what is your favorit roleplaying game

As a protective measure, the tariff legislation was very temperate.[41] It placed a duty of twenty-five percent on cottons and woolens for a period of three years (until June 1819), at which time it would drop to twenty percent. A duty of thirty percent was placed on iron, leather, hats, writing paper and cabinet ware, as well as three cents on a pound of sugar.[42] (Iron duties were further increased in 1818 as a defense measure.) [43]
Low grade printed fabrics from British colonies in India, however cheaply they were priced, were accessed at a fixed rate of twenty-five cents per square yard. This was the only overtly protective feature of the legislation, and served to exclude these foreign textiles altogether from US markets.[44]
The bill - requiring a simple majority for passage – passed 88 yeas to 54 nays in the House (62% to 38%). Both parties were divided, with Republicans voting nationwide 63 yeas to 31 nays, and the Federalists voting 25 yeas to 23 nays.[45]
 
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Stupid question but what charactherizes an crpg and whats the difference between a normal rpg and a crpg
 
SoNR said:
Stupid question but what charactherizes an crpg and whats the difference between a normal rpg and a crpg

Normal RPG = pen & paper and the like

CRPG = on da computer
 
*sigh*

...I used to play P&P games, until my gaming group became a bunch of stoners that sit on their parents couches and watch "The Wall" all day.

P&Ps I used to play...

D&D - Second Edition owns on third. TSR FOREVER!
Vampire: The Masquerade - probably my favorite.
Fallout P&P
Shadowrun - only played it once, it was alright.

We'd also make our own games based off of the White Wolf RP-ing system (D10 system)...we did a lot of military stuff. Commandos in WW2, Vietnam, etc...

I have a lot of my Vampire sessions on micro-cassette tape. It's odd, when I think of what happened to my one-time RPG/camping buddies...

*sniffle*
:cry:
More emo tears...

-Malk
 
Economist Thomas DiLorenzo asserts that the tariff was the primary cause of the Civil War.[32] Nearly all Civil War historians disagree. Rather than causing secession, Marc-William Palen notes how the tariff was only able to pass through Congress following the secession of Southern states. Thus, secession itself allowed for the bill's passage, rather than the other way around.[33] Allan Nevins and James M. McPherson downplay the significance of the tariff dispute, arguing that it was peripheral to the issue of slavery. They note that slavery dominated the secessionist declarations, speeches, and pamphlets. Nevins also points to the argument of Alexander Stephens, who disputed Toombs' claims about the severity of the Morrill tariff. Though initially a unionist, Stephens would later cite slavery as the "cornerstone" reason behind his support of the secessionist cause.[34]
 
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Indeed.

That game was so much fun...well, at least it was with our group. We never took anything to seriously, so that made it a hoot to play. Some people treat games of Vamp like life or death, though...either way it's a lot of fun. Man...good times, great stories...

-Malky
 
When I was stationed in Korea, we had a game of Earthdawn going... It was a lame RPG in my opinion, but that may have been attributed more to the GM/DM than the game rules.

My all time favorite is ElfQuest. In EQ, the combat basics were brutally real. Anyone, even a tough and experienced warrior would be seriously wounded getting hit with something like a crossbow. I don't care how many ogres you killed, if you get shot in the face with a crossbow you are probably dead.

Anyway, because of the combat rules, the focus in EQ is on the story. I also had an awesome GM. Most sessions involved no combat at all, mainly character interaction and setting up the plot for combat.

Other RPGs I've played:

Call of CThulu (or however it is spelled, played it a few times)
Rifts (not very impressed)
AD&D (original, second, third and the plain old D&D)
Mechwarrior/Battletech (probably the second best system in my eyes)
GURPS
That old space one by TSR
Nephilim (pretty good)
Vampire
Mage

That's probably not all, but... Enough.
 
That old space one by TSR.

Gamma World? I used to play Gamma World all the time. I've still got the original game kit at home, in its box. I also have Top Secret!, another old TSR game.

Man...those games were so much fun.

-Malk
 
I have mainly played 3rd Ed. No matter what people say, it's the DM that makes the difference. Our campaigns focus on story rather than combat, like everyone says that they do.

I also DM'd a short Fallout PNP campaign. Sorta sucked. Way too many things to take into account on the die-rolls to make a good system.
 
I actually played D&D 1st ED for a few weeks. It was fun, but the people I played with weren't all that interesting, they were VERY dull!

Mohrg :twisted:
 
References to the Internal Revenue Code in the United States Code and other statutes of Congress subsequent to 1954 generally mean Title 26 of the Code as amended. The basic structure of the Title 26 remained the same until the enactment of the comprehensive revision contained in Tax Reform Act of 1986, although of course individual provisions of the law were changed on a regular basis.
Section 2 of the Tax Reform Act of 1986 provides (in part):
(a) Redesignation of 1954 Code. – The Internal Revenue Title enacted August 16, 1954, as heretofore, hereby, or hereafter amended, may be cited as the "Internal Revenue Code of 1986".
(b) References in Laws, Etc. – Except when inappropriate, any reference in any law, Executive order, or other document –
(1) to the Internal Revenue Code of 1954 shall include a reference to the Internal Revenue Code of 1986, and
(2) to the Internal Revenue Code of 1986 shall include a reference to the provisions of law formerly known as the Internal Revenue Code of 1954.
Thus, the 1954 Code was renamed the Internal Revenue Code of 1986 by section 2 of the Tax Reform Act of 1986. The 1986 Act contained substantial amendments, but no formal re-codification. That is, the 1986 Code retained most of the same lettering and numbering of subtitles, chapters, subchapters, parts, subparts, sections, etc. The 1986 Code, as amended from time to time (and still published as title 26 of the United States Code), retains the basic structure of the 1954 Code.
 
