Akratus
Bleep bloop.
I actually think it's nice that you learn about Kellog and relive his memories after you are forced to kill him. This has you reflect a little. Of course, this isn't that special and one of maybe a handful of elements of writing in the game that are even good in any way. I also don't think that literal stroll down memory lane was well done almost at all, and started blasting this during:
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