What genre is Fallout 4?

Because we like bashing people? :P

*Edit, I am curious about this. If a CoD freak really asked me what F4 is, I would tell him, Open world shooter. Plain and simple. No clue what's so confusing about that. If he knows nothing about RPGs, it won't matter anyway, as the game is 90% shooter gameplay.


But I am not really discussing games with people outside of NMA anyway, exactly for this reason. It might seem smug, but sorry, I have grown up with RPGs. The term has still SOME meaning for me. And I realized, that I just make people angry at me, when we get in to the discussion of why I don't see games like Fallout 4 or Borderlands as RPGs.

I think it's better that I go off-topic for a post to add some context here, so that at least you know what part of me to bash correctly. :lol:

I decided to stay on NMA on the first place because one, I like post-apocalypse as a genre; two, I enjoyed Fallout 2, 3 and New Vegas; three, not because I don't like Bethesda's Fallouts for what they are, but for what they represent in the game industry; four, this place supports freedom of opinion no matter how much you like or don't like Fallout; and five, New Vegas had a unique, reactive world that I wanted to see a modern iteration of. Countless games I've seen mentioned on sites like RPGCodex, I simply could not get into because of the sheer depth that I just do not enjoy. Fallout 2, in a unique and inexplicable way, does not fall to this, in my opinion.

It would be a dirty lie for me to outright say that I'm a big fan of RPGs - I barely get through games like Pillars of Eternity or Baldur's Gate, because of their overwhelming complexity. I liked Fallout for its world, its writing, and its lore, not for the turn-based gameplay or the shooter gameplay. I am the least qualified to talk to about RPGs simply because I grew up with FPS games and strategy games, throughout the early 2000s. So yes, my interpretation of the word RPG is one I grew up with, so while it might not be accurate and while it might be stained with corporate influences, it is still an interpretation I grew up with and that makes it extremely difficult to disassociate.

While I do not like what companies do with existing IPs, it feels hard to sympathise with Fallout fans here on several other points, mostly because I do buy and genuinely enjoy several AAA games and feel like the receiving end whenever criticism here is directed at "the masses" because in a way, I am one of them. So when I buy Borderlands or a Ubisoft open-world game and NMAers bash people (including me) who buy them for supporting lack of innovation and uninspired gameplay, I know you are allowed to do that, but it makes it harder for me to be understanding. So yes, I will admit that my definition of RPG is skewed in comparison to its original one, and yes, there's not much about it that I personally want to change. If you feel I contribute to the problem with games today, sorry about that, but I'm happy with the position I'm currently in.

Rant over, sorry about that.
 
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