, this would be a pretty big driving point for the plot. You're a veteran/lawyer from before the world was nuked into oblivion, if anyone found out about that, surely they'd want to have you on their side for your knowledge or military expertise.
    Am I missing something, or was there a bigger reason for your character being from pre-Great War? Because it feels like Bethesda was just looking for an excuse to do even more 50's stuff.
  2. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    Nu-fans have been clamoring for pre-war first hand experience and Bethesda wanted to appeal the masses. That's really all there is to it. That's why it doesn't really matter afterwards because that would require depth in terms of the writing. People would either find you crazy, mystical or dangerous. Most people would have some form of agenda for how to exploit your knowledge. Be it for some innocent information prodding out of curiosity or straight up trying to manipulate you into giving them information that they can abuse and exploit their fellows wastelanders.

    But, like I said, that would require depth. Being a pre-war popsicle should mean something. And as usual, In a Bethesda game, it really doesn't. Hell, whenever it is brought up it almost feels like an afterthought. Like the writer is like "oh shit, that's right, she's supposed to be pre-war! Uh, I better throw in a line here or there about it!"

    So no, the only reason that they did it was for some ""cool"" opening and to appease the fans who wanted to play through the pre-war part. There's no deeper thought behind it. Never ever expect anything remotely touching with a hundred foot pole close to even an inch of depth when it comes to Bethesda.

    They really need to get new writers. The ones they got have shown they are not competent and that the veterans refuse to improve their writing style, hell, it's even gotten sloppier as times goes on. So they need to be let go and they need to hunt for actual talent. Until then, expect surface level fluff.
    • [Rad] [Rad] x 1
  3. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    I swear it was literally only to have Shaun be born before the bombs fell and then have it be revealed later that he was your son and that he's older than you due to not being frozen. Bethesda thought it was such a cool plot twist and not something you can see from a mile away and also pretty stupid. Specially because he becomes the boss of the Institute, probably the most retarded faction in Fallout history.
  4. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    Among other reasons, they needed an excuse to cement the notion that Fallout = the 1950s, instead of being about a hundred years after a roughly 1950s vision of the future was laid waste to by an apocalypse. They wanted to show another nuke going off. For some reason it's a fetish of theirs. Gotta put that in somewhere and this time you barely survive, oOoOOooOoh...sigh.
    • [Rad] [Rad] x 2
  5. Bekuta

    Bekuta First time out of the vault

    Jan 23, 2018
    The Institute is proof that Bethesda's writers have no idea how to do gray morality. Instead of making the Institute sort of like The Master, giving them a goal that most would see as heinous, they just gave them no clear goal at all
  6. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    What makes the Institute even worse is that it's something new that completely fails. Some people are clearly tired of Bethesda reusing the same factions over and over to the point people start clamoring for new things. So they finally introduce something new and it's completely stupid.

    There's really no winning with Bethesda. They reuse or create something, the result is always the same.
  7. Bekuta

    Bekuta First time out of the vault

    Jan 23, 2018
    They're bad writers. They reused so many beats from Fallout 3's plot that I'd rather just play FO3; it's not great but I'd argue it's vastly better than FO4
  8. Hardboiled Android

    Hardboiled Android A Smooth-Skin

    Jun 7, 2015
    Just to build on this - the reason that fans clamored for this were, IMO, a lot of Bethesda's design decisions in Fo3 emphasized the pre-War. It's understandable why they did this; if one were pressed to describe the Fallout games briefly, they'd probably say something to the effect of "Mad Max with a 50's Retro-Future flair."

    Of course, when you over simplify that much, you lose just exactly what 'flair' means here. If someone accidentally skipped the cinematic in their first playthrough of Fallout 1, they could almost be forgiven for missing that 50s flair. It's effectively limited to two omains: one, pre-war remnants. First place this becomes clear (well, beyond the PIP-Boy and the Vault boy icons) is in Junktown, wheere yo ucan see all the retro-styled cars that make up the wall. Throughout the rest of the game, you see little smatterings here and there in the style of a few scattered but relatively rare remnants of the pre-war world - buildings, cars, energy weapons. The other place is that the main story is largely an extension of a classic sort of pulp 50s premise, but taken to its extreme. But in both cases, these things are played straight. People act just as they would if the apocalypse had happened in the 90s. No greaser gangs or anything, just vague remnants of the concept that largely played a thematic role.

    Bethesda ended up overemphasizing how important the 50s aspect was to something that actively worked upon people in Fo3, and generally increased the number of terminals full of whacky comedy from the pre-war. The end result is that new fans end up gettin mislead as to the importance of the retrofuture aspect, which in turn leads to an ever increasing demand to actually see the pre war world.

    It also helps that being from the pre-war is a very simplistic and "epic" concept.
    • [Rad] [Rad] x 1
  9. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    "Finally! Someone else who sees!"

  10. cruddas

    cruddas First time out of the vault

    Jul 5, 2013
    I saw fallout 4's intro up to the first deathclaw fight as something that was originally made for an E3 demo, and a poor decision was "Well, we made this much, would be a shame to waste it, lets just tack it onto the start of the game and call it a day."

    That's all i can see it as, a short demo pushed into the game to serve as a starting point, that's exactly what it feels like should you play it.
  11. Eshanas

    Eshanas A Smooth-Skin

    Jul 6, 2016
    There wasn't; though honestly how could they expand on it anyway? Would it had been better just to be post-war all-out? Doesn't save the game much.

    Honestly they should had done a bit more. You should had had a (skippable) Boston prologue. Seeing the city in the grip of Martial Law. The hubby is the one enforcing. The wife is dealing with some odd legalese bullshit, such as a Adultery case or some odd morality case. There's unrest everywhere and a stupid cattle middle class doing their best stepford smile impression, such as you are. Then the nukes can fall and you can have a few pre-war quests left dangling. They shoved in that stupid Vault Seller and he didn't do shit - not even change his damn clothes! - but hang around sanctuary.
    Last edited: May 19, 2020