Wasteland 2 Update: Attributes and Skills Breakdown

There were a few instances where they were used though. For example, strength could be 'used' to open a stuck door in the vault in Vault City
 
Autoduel76 said:
What in the world are you talking about?

Perception is an attribute. You can not "use" perception.

Examine is a skill. You "use" it.

Skills are, in part, derived from attributes.

What are you having such a hard time understanding?

How useful would Perception be if a character is specialized in Examine? What's the point of a modifier which you cannot use if you dumped points into an active ability with a similar function?

The question I'm asking is - if a character has a high Perception, does he really need a good Examine skill if he can just take a look at a wall anyways? Or, similarly, if a character has a high Examine, does he need to invest in Perception to be able to notice things clearly?
 
Sub-Human said:
The question I'm asking is - if a character has a high Perception, does he really need a good Examine skill if he can just take a look at a wall anyways? Or, similarly, if a character has a high Examine, does he need to invest in Perception to be able to notice things clearly?
You can't use Perception but you can use Examine. It sounds like Perception just gives you base points in Examine and whatever other skills use it as a base stat, like in Fallout.
 
Sub-Human said:
How useful would Perception be if a character is specialized in Examine? What's the point of a modifier which you cannot use if you dumped points into an active ability with a similar function?

The question I'm asking is - if a character has a high Perception, does he really need a good Examine skill if he can just take a look at a wall anyways? Or, similarly, if a character has a high Examine, does he need to invest in Perception to be able to notice things clearly?

You can't look at a wall with Perception.

It's not useable. And your examine skill would suck without good perception.
 
Autoduel76 said:
You can't look at a wall with Perception.

It's not useable. And your examine skill would suck without good perception.

But could you use a null Examine skill to look at a wall? So does that mean I could dump my points into Perception, getting a boost in several skills, then put a single point into Examine and have the advantage of being able to look for clues?

If that is true, that would make Examine a rather useless skill, since you could just get Perception, which gives you a boost in several other skills and free skill points which you can invest into Handguns or Cyborg Tech.
 
Sub-Human said:
But could you use a null Examine skill to look at a wall? So does that mean I could dump my points into Perception, getting a boost in several skills, then put a single point into Examine and have the advantage of being able to look for clues?

If that is true, that would make Examine a rather useless skill, since you could just get Perception, which gives you a boost in several other skills and free skill points which you can invest into Handguns or Cyborg Tech.

Sure you could look for clues. It doesn't mean you find them. Like with all skills I would assume there are minimum thresholds you would have to meet.

Let's say you have a max skill value of 100 and max attribute vale of 10.

Lets say the examine skill starts out at 2*Perception.

So, go ahead and max out perception so you have a 20 in Examine.

You will be 20% as effective at examining things as somebody that maxed the skill out.
 
I'm too lazy to look for my password, register and vote but Classic is really good.
Awareness is better than perception in a role-play perspective and Coordination way better than expertise.
The acronym is quite nice too even if i like better Ass Clip ;)
 
Sub-Human said:
So does that mean I could dump my points into Perception, getting a boost in several skills, then put a single point into Examine and have the advantage of being able to look for clues?
Uh, sure, you could probably dump all your attribute points into Perception (up to whatever the maximum is) which would give you a higher starting Examine skill, among others. But obviously, that would give you fewer points for your other attributes and you would still have to put skill points into Examine for tougher checks against that skill.
 
Sobboth said:
It's quite hard to guess the meaning of some skills :
- Toaster repair : general repair skill ?
- Examine ?
- Brute Force : i would have say it was intimidate but like you already have this skill it's maybe one more combat skill then ?
- Cyborg Tech is the only "science" skill ?
- Outdoorsman and Animal Whisperer could be use to do what kind of things (set trap for example ? travel faster if like in Fallout ? )
Lot of combat skills, not a bad thing in a party cRPG (i don't wish perfect balance but i do hope none are useless)

Maybe toaster repair is a reference to Battlestar Galactica, in which the Cylons were insultingly called "toasters."
 
Toaster Repair is a homage to the toaster repair skill from Wasteland 1. If I remember correct, it is the "bonus skill" which you could get with pleding x amount of money on kickstarter.
 
Brother None said:
album_thumbnail.php

This art rocks.
 
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