CaptJ
The Rival of Roquefort Hall
What if they just have an action queue?2. Any of them? I use a healing skill of one character but I can't use a skill on a second character until after a few seconds of delay. That bothered me greatly. If I wanted to quickly heal my party by using skills then I had to click one character, use skill, delay until I can select next character, delay until I can use the skill, use next skill, delay delay. This was so amateurishly designed that it may very well be a deal breaker for me. I'm the kind of person that likes efficiency. If I know what I want to do and I know how to do it then I want to do it as fast as possible and putting up bullshit roadblocks like this? It fucks with my efficiency. It creates tedium. Sitting there, staring at the characters animation in utter loathing, gritting my teeth waiting for the delay to be over so I can move on to the next character.
Ideally, I want an RPG that controls like a MOBA with adventure game elements and turns to turn based mode under certain situations.