What is it with people and the immortal dog?

Maybe you should back to page two or so where all that was being said was "LOL BETHESDA IS SO BAD AT GAME DESIGN THEY JUST MAKE THEM IMMORTAL INSTEAD OF ACTUALLY PROGRAMING THE AI". The same can be said for the original games, except there was nothing done to cover up the bad AI. Yes, one of the more famous things of the original Fallout is Ian's terrible AI. Why is that something to be proud of? Because he can run into gunfire and practically kill himself? There's a difference between challenging and just purely stupid.

Challenging: Your NPC companions have taken cover and will die if you can't heal them with a Stimpack, which requires you to run out into the open as well. Or something to that effect.

Stupid: Your NPC companions run right into a Super Mutant's mini-gun, blindly, and get turned into Swiss Cheese, and the only way to fix it is to reload or move on without them.

And stop putting labels on people. I am right with you guys on how much FO3 sucked as a Fallout game, despite it being my introduction to the series. I'm not defending Bethesda, nor am I hating on the originals. I'm merely questioning you complaining about something wrong with both eras of Fallout, which is the terrible companion AI.

Ian had a lot INT skill obv. i just dont think it should be too hard to make companions not kill themselves (at their own fault) without making them immortal. like, they shouldnt blindly run into turret fire or landmines that YOU placed (coughcough dogmeat) but i expect them to die if they are fighting a deathclaw and instead of helping with a hunting or laser rifle, i launch a missile at them. that's player fault. in fallout 1 yesterday i had a supermutant i was fighting in necropolis torch his teammate with a flamer. it was awesome and hilarious. why cant we have that kind of AI for companions? i dont mind getting shot if i bullet-block my teammate (ok except when Ian point-blanks you in the back because there's a rat at your feet) but i think AI should have given INT levels that make them act appropriately.
 
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