What about Fallout?

Brother None

This ghoul has seen it all
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In a recent article on the Oblivion expansion Shivering Isles, the Official XBox Magazine (OXM), a small look was taken at Fallout 3's current status. Like most current Fallout takes, it provides no real new information:<blockquote>Since Bethesda acquired the license to, and quietly announced development on, Fallout 3 a while back, little has been revealed about the studio's take on the legendary post-apocalyptic franchise. What we do know is that it will use a modified version of Oblivion's Gamebryo engine (and thus will likely be playable in either first- or third-person view); it'll be huge and open-ended, as that's what Bethesda does best; and it's been in full-on development since late 2006 under the direction of Todd Howard, the executive producer who led Oblivion to Game of the Year-contender status. We'll have more on Fallout 3 in a forthcoming issue of OXM.</blockquote>In other news, while commenting on RPGCodex' take on Fallout 3 on our forums, RPGCodex head honcho VDweller stated that "[t]hey are not targeting the Fallout fans at all. If they were, they would be here now, talking to you, would they not? They already have a playable build, yet they didn't show anything to you. Ask yourself why."

Link: article scan on NMA

Thanks Lexx.
 
We'll have more on Fallout 3 in a forthcoming issue of OXM.
It would be very amusing if the first Fallout 3 details appear in an xbox magazine. How very target-audience-y.
 
TES games are traditionally pretty freeroaming and they do occasionally show flashes of a clue when openendedness is concerned.

Total lack of understand of choice and consequence kills it, tho'
 
Erm, open-endedness more or less means multiple endings as well, right?
 
Agreed for the free-roaming, but I didn't notice any "open endings" in their last game.
 
That's what they do best after all. Now would be a good time to bring up the IGN quote, which never got the attention it deserved.

IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience?

Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
 
Wooz wrote:
Quote:
it'll be huge and open-ended, as that's what Bethesda does best


What the fuck? Open ended? Where? How?

What did you expect and why? No, seriously?

It's a rhetorical question, with a strong tone of irony. You have to learn the habits of the natives at NMA, VDweller. Hmmm can I call you VD from now on?
 
VDweller said:
That's what they do best after all. Now would be a good time to bring up the IGN quote, which never got the attention it deserved.

Why does it deserve more attention than any other quote? You know how the press works, keep asking questions until the person answering slips up. And hell, it's not like Hines is even directly involved in development.

Plus it's old.

So thought I agree with you in drawing conclusions about how much Bethesda cares about us from how they've been acting towards us, I'm not going to start a ruckus surrounding that kind of quote.

Besides, as fascinating as the whole non-shocking "realtime first person view"-thing may be, it's not exactly shocking that they do that. Expected, though it does suck. I'd be way more interesting in seeing what kind of story and characters they're developing than how they're manipulating their shitty engine.
 
I'm surprised that nothing "substantial" has been leaked so far - they are doing a pretty good job at keeping their pieholes shut.

though sooner or later the bomb is going to drop.
 
Jabberwocky said:
Why does it deserve more attention than any other quote?
Because it's the only quote that presented Bethesda's intentions in a rather detailed way:

1) MW style - that alone speaks volumes and dismisses a lot of traditional Fallout features.
2) Will do what we do best - another way of saying "MW style"
3) It's not going to be an isometric game (in case someone is too slow to figure that out based on #1 and #2).

They can post an entire design doc and even that won't be as specific about their plans as the quote above.

You know how the press works, keep asking questions until the person answering slips up.
An entire paragraph - 4 logically connected sentences is not a slip up.

And hell, it's not like Hines is even directly involved in development.
He's the top marketing guy, aint he?

Plus it's old.
So? Doesn't make it any less accurate, from what I've heard.

I'd be way more interesting in seeing what kind of story and characters they're developing ...
It won't be long now.
 
VDweller said:
Because it's the only quote that presented Bethesda's intentions in a rather detailed way

"we'll do what we do best" is not a detailesd description of how you make a game.

Yes, I agree it's bad, but on it's own, I'm not going to take it as serious as you'd like. Indicative that it won't be isometric and will be realtime? Again, that's not news.

VDweller said:
They can post an entire design doc and even that won't be as specific about their plans as the quote above.

Considering that a design doc is used while making the game while quotes from marketing guys usually aren't, I would disagree

VDweller said:
An entire paragraph - 4 logically connected sentences is not a slip up.

Why not? I'm not talking about the kind of "there's that major league asshole"-slipup, there are definitely other types of slipups. Or did you forget "supernerds"? that had 4 logically connected sentences too (though that one has shown to reflect on their attitude, true)

VDweller said:
He's the top marketing guy, aint he?

Last time I checked, marketing doesn't maked games.

VDweller said:
So? Doesn't make it any less accurate, from what I've heard.

It does make it less accurate as in it's in development now and wasn't then, so who knows what changed? You do. I don't.

VDweller said:
It won't be long now.

"yay"
 
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