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:lol: Atoga! Ok for the most part that is true, but I don't consider myself dull which is probably why I thought they were dull and it only lasted a few weeks. :P

Mohrg :twisted:
 
Wow, this thread is old. It would be nice to start it again; talking about pnp games is always a joy. Now, I know I mentioned it in my last post, but I have to preach my religion again (I don't call myself "Brother" because I'm pretending to be black, I have a cult I have to sell). If you like Fallout, which you probably do being on this website, and you like PnP rpg's, which you probably do being in this thread, you will probably like Deadlands: Hell On Earth.The game is packed with some of the stuff that made my friends start calling me "Fallout Fanboy" for having beat the game about thrity times (not that I'm gloating; I'm sure some fanboy could probably throw a few zeros to the end of that number). Specifically, a cool western feeling in snazzy post-apocalyptic clothes, lots of funny and enjoyable pop-culture references, every one more obscure than the rest (for example, for anyone whose seen the movie "Raising Arizona", they actually have the stats for the lone biker of the apocalypse - he's a beast), and a great atmosphere detailing the adventure of a life after the end of the world. There is even a Fallout reference in the core book! Now, I've played in and GMed a few different rpg's (Dnd 2nd + 3rd, Rifts, Shadowrun, Alternity, Deadlands: HOE) in the six or seven years I've been wasting time and money on this now, but I'd say the game system is pretty good. It's not uber-realistic, but it does provide a very action-movie feel during combats and an adventurous feel elsewhere. Yes, it can be a little too supernatural for my tastes, but that is okay. After all, thats whats great about pnp rpgs, you can change them to your tastes. Besides, the most fun about that game is that the players are out of the loop about most of the supernatural stuff going on, so you can throw all sorts of crazy stuff at em. All in all entertaining. Not to mention that the company that makes the game, Pinnacle Entertainment, has fallen on some hard financial times, so all the books are dirt cheap off their website (which is www.peginc.com) Do I work for Pinaccle? Thats a silly question. I work for the Glow, baby. The Glow.
 
I know this is an ancient thread, but i really wanna post..

I love Cthulhu, playing a laudanum addicted private Investigator searching for a missing daughter, getting deeper and deeper into circles who worship strange creatures from outer space.

Also the dark eye, das schwarze auge wich spawned a few pretty good CRPGs:
Blade of Destiny, Star Trail, Shadows over Riva and Drakensang.
 
Well, as you have ressurected it, lemme toss some flesh onto that thing. I stopped playing in like 2004, so it's pretty near the last post date.

I've played pnp RPG's for 12years or more. Too bad our team broke up(One friend and our greatest GM died, other people got married and so on)
We played so many different settings and systems, starting with Polish "Kryształy Czasu" ("Crystals of Time"), Warhammer fantasy role play and Cyberpunk 2020. That was the greatest experience with pnp rpg's I remember. We grown to extremely grim and "low fantasy"/realistic tendency which changed our future experience drastically.
After few years, we picked other titles like Werewolf: The apocalypse, Vampire: The Masquarade(I always was a GM), Earthdown, Shadowrun, Star Wars D6&D20, Call of Cthulhu, Legend of the Five Rings, Deadlands, Neuroshima, Fallout PnP, D&D 3ed, Aphalon and Wild fields.
+I'm sure there are more I forgot.

So yeah, I got pretty big experience with pnp games :D Still got some books and my dices. Too bad I don't have anyone to play with:( Would love to refresh my memories some day...
 
I always wanted to try the Cthulhu RPG, but noone around here is even remotively interested in PnP RPGs. :( Also, I can imagine some people might not like it, since you can die easily in this game.

My second favorite one is the Vampire:The Masquerade one. I own several of the rulebooks, but never played it with anyone. :(
 
Well considering this ol' baby has been dragged kicking and screaming back to life. Probably with a ressurection spell.
Currently playing two PnPs and maybe two more soon.

Currently DMing a Steampunk Advanced Dungeons and Dragons game 'cause I'm old school. Everyone else prefers 3.5 in my group but I like my THACO.

Also playing a Shadowrun 4th Edition game. Restarted after the last one got bogged down with invincible DMNPCs doing everything and being only vulnerable to each other, making the actual players in the campaign bit parts in the GMs shite cyberpunk movie. Still managed to figure out how to kill most of them much to the annoyance of the DM. Also another player munchkined so badly he made the GM cry.
Actually it wasn't that cyberpunk come to think of it, turned out everyone had superpowers or something. :V

May be playing a latest edition Vampire game (managed to wrangle being a Hunter) and also possibly a Star Wars: Saga edition (D&D 3.5/4th edition but with lightsabers) though that keeps falling through.
 
Oh man, this is mean. I saw Malky, I thought "OH MY GOD IT'S MALKY! HE'S BACK!"; then I saw Mohrg and thought "OH YEAH BABY, THE MOHRG!" Then I saw the date. Then I cried a little for lost loves and friendships.
 
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