What engine SHOULD the Fallout Series run on?

CthuluIsSpy said:
Would an isometric view even sell in today's market?
I could imagine a few die hard fans getting it, but would it reach as much popularity as Bethesda's version?

Ya, you're probably right. I'm sure Blizzard is throwing away their money making Diablo 3 because only a few die hard fans will be getting it, and I doubt it will be more popular than Diablo 2.

snicker snicker, jab jab into the ribs.
 
The Age of Decadence engine would be ok I suppose, or something similar to it.
 
bhazo said:
Oppen said:
bhazo said:
I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs.
And then, they could give us a shitty ending :lol:
No arguments there. But I'd rather have a shitty ending than a shitty game.

all BW games are shit

some less shit than others

mass effct isnt shit because of the ending- its shit because of everything before that

the bland characters
the 1 dimensional comic book schoolboy story
the lack of any real and meaningfull C&C
the bland lifeless worlds

some of the lore writing in mass effect 1 was adequate- but that is the only good in an ocean of shit

dragon age is the worst game ever made
 
theres no engine yet that can do actual characters truly interacting

I.E- if your characters walks into a wall- and theres clipping

what should happen is the character presses into the wall

cloth should react accordingly

cloth physics needs serious work- if it rains your stats should adjust accordingly and so should your equipment- some cloth absorbs rains therefore it makes sense that this would add to your weight

in heat mud is dry but once wet it becomes sludgy- yet not a single game even attempts this- it would add to immersion 100 fold
you wouldnt even need to add any animations- just do the encumbered animation if you're walking through wet mud

if you walk through water- you clothes retain water- and also you are more susceptible to ice attacks and magic- and instead of adding poison effects give a raised % chance of a player catching a cold- and the cold would reduce stats and weight carrying limits

if you pitch a tent in the wilderness add 1 single line of code that gives a determined % chance of bandits raiding you- and another higher % chance of your waking up and catching them before they do- and if the game is magic based then you could have an upgrade tent that has magic incantations that protect you and warn you from raiders- whilist if the game is science based then a simple sonar perimeter would suffice

GTA IV cost 100 milion- what a waste for such a boring bland engine
 
I would cream my pants if they released a new Fallout game on the original FO1 and 2 engine. I loved it the way it was and see no need for updates except maybe some minor tweaks here and there.
 
dead_alewives said:
I would cream my pants if they released a new Fallout game on the original FO1 and 2 engine. I loved it the way it was and see no need for updates except maybe some minor tweaks here and there.

This, a thousand times this. :clap:
 
Guys please take off the nostalgia goggles. I don't know if you were aware, but it is not 1998. Don't get me wrong, I absolutely love Fallout 1/2. But nothing would make me happier to see a new fallout in a 3d engine with turn based isometric. I mean, if they released a game today with fallout 1's engine, I probably could'nt help but laugh.
 
ARV274 said:
Guys please take off the nostalgia goggles. I don't know if you were aware, but it is not 1998. Don't get me wrong, I absolutely love Fallout 1/2. But nothing would make me happier to see a new fallout in a 3d engine with turn based isometric.

This has nothing to do with nostalgia goggles. I just happen to like the aesthetics of a bit distorted, non perfect 2d fixed camera maps. They look to me like drawings, I adore such stuff and I have fun creating such things on my own - would always prefer it over 3d stuff.

Plus, the FO1/2 games were simple and still worked, why is it so bad for someone to prefer such type of game?

I mean, if they released a game today with fallout 1's engine, I probably could'nt help but laugh.

Yeah, this comment was totally neccesary.
 
I think the Fallout 1 and 2 engine was awesome as fuck, but I wouldn't want exactly that in this hypothetical situation. Fallout Tactics allowed for a better combat experience overall, so I would prefer it, but lets be real here. I see Diablo 3 and I think Fallout should look something like that, obviously not exactly like that, but with a similar engine. The physics are much more realistic and it still allows for isometric goodness. Would it be possible to have a engine like Diablo 3, but have it be turn based?

Why do I still hear people saying that isometric is inferior, obsolete, stupid, etc? Diablo 3 will annihilate the fucking world when it is released, but I suppose that is irrelevant? Will people react as well to a isometric game in comparison to one of Bethesda's games? Hmmmm....let me think. Let's see how Diablo 3 sells in comparison to any game Bethesda has ever fucking released. Hell, what about Diablo 2? Diablo-clone is practically a fucking sub-genre. Isometric is not dead and people are going to find that out pretty quick. Look at Kickstarter for crying out loud.

People are dying for real RPG's out there. Mass effect 3 and Skyrim are pathetic examples of Rpg's IMO. They are closer to adventure games really. No one is stupid for liking them, but calling them real RPG's is almost insulting. Wishing for a combination Isometric/First Person engine is cool and all, but I don't see it happening anytime soon. I don't think it would work anyway.


