Makenshi said:Did WL1 have energy weapons?
Just curious, it is not a question related to the debate up there.
Yes, from the humble laser pistol, through the laser rifle, to the ion beamer and meson cannon.
Makenshi said:Did WL1 have energy weapons?
Just curious, it is not a question related to the debate up there.
Tagaziel said:Makenshi said:Did WL1 have energy weapons?
Just curious, it is not a question related to the debate up there.
Yes, from the humble laser pistol, through the laser rifle, to the ion beamer and meson cannon.
Like Fo1, get lately and far stronger then other weaponary.Makenshi said:Tagaziel said:Makenshi said:Did WL1 have energy weapons?
Just curious, it is not a question related to the debate up there.
Yes, from the humble laser pistol, through the laser rifle, to the ion beamer and meson cannon.
Good to know. How were they traded in regards to progression? Were they more end game like FO1, or an optional weapon line, as in NV?
In FO1/2 the laser weapons (especially the pistols) were utterly useless; was there such an issue in the energy guns of WL1? Or were things better placed throughout the game?
Crni Vuk said:Daggerfall had a lot more skills then Morrowind, Oblivion and now Skyrim
Problem is that monster language skill isn't that useful so it wouldn't be bad to remove. for Oblivion->skyrim(actually fo3), I hate they remove acrobaticsCrni Vuk said:Daggerfall had a lot more skills then Morrowind, Oblivion and now Skyrim, where they removed even more skills so it has less then Oblivion.
acrobatics had me jumping around the whole map. all the time. it became such a habit that I kept doing it in other games where it made very little sensewoo1108 said:I hate they remove acrobatics
Gaspard said:acrobatics had me jumping around the whole map. all the time. it became such a habit that I kept doing it in other games where it made very little sense