What does NMA think about The Witcher 3?

Looking forward to their new game, Cyberpunk 2077!
Amen to that. CD Projekt RED deserves each penny for not only a well done game series but also for their function as game developers; which is a rarity these days. Expecting only the best from their side with Cyberpunk 2077!

And something I noticed about in their Cyberpunk 2077 blog:

CD Projekt RED is proud to collaborate with Mike and bring this city to life in its upcoming RPG – Cyberpunk 2077.

That Mike there is Mike Pondsmith, the creator of the P&P Cyberpunk 2020 RPG. It seems like CD Projekt Red is actually getting input and ideas from the creator of the Cyberpunk franchise... I never heard Bethesda say they were working or collaborate with creators of the Fallout franchise (like Tim Cain, Leonard Boyarsky, Jason Anderson,
Christopher Taylor, etc) when making FO3 or FO4...

Now to get on topic The Witcher 3 is a great RPG even thought the protagonist is already made up for the player (Geralt of Rivia) and I usually prefer clean slate protagonists so I can roleplay whatever I want to. CDPR shows how a RPG like that should be, plenty of C&C that are not immediately predictable, and we can play with a more goody Geralt or a more dark one depending on the options we have available.
All in all Bethesda should learn from The Witcher 3 and get some hints on how to do it for their own games.
 
That Mike there is Mike Pondsmith, the creator of the P&P Cyberpunk 2020 RPG. It seems like CD Projekt Red is actually getting input and ideas from the creator of the Cyberpunk franchise... I never heard Bethesda say they were working or collaborate with creators of the Fallout franchise (like Tim Cain, Leonard Boyarsky, Jason Anderson,
Christopher Taylor, etc) when making FO3 or FO4...
As far as I remember, some of the old Fallout developers offered to work with Bethesda or even to work for them, on F3. Bethesda, refused.
 
As far as I remember, some of the old Fallout developers offered to work with Bethesda or even to work for them, on F3. Bethesda, refused.
I think that was just a rumor, i've seen somebody else say the same thing here but I can't find any sources with a google search.
 
That Mike there is Mike Pondsmith, the creator of the P&P Cyberpunk 2020 RPG. It seems like CD Projekt Red is actually getting input and ideas from the creator of the Cyberpunk franchise
That is how one correctly tackles a project not entirely your own. At least for the start, to get accustomed to the setting and the workings of that specific project.

As far as I remember, some of the old Fallout developers offered to work with Bethesda or even to work for them, on F3. Bethesda, refused.
I think that was just a rumor, i've seen somebody else say the same thing here but I can't find any sources with a google search.
Indeed, I remember that as well - I believe it was faintly discussed on Twitter. I know I read it somewhere, but searching through Google gives me no results, which is odd. If I find that article I'll share it ASAP.

But we're kind of getting off the topic. As for Witcher 3...
great RPG even thought the protagonist is already made up for the player (Geralt of Rivia) and I usually prefer clean slate protagonists so I can roleplay whatever I want to.

If I may quote:
“When you have an established character like Geralt, you have always to think about what this character would do,” said Mateusz. That also extends to what he wouldn’t do: “He wouldn’t slaughter a village of innocent peasants.”
The thing with games that offer you to create your own character from scratch, such as is Skyrim for an example - is that there's no strict set of rules by which this character abides then your own, as you created the background or the way you want him to play (plus the gameplay restrictions) - and such 'rules' are easily compromised as we'll soon see. Let's say you want to play a very evil character (the extreme for an example). You'll be faced with a situation where acquiring something of exceptional quality (a very rare item, spell, etc.) will require you to be good and not just on one occasion or maybe you're in a sticky situation where playing it, the evil way, will get you killed. So you compromise at such a given option to continue on playing. In a game where you have a fixed protagonist, such a thing is non existent. The choices you have reflect your character - and you need to deal with that, if you want to or don't. Soo... I'm more for a fixed protagonist in this regard. Mainly also because I like to explore the deeper subject some games offer, which at times is only doable with the example set by the developers.

There is another way though, which I've started to like. Where there is technically not a fixed protagonist while also being one. A game such as Dear Esther, offers you no choice of character creation and neither a fixed stand on who you are. You're someone, but who - that's up to you to answer. The game only opens up a little of who you could possibly be - just as other games where you have the freedom of self creation, set a few things down without your choice (the place, the scenes, the events).
 
My two cents on this. I've said once before that Cyberpunk 2077 may be criticised quite a fair bit once it comes out for not having as good of a story as The Witcher series had. Now, I don't think that would actually be possible. Word is that CP2077 has character creation, which enters the Bethesda game scenario where if you have a character who is potentially anyone, then you can't build a strong narrative around the character.

So either CP2077 will have a fixed character who can be customised, in which case it's basically having a Geralt you can dress up more, change his race, change his gender, but has the same overall personality and morals (so basically Commander Shepard) which is fine, or we're going with an Elder Scrolls like blank slate, in which case, we'll see how far they manage to make the plot work around that blank slate.

Still, this is CDProjekt RED's first RPG without a pre-established character, so there's bound to be some bumps. Hopefully the writing will still be as good, despite the setbacks of having such a variable entity as the player character.
 
My two cents on this. I've said once before that Cyberpunk 2077 may be criticised quite a fair bit once it comes out for not having as good of a story as The Witcher series had. Now, I don't think that would actually be possible. Word is that CP2077 has character creation, which enters the Bethesda game scenario where if you have a character who is potentially anyone, then you can't build a strong narrative around the character.

So either CP2077 will have a fixed character who can be customised, in which case it's basically having a Geralt you can dress up more, change his race, change his gender, but has the same overall personality and morals (so basically Commander Shepard) which is fine, or we're going with an Elder Scrolls like blank slate, in which case, we'll see how far they manage to make the plot work around that blank slate.

Still, this is CDProjekt RED's first RPG without a pre-established character, so there's bound to be some bumps. Hopefully the writing will still be as good, despite the setbacks of having such a variable entity as the player character.
Depends on how you do it. I think it is possible. You just have to make sure that it doesnt end like Fallout 4.
 
Depends on how you do it. I think it is possible. You just have to make sure that it doesnt end like Fallout 4.

I suppose you could, but never to the same extent as Geralt, a pre-existing character who has a clearly defined backstory. There's no doubt they'll do better than Bethesda in terms of writing but there are definitely going to be overreaching expectations on how well it will be done.
 
*Shrugs* I think Baldurs Gate has shown that it can be done, even with an extensive backstory. And yet, you could create your own character, with any kind of class. It worked well enough for the game.
That's what seperates decent writers from Emil.
 
Played the first two games many times over (been a fan since day one), haven't been able to play this one as it's still not ported to linux. Though i guess it might not matter all that much as from what i hear it performs poorly on amd products due to nvidia's proprietaryworks overuse of tessellation.
 
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