Lets set the record straight too about how fucking "awesome" (horrible) Bethesda's engine is:

Yes it looks real pretty and allows you to "immerse" (I just puked) yourself into the role, but it is a horrible crash prone POS that should be laughed at instead of adored. It served it's purpose by drawing in large amounts of people who normally wouldn't play RPG's, but that doesn't make it superior. Quoting sales figures is also irrelevant because that does not determine quality - Lot's of people buy stupid shit all the time.

What if Bioware bought the Fallout license instead of Bethesda? Would it be better than what we got? It would probably be bad in it's own special way I guess.
 
If Bioware had there way, the player would be able to have romances with supermutants or something...

Why not have a Fallout game on the Van Buren engine? I think it was called the Jefferson engine, and that looked pretty good.
 
This:

[youtube]http://www.youtube.com/watch?v=NvgSGxNTADI[/youtube]

I still weep everytime I see this demo (and hear that tune).
 
The neverwinter nights 2 engine would probably work well for a true fallout game with innovation.
 
tennishero said:
bhazo said:
Oppen said:
bhazo said:
I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs.
And then, they could give us a shitty ending :lol:
No arguments there. But I'd rather have a shitty ending than a shitty game.

all BW games are shit

some less shit than others

mass effct isnt shit because of the ending- its shit because of everything before that

the bland characters
the 1 dimensional comic book schoolboy story
the lack of any real and meaningfull C&C
the bland lifeless worlds

some of the lore writing in mass effect 1 was adequate- but that is the only good in an ocean of shit

dragon age is the worst game ever made

You think that all games made by a certain company are shit? Please tell me how good of a critic you are!
 
Joelzania said:
If Bioware had there way, the player would be able to have romances with supermutants or something...

Why not have a Fallout game on the Van Buren engine? I think it was called the Jefferson engine, and that looked pretty good.

A romance with a supermutant wouuuullllld be a little creepy, but a least it would kinda add to role playing.
 
ARV274 said:
Guys please take off the nostalgia goggles. I don't know if you were aware, but it is not 1998. Don't get me wrong, I absolutely love Fallout 1/2. But nothing would make me happier to see a new fallout in a 3d engine with turn based isometric. I mean, if they released a game today with fallout 1's engine, I probably could'nt help but laugh.
We don't wear nostalgia goggles, however, would you be so kind to take your's off
 
tennishero said:
theres no engine yet that can do actual characters truly interacting

I.E- if your characters walks into a wall- and theres clipping

what should happen is the character presses into the wall

cloth should react accordingly

cloth physics needs serious work- if it rains your stats should adjust accordingly and so should your equipment- some cloth absorbs rains therefore it makes sense that this would add to your weight

in heat mud is dry but once wet it becomes sludgy- yet not a single game even attempts this- it would add to immersion 100 fold
you wouldnt even need to add any animations- just do the encumbered animation if you're walking through wet mud

if you walk through water- you clothes retain water- and also you are more susceptible to ice attacks and magic- and instead of adding poison effects give a raised % chance of a player catching a cold- and the cold would reduce stats and weight carrying limits

if you pitch a tent in the wilderness add 1 single line of code that gives a determined % chance of bandits raiding you- and another higher % chance of your waking up and catching them before they do- and if the game is magic based then you could have an upgrade tent that has magic incantations that protect you and warn you from raiders- whilist if the game is science based then a simple sonar perimeter would suffice

GTA IV cost 100 milion- what a waste for such a boring bland engine
You really think that we have that sort of tech yet? Maybe as game in the future will have it, but this is way to early to have that amount of physics
 
tennishero said:
theres no engine yet that can do actual characters truly interacting

I.E- if your characters walks into a wall- and theres clipping

what should happen is the character presses into the wall

cloth should react accordingly

cloth physics needs serious work- if it rains your stats should adjust accordingly and so should your equipment- some cloth absorbs rains therefore it makes sense that this would add to your weight

in heat mud is dry but once wet it becomes sludgy- yet not a single game even attempts this- it would add to immersion 100 fold
you wouldnt even need to add any animations- just do the encumbered animation if you're walking through wet mud

if you walk through water- you clothes retain water- and also you are more susceptible to ice attacks and magic- and instead of adding poison effects give a raised % chance of a player catching a cold- and the cold would reduce stats and weight carrying limits

if you pitch a tent in the wilderness add 1 single line of code that gives a determined % chance of bandits raiding you- and another higher % chance of your waking up and catching them before they do- and if the game is magic based then you could have an upgrade tent that has magic incantations that protect you and warn you from raiders- whilist if the game is science based then a simple sonar perimeter would suffice

GTA IV cost 100 milion- what a waste for such a boring bland engine
You do know this is a FALLOUT website, this is not the place for disscusing games such as Dragon Age, sure theres another fourm on this website for people like you
 
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