Wasteland 2 Gamestar Preview

Discussion in 'NMA News and Information' started by WorstUsernameEver, Jul 29, 2013.

  1. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    If you can't read German but still would like to get the salient points of the recent GameStar Wasteland 2 preview, you probably should thank the folks at Wasteland2Guru, since they've transcribed those in English in bullet point form.

    Here's a snip:<blockquote>Gameplay:
    - The game will have between 40 and 50 "maps" (they're compared to Fallout 2's 23 locations, so it might as well be referring to the overall number of places to visit).
    - The main storyline will take 20 hours to complete, without side quests or alternative solutions factored in.
    - On the subject of radio signals: the ether will play a prominent role in the game, reacting to the player and providing music.
    - CLASSIC is indeed the attribute system, comprising Charisma, Luck, Awareness, Strength, Speed, Intelligence, and Coordination.
    - 32 skills will be present in the game.
    - Combat skills: Blunt Weapons, Bladed Weapons, Anti-Tank-Weapons, SMG, Shotguns, Energy Weapons, Assault Rifles, Sniper Rifle, Handguns
    - Scientific skills: Picklock, Safecrack, Alarm Disarm, Toaster Repair, Computer Tech, Synth Tech, Demolitions, Brute Force
    - General skills: Silent Move, Salvaging, Hard Ass, B.S. Detector, Outdoorsman, Evasion, Leadership, Folklore, Animal Whisperer, Field Medic, Surgeon, Weapon Smithing, Field Stripping, Perception, Barter
    - Like in Wasteland, you can have up to seven characters in your party.
    - Energy weapons deal damage proportional to the amount of metal in the opponent's armor. The more, the higher the damage.</blockquote>You can find the full list of tidbits, including several story tidbits (factions, plot hook, etc.) and the target sales for the title at the link.
     
  2. shihonage

    shihonage Made in USSR

    May 8, 2007
    I do wonder about multiple weapon skills.

    It seems that Fallout1/2 taught us that it's better to stop trying to separate them, because some of them become extinct later, and yet you wasted points on them (i.e. Small Guns).

    It's all pretty much about highest tier weapons skills in the end...

    I guess the separation could work if all weapon types remain equally useful until the end, and are "side-grades" rather than signifying an upward progression.
     
  3. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I love that they have a B.S. Detector skill. :)
     
  4. Sobboth

    Sobboth It Wandered In From the Wastes

    177
    Aug 29, 2010
    Multiple weapon skills are a good thing because you have a big team.
    That help to differentiate your rangers.
    Also in Fallout 1/2 Small Gun is very good until the end.
    I rather hope each weapons type will have his own tactical advantage.
     
  5. Tall_Paul

    Tall_Paul First time out of the vault

    5
    Jun 9, 2013
    I don't have the link with me, but they said one of their design goals was to make every kind of fighting style viable until the end of the game. So if you like fighting with two pistols, you can play that way until the end of the game, because you will keep finding powerful pistols and there are inherent advantages with every fighting style that will never be taken over by another fighting style as the game progresses.
     
  6. AnchorsAweigh

    AnchorsAweigh First time out of the vault

    71
    Oct 7, 2012
    Re: Wasteland 2 Tidbits

    My years in school would have been a lot simpler if my teachers had been of this view.
     
  7. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Re: Wasteland 2 Tidbits

    With enough force even a square block fits in a round hole.
     
  8. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Re: Wasteland 2 Tidbits

    a diploma in bullying
     
  9. randir14

    randir14 First time out of the vault

    92
    Dec 20, 2005
  10. Daemon Spawn

    Daemon Spawn Old Warrior of the Wastes

    354
    May 15, 2003
    Brute force is scientific and Surgeon is not?

    :confused:
     
  11. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    So approximately half of the skills will be useless :D
     
  12. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Or maybe not.
     
  13. randir14

    randir14 First time out of the vault

    92
    Dec 20, 2005
  14. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The target sales of 200k to 300k sounds doable, especially with enough adverts. I am certain that they can hit the numbers, if the game reviews are positive.

    The other screenshots linked above do look pretty cool (at least on my phone). Compared to them, I think the train screenshot wasn't the best choice. The one with the canyon might have suited better.
     
  15. Jabberwok

    Jabberwok Look, Ma! Two Heads!

    359
    Jun 7, 2008
    I don't know, I would say the gauss rifle in Fallout 2 made Small Guns useful up through the end of the game. I equipped a number of my party members with those, and they were just as effective as me with my energy weapons. And regardless, it's not just about the ending build, it's about the skills that help you through parts of the game. Energy weapons and Big Guns were nearly worthless early on, because those weapons were so rare.

    Personally, I'm for more skill variety and differentiation, even if some skills are more important than others. It makes things more interesting, and makes character building more strategic.
     
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I am in the same boat here, I dont mind if there are some skills that require special circumstances. I see Wasteland in that sense similar to Jagged Alliance, which I guess follow a very similar approach. You had a few stats in Jagged Alliance which have been, rare in their use, but they still had their place. The same for a few items, like a bomb detector.

    But you forget, that you can create a party here, so that means there is not really a reason to have for example 2 people beeing professionals in lock picking.

    Its simply essential to have a lot of options and skills here to chose from, or everyone can easily become the jack of all trades.

    toaster repair sounds like serious business to me!
     
  17. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Yeah, the screenshots look great in the mag. I recommend buying it. For 3.50 you're basically skipping four beers.
     
  18. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    I think the game looks damn pretty. I agree with what has been said before, that it's a bit too blurry, but that's hopefully an adjustable graphics option. But I have to say, I'm impressed with the level of detail and quality in the graphics considering the budget.

    As for skills and all that, I'd rather find most of it out reading the manual and starting up the game. But I'm glad there will be lots of skills, anything that offers customization for my characters is a huge plus.
     
  19. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    40-50 maps actually doesn't sound like much, if you factor in random encounters, interiors, etc. So the question is, are these unique maps or are they levels that the article is referring to? Yeah Fallout 2 "only" has 23 areas or whatever, but they might have multiple interior areas and multiple overland zones.
     
  20. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Yeah, that's what I found weird. The preview doesn't really explain what these 40-50 maps refer to. I guess these are locations?