I think it is fair to say that many of the games you mention here took quite some criticism for their combat. Not that this would be some kind of excuse in my opinion. There is no reason why a game, where fighting is a part of it, should come with mediocre combat. Simply none. I mean like doing it on purpose. If you dont have enough time and resources or expertise to make it awesome, then it is a different story. But why should anyone be satisfied with mediocre or even bad combat only because the story in the game is awesome? Even in Torment which is really a great game, combat is still important and I feel that it really lacks something here. It just never felt right for me, like as it was unfinished. Games are not interactive movies, gameplay is at least as important like the story you experience.Then Fallouts also have problem of lacking of depth.If combat lacks depth in a game that is full of combat, then the entire game lacks depth.
Soldat already explained that earlier and I agree with him.
what a great logic it is!
how about Torement?
or Ultima?
or Wasteland 1?
wow... just..wow...
I really hope that fighting and combat mechanics will not be simply some mediocre experience in Torment Numnera, fighting should still feel great, even in a game where dialogues and good writing are the main focus.
Which is worth shit if the game doesnt run well because of bugs or if the game play is giving you the rage, it is like to own the best car money can buy, but it is delivered without the steering wheel. Gothic 3 had a lot of design issues when they released the game, because one-shoting boars are so fun ... no, seriously I have no doubts that the game had potential, but Gothic 3 was a mess, there is no way anyone could argue about that. And without the awesome community behind that eventually fixed all the bugs, the game would be still a mess.But game itself is actually great.
non-linear game play, fun combat but poor sound effect, great graphic, good field level design, etc.
it would, if you bought the game fresh from the shelves. And that is what I am talking about. We can not always hope for the community to fix shitty development. And neither should we.for me, past of the game doesn't matter. what matter for me is now.
The combat in thief is mediocre, but it doesnt "suck". That is the point. Thief is a good game, no doubts about that, and I think the stealth gameplay, the story and all the other stuff helps a lot here to get over the mediocre combat, which gets the job, most of the time, done. But that is again, no excuse or defence to make your game like that. Best example, Planescape Torment. I simply hate the combat in that game, and I am saying this with coming from Baldurs Gate 1+2 which I really liked. Its not a perfect game, but the combat is a lot better compared to PT. It might be just my opinion, but I believe that we are not playing interactive movies, we are playing games, and with games gameplay is just as important like story telling and narrative. And combat is usually part of the gameplay. You could argue, that a game with perfect story would have no reason to give you decent combat mechanics, but I dont think that it should work like that, not if you ask me, because at some point the bad mechanics will outweight the good ones, its most of the time like that, at least for me, its stupid ... but well. Hence why it is so hard for me to understand how some people seriously enjoy the combat in Fallout 3 for example.Think about Thief series, their combat isn't that satisfying.
but does that matter for enjoying Thief?
Yes, we can't alway wait for patch.it would, if you bought the game fresh from the shelves. And that is what I am talking about. We can not always hope for the community to fix shitty development. And neither should we.for me, past of the game doesn't matter. what matter for me is now.
Actually, combat itself is great but not satisfying because killing somebody will lead to game over.The combat in thief is mediocre, but it doesnt "suck". That is the point.
I'm totallly agree with your opinion of game is not interactive move.
It might be just my opinion, but I believe that we are not playing interactive movies, we are playing games, and with games gameplay is just as important like story telling and narrative. And combat is usually part of the gameplay.
You could argue, that a game with perfect story would have no reason to give you decent combat mechanics, but I dont think that it should work like that, not if you ask me, because at some point the bad mechanics will outweight the good ones, its most of the time like that, at least for me, its stupid ... but well. Hence why it is so hard for me to understand how some people seriously enjoy the combat in Fallout 3 for example.
I never claimed it was the only part, but I would argue that it is a very important part, considering the nature of most games where combat is simply a big part of games and I always find the idea that RPGs dont need "good" combat, because they are "RPG"s wrong.but what I want to say is, at games especially RPGs, combat is not only part of game.
Why? Why not? Why cant those games spend more time on delivering good combat mechanics? Also, Armas combat sucks. And yes I played the game. People think its a simulation and/or realistic, I played games focused on realism, their combat is only clunky, not a simulation or realistic and you have to be a masochist to enjoy the controlls.mediocre combat sound not good but many games worked well with that.
we don't need JA2's mechanism for Fallout, we don't need Arma's mechanism for Alpha Protocol or we don't need Mount and blade's mechanism for Morrowind.
Thief was a huge disappointment for me. It's what you get when you let AC players design a thief game. What they consider a user friendly feature, I consider a failure, and this will not change. I will tell you how I uninstalled that game. First I was sneaking next to the wall in some kind of garden, trying to avoid the center. Then, a random scripted cutscene starts, and suddenly, I'm standing in plain sight, at the center of the garden. Why did this happen? Because the script intentionally sets the player position where the developer wants. It disregards player input, and brings him back to 'rails' whenever possible. If the designer of these 'rails' says thieves walk in the light and use the front door, player has no say. Player will then walk in the light and use the front door, or else the script will correct him. That game is a complete failure, and an insult to its predecessor. I apologize if this somehow derails the thread.Think about Thief series, their combat isn't that satisfying. but does that matter for enjoying Thief?
Thief was a huge disappointment for me. It's what you get when you let AC players design a thief game. What they consider a user friendly feature, I consider a failure, and this will not change. I will tell you how I uninstalled that game. First I was sneaking next to the wall in some kind of garden, trying to avoid the center. Then, a random scripted cutscene starts, and suddenly, I'm standing in plain sight, at the center of the garden. Why did this happen? Because the script intentionally sets the player position where the developer wants. It disregards player input, and brings him back to 'rails' whenever possible. If the designer of these 'rails' says thieves walk in the light and use the front door, player has no say. Player will then walk in the light and use the front door, or else the script will correct him. That game is a complete failure, and an insult to its predecessor. I apologize if this somehow derails the thread.Think about Thief series, their combat isn't that satisfying. but does that matter for enjoying Thief?
I'm not talking about Thief 2014
Totally agree with you.*Making notes on maps would be nice.
*More character portraits.
*More random encounters.
*More enemy types.
*More weapons. I figured crowd assets would have enabled more than what we got. Also the M2 should not be a starting tier Heavy Weapon. It should be in California with 50 cal ammo.
*Armor isn't represented on the models? Even Power Armor? Plus the the selection of clothing is very poor if that is supposed to replace it. I know everyone claimed "More Story!" instead of graphics, but this shit feels bare bones in many ways. Luckily you can choose your own character portraits. Wish you could do that for the NPC's throughout the game too. Actually make the damn things match.
I can't agree with those.* No stealth has really bothered me. No prone hasn't been totally missed, but it is annoying.
*No alternate rounds for guns? You would figure at least on the shotguns you would do that. AP, HP, Coinshot....Sure some of that shit was in New Vegas, but it makes sense for the game. A game around combat needs more options like that.