Wastelanders DLC?

Discussion in 'Fallout 76' started by Eshanas, Jan 20, 2020.

  1. Eshanas

    Eshanas Mildly Dipped

    557
    Jul 6, 2016
    Apparently Bethesda is working on implementing NPCs for quests and chatting and maybe settlements?

    It's still in a stupid manner as people are rushing *into* Appalachia from the outside rather than being indig. I guess the Scorch Plague can't be retconned or w/e the fuck. Two settlements: Crater and Foundation, maybe two big sides to chose from?

    Hmm.
     
  2. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    The beta is happening now

    That's not entirely true, most people left because of the scorched plague or other reasons. They only need a reason to return. There's also nothing to say that Wastelanders will not have NPCs who never left.
     
    • [Rad] [Rad] x 2
  3. Gaddes

    Gaddes Look, Ma! Two Heads!

    376
    May 18, 2010
    Honestly people coming back after the events in 76 is one of the rare moments of making sense in Bethesda Fallout. Me personally, I don't play it but I wanna know the ass pull for this puppy...

    https://fallout.fandom.com/wiki/Secret_Service_power_armor

    Just...why? I love how Power Armor went from a relatively rare form of armor to "LOL JK EVERYONE HAS IT BRO!".
     
  4. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    This nonsense started with Fallout 4 when you literally got a suit of power armor and a minigun 10 minutes into the game. I always hated this foolishness. Later on you encounter a town/faction of people called the "Atom Cats" and it's literally a bunch of greasers that trick out power armor like it's a car (with flames painted on the legs). This is seriously something that happens. I will say in Fallout 76 you don't tend to encounter power armor until a bit later but there's nothing to stop you from having it at level 1 if you know where to go. They've also extended the number of power armor pieces and there's at least 5 or 6 models or something like that (not counting skins).
     
  5. Golbolco

    Golbolco First time out of the vault

    78
    Jul 12, 2015
    If anyone should have power armor, it should be the Secret Service with how jingoistic and corrupt the presidency was by the end of the war. I don't really see the problem here.

    Yeah, power armor has been extremely abused by Bethesda (and some of their new designs are trashy in my opinion,) but is this really a good example of that abuse?
     
  6. Gaddes

    Gaddes Look, Ma! Two Heads!

    376
    May 18, 2010
    Honestly, I'd figured the Secret Service would use scout armor as it's light and would suit their purposes well. It just seems odd that we have to have another model of power armor. I mean, it looks cool and all, but this is Bethesda and they need a new model to advertise their new product.
     
  7. Golbolco

    Golbolco First time out of the vault

    78
    Jul 12, 2015
    Consider that Frank Horrigan is a member of the Secret Service in 2242. The Secret Service of 2242 appear to wear Power Armor and regularly conduct raids on Brotherhood of Steel outposts, more in line with their proactive origin in defending America's sovereignty than their current existence as security detail for government officials. Granted, Fallout 76 is closer to the bombs dropping than it is to Fallout 2, but with the Enclave's existence before the war and presumably no 9/11 or Iraq War in the Fallout timeline it's not unrealistic that the Secret Service never really transitioned into their homeland security role anyway.
     
  8. Gaddes

    Gaddes Look, Ma! Two Heads!

    376
    May 18, 2010
    I totally get that they'd use power armor. I think my biggest problem is, why make a new model? I'd assume they'd have access to the X01 suits.