While I am well aware of how limited budget is on this project, and that graphics were never top priority, AND how limited Unity is when it comes to supporting large games, I still think this screenshot looks poor, especially in terms of level art. The cliff blends very badly with the ground texture, the covers look very much like they were only placed there for the sake of having some covers on the level, which is further enhanced by the grid.
Judging solely by screenshots (so I might be positively surprised when I get to see it live eventually), W2 looks better than Van Buren tech demo, but not much. Which is a little sad, considering that it's been 10 years, and that Van Buren looked poor for its time as well.
I have to say that the interface improved a lot IMO.
Tagaziel said:
You do realize Fallout was 3D? Everything was 3D models stored as 2D sprites due to the lack of processing power in contemporary computers. If they could, they would've made it full 3D as they had everything modeled.
Fallout's art was modelled as 3D objects, yes, but they were then flattened and painted over (most of it at least). Fallout didn't look like a 3D game, it was not a 3D game (as it ran on a 2D engine), and that makes a whole lot of difference. I think Fallout graphics aged beautifully, contrary to early full-3D games, like Deus Ex.
Still, I wouldn't compare W2 to Fallout, they're just too different.