Kyuu said:So... what you're saying is that the sort of progression Mr. Morrow is describing for Wasteland 2 can't work because energy weapons were poorly balanced versus traditional slug-throwers in FNV?
That's clearly not what am I saying. This would be a pretty stupid argument to make, since we've already seen this type of system work in more than one game. My argument is that I prefer a more logical system that is more internally consistent. Fallout New Vegas is a really good example for that case, because the game features 19th century firearms technology keeping pace with or even exceeding 21st century laser gun technology. That's just silly, but on a practical level, I would rather use a cowboy repeater than a laser rifle when I'm playing the game.
Finally, even the original Fallout did not have a natural progression from small guns to energy weapons or big guns where you effectively wasted your skill points in small guns as you describe. You could easily stick it out with small guns to the end, even without the Gauss gun from Fallout 2. Granted, this is due mostly to the OP nature of armor-bypassing criticals using targeted shots to the eyes combined with the Sniper perk.
You can probably complete Fallout without ever firing a firearm, so it's true that the game does not force you to follow a given development track. However, if you want to use big guns or energy weapons, these are not really available in the early game, barring exploitative player knowledge. There's not much progression within those individual categories, they're simply late game weapon skills.