What builds do you have in Fallout 4?

What builds have you been playing in Fallout 4 before level 30?

  • Melee/Tank

    Votes: 2 15.4%
  • Melee/Stealth

    Votes: 0 0.0%
  • Big guns/Tank

    Votes: 0 0.0%
  • Big guns/stealth

    Votes: 0 0.0%
  • Pistols/Stealth

    Votes: 0 0.0%
  • Pistols/Tank

    Votes: 0 0.0%
  • Rifles/Stealth

    Votes: 2 15.4%
  • Rifles/Tank

    Votes: 4 30.8%
  • Sinper/Stealth

    Votes: 4 30.8%
  • Sniper/Tank

    Votes: 2 15.4%

  • Total voters
    13
I tried making a character with mainly out of combat feats. Only found out that it was a waste of time afterwards.
 
I agree with pretty much all the comments here. I think one of the reasons is that there is no level cap imposed by the game, the only limit to levels will eventually be your tolerance to do cookie- cutter RADIANT quests. So the choice is never 'should I take this perk?' it is 'when should I take this perk'. I am still enjoying this at level 42, may be because I do not have point of reference in previous fallouts to compare to.
 
If you go in for the sneak and snipe build it gets broken with all the perks that stack ninja and mr sandman for example.

I did this. I took all of the Stealth perks, Mr. Sandman, and Gunslinger. Deliverer made even Super Mutants my bitch on Survival.
 
I agree with pretty much all the comments here. I think one of the reasons is that there is no level cap imposed by the game, the only limit to levels will eventually be your tolerance to do cookie- cutter RADIANT quests. So the choice is never 'should I take this perk?' it is 'when should I take this perk'. I am still enjoying this at level 42, may be because I do not have point of reference in previous fallouts to compare to.

As far as I know ID helped Beth in making the combat, so it is not much of a surprise that ... it is, yeah, actually fun to shot stuff for once - that's what you get when you invite people that actually know their shit! Making the game an FPS was a clear improvement over NuFallout 3, no doubts about that. But hands down, it is an incredible degredation compared to F1 and F2.
 
I agree with pretty much all the comments here. I think one of the reasons is that there is no level cap imposed by the game, the only limit to levels will eventually be your tolerance to do cookie- cutter RADIANT quests. So the choice is never 'should I take this perk?' it is 'when should I take this perk'. I am still enjoying this at level 42, may be because I do not have point of reference in previous fallouts to compare to.

Oh my god... play the originals!
 
I agree with pretty much all the comments here. I think one of the reasons is that there is no level cap imposed by the game, the only limit to levels will eventually be your tolerance to do cookie- cutter RADIANT quests. So the choice is never 'should I take this perk?' it is 'when should I take this perk'. I am still enjoying this at level 42, may be because I do not have point of reference in previous fallouts to compare to.

Oh my god... play the originals!
I think I'm gonna be sick.
I tried a Melee and Unarmed Build at first, but by th time I was level 30 I had already started picking up rifle and pistol skills because I had nothing else to pic until level 42.

I obviously havn't played the game. But, is it even really "possible" to play and create some kind of build in the game? In the traditional sense I mean. Considering how the skill system and gameplay looks from the outside. I can only use Skyrim as reference, and I guess you could say that you can use magic or meele or what ever, but considering how open the system is it really doesn't matter what you chose in the end, because at some point you will max out almost everything anyway.

It is only possibility in the early game. About midway through the game you become the ultimate soldier that has most of the perks you want already, so you can waste some points on bullshit. It is even simpler than Fallout 3. The Perks are categorized all fucked up too. It is a total hackjob.

Actually you can't specialize in a particular build you want when you have stupid arbitrary level restrictions. Like waiting every 10 levels to upgrade sneak for example, in Fallout 1 and 2 there was never any level restrictions for how many skill points you could plunk into a specific skill. If I wanted to use every point for every new level I reached into say energy weapons I could do that. In Fallout 4 if I want to specialize in sneak I have to wait around 10 arbitrary levels before getting rank 2 of sneak.
 
The idea to make perks more relevant isn't even THAT bad to be honest - to get rid of skills was retarded though, I think we ALL can agree on that! It simply kills the role playing part, as we can see in F4.

But seriously, the Perks should come with heavy downsides as well and not be just all, hey get this to be super awesome!
 
The idea to make perks more relevant isn't even THAT bad to be honest - to get rid of skills was retarded though, I think we ALL can agree on that! It simply kills the role playing part, as we can see in F4.

But seriously, the Perks should come with heavy downsides as well and not be just all, hey get this to be super awesome!
Honestly Skyrim's system would have been better, at least there there is some level cap, even if it is ridiculously high. That and the way perks work, you actually had to have some planning to which perks you took. Also upgrading equipment in Skyrim was more tactical and required at least some thought, for example if you had a high enchant skill you could make a shirt that boosts your smithing skill, then with alchemy you could mix a potion that boosts your smithing skill. It was all about maxing your smithing skill with magic, now you just need to take a couple perks and you can craft the best weapon in the game.
 
No, perks shouldn't have downsides, that's why they are perks. Traits are the ones that should have the downsides, what Perks need is high requirements, Giving perks for Stats on 1 is just beyond retarded.
 
You know what would make my day? No more boring percentage increases perks. Just perks that have unique bonuses and changes.
 
The idea to make perks more relevant isn't even THAT bad to be honest - to get rid of skills was retarded though, I think we ALL can agree on that! It simply kills the role playing part, as we can see in F4.

But seriously, the Perks should come with heavy downsides as well and not be just all, hey get this to be super awesome!
Honestly Skyrim's system would have been better, at least there there is some level cap, even if it is ridiculously high. That and the way perks work, you actually had to have some planning to which perks you took. Also upgrading equipment in Skyrim was more tactical and required at least some thought, for example if you had a high enchant skill you could make a shirt that boosts your smithing skill, then with alchemy you could mix a potion that boosts your smithing skill. It was all about maxing your smithing skill with magic, now you just need to take a couple perks and you can craft the best weapon in the game.

I agree, even though Skyrim had a hard cap of 81 by only leveling skills you used you had a soft cap of like 45-50. This would have at least made some kind of RP possible.
 
Initially I intended to go for sniper/stealth, but then I realized that rushing in with an automatic laser rifle is faster and more fun when you have some decent armor going on. So even though I was picking sniper perks, I ended up running around with said laser rifle and gauss rifle for the tougher enemies. One sneak headshot was enough for anything I've met, be it a deathclaw or a behemoth. But it was no fun.
The fact that when wearing power armor I could carry half the US stockpile worth of weapons and more ammo than China could manufacture in a century made it kinda boring, since I had a weapon of any possible occasion. A Gauss rifle? 20 pounds, no problem. An automatic laser rifle? ~15 pounds? No problem. A fully upgraded combat shotgun? ~20 pounds? Sure. A pistol? No problem. Full suit of maxed out heavy combat armor just in case? Sure! And I didn't even take perks for carry weight and had low str.

I miss the times when in NV I had to genuinely think about what kind of gear I'm going to take for a mission I'm about to do. Am I going to snipe, or go guns blazing? Can't have it all at once.
 
thanks to my pipboy disappearing some long time ago I have little option but to play in Power armour or face having to replay hours of my game, it wasn't fun the 1st time around so I'm not gonna do it all again.

as for my build

X01 (which oddly was like the 3rd suit I got and not only that it was a 'full' set... so huzzah for me having the most OP PA pretty much right off the bat.)
I swap between an auto laser rifle and a combat rifle dependant on current ammo supplies.
 
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