darkmistx said:Stuff like that takes years if I'm right, even with a full team dedicated to it.
I don't think so. 4 years ago, I know for a fact that it took about 6 months for the core team (6 people more or less) to make a tech demo. (usually a very little map, showing what kind of actions where possible : i.e jumping, running, entering in a building etc.). Nowadays though, since 3D evolved quite a bit, it may take more time of course, but you still have to be able to make a tech demo quite fast : an independant game developer can't last long without external fundings, and a publisher will never support you if design docs are the only things you can show off.
If I'm mistaken, feel free to point it out, but I believe that when you make a tech demo, you're still far from point where you can licence an engine.
A tech demo is just that : a tech demo. It is here to show the potential of the engine. This potential though, is not yet fully realised. Like : "hey, see what we will be able to do if you give us time and money". This is the kind of thing you can show even in the early stage of developement. For example, I believe there was a Doom3 tech demo back in 2001 shown to journalists.
It takes a lot of time and a lot more people to make the actual engine.
On topic : the tech demo looks quite impressive, I really hope Troika will be able to work something out.