Many have said it already, but it bears repeating: The overall feeling and look of the game are fantastic. The music sets the tone, the voice on the radio adds extra flavor, and the visuals and rotating camera seem well-done (if not 100% polished). Combat looks like it will be complex and involving, and potentially interesting.
And then the dialogue system has some people in consternation. I'm confused by it as well. With such an in-depth, immersive, involving game otherwise, why scrimp on a few choices of typed-out dialogue? Why give us a generic "HELP" choice instead of a more nuanced, or at least a black and white choice:
- "The Rangers are here - just point us at the problem and we'll fix it."
- "Before we venture into unknown territory, could you give us some background on what's going on here?"
- "Holy shit, your problems are out of our league, you best call someone else."
But all we get is one word on a button. Yes, we can type something in to garner further information, but from first glance, the typed inputs appear to be more for flavor dialogue than plot-driving or problem-solving. There is no player input towards driving forward the plot, characters, or situation. The player input goes toward info dumps. At least this is what the video shows. Let's see if this is changed...