Wumbology said:why is the Pip-Boy 3000's inventory management bad?
I, for one, didn't like the fact that I need to open a PDA in order to access my stuff. It breaks my immershun.
Wumbology said:why is the Pip-Boy 3000's inventory management bad?
I'll start with the first response, and use it as a basis to work off of, which was:Wumbology said:why is the Pip-Boy 3000's inventory management bad?
Inventory Management is a core gameplay aspect that can alter a player's awareness of the game around them, and it can impact how they react to the game. This is the more central idea of "immersion", no matter how buzz-word the term becomes and how much of its actual meaning becomes lost. If the system is irritating to use, you'll always be reminded that you're playing a game. If you have a digital interface between you and... what you have RIGHT NEXT TO YOU, that'll likewise break your suspension of reality. You want a mechanic that's both ergonomical as well as practical. Efficient, but not out of place. The Pipboy3000 is neither of these things, although it tries to be both.Atomkilla said:I, for one, didn't like the fact that I need to open a PDA in order to access my stuff. It breaks my immershun.
Wumbology said:why is the Pip-Boy 3000's inventory management bad?
For a start, complexity. A geiger counter is fairly simple, while medical diagnosis, specially of unknown diseases (the ones most relevant to the topic "we don't know how the world will be") is not, not in reality, and I'm almost sure not in Fallout. The value seen on Vault City's medical installations leads me to think that.Say Apple! said:If the 3000 has a Geiger Counter, then why not other things like showing if you have any sort of disease.
Actually it doesn't. In Fallout 2 you don't have a Pip-Boy when you go through the Temple of Trials. It doesn't handle inventory management or targeting systems like the 3000 does. The 2000 also doesn't show you where people are without the motion sensor. It also shows that the 2000 shows the names of all creatures as when you meet Wanamingos in random encounters the Chosen One thinks they're aliens.Wumbology said:So did the 2000.
Oh did it really? Pray tell, where did the Pipboy 2000 display the value of items, in caps/coins numbers? Where did the Pipboy 2000 tell me what I should EXPECT to get for a Combat Shotgun versus how much I was being offered for it at the Gun Runners? Where did the Pipboy 2000 relegate as a notation for your caps/coins amidst its interface, because it knew you were going to amass many of them?Wumbology said:So did the 2000. That's not a fault, that's game mechanic.Say Apple! said:Well the 3000 also has the ability to magically know what the currency of the Wasteland is when you're in 101. It also knows the value of stuff somehow, it also knows the name of mutated creatures in the Wasteland.
Akratus said:http://newvegas.nexusmods.com/mods/38844
The Pip-Boy 3000? It never happened. . . .
*Jedi Mind Trick Gesture*
Oh, I see, you were asking ME. Well that question comes with a loaded answer, so you won't get some kind of direct "this solves everything!" response. You'll just get a tiny peak into my psychotic little mind for a brief moment.AlphaPromethean said:Just out of curiosity SnapSlav, how exactly would you have designed the Pip-Boy 3000 and the Inventory system?
[[EDIT:]Whoops,sorry Wumbology,I got you and SnapSlav's names mixed up.]
Oppen said:The 2000 doesn't carry anything of that, Wumbology. Neither inventory, nor characters, nor speech management are managed by the Pipboy 2000, and woulnd't make sense at all if it does; you don't talk through your pipboy with people, it would be really alienating if you do that. I don't get why the 3000 comes with a radio even. I mean, it's thought to aid in the revival of society, not to be something that will last after it's rebuilt. If it's for survival, it should at least be a transceptor, not only a receptor of radio. If it's before society's built again, then one shouldn't expect radio stations to work, so the Pipboy having a radio receptor makes even less sense.