What is your unpopular Fallout opinion?

Discussion in 'General Fallout Discussion' started by ElloinmorninJ, Oct 16, 2020.

  1. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    Jun 25, 2019
    What is your guy’s unpopular/non-mainstream about the Fallout series? I’ll start.

    -I like the Bethesda design of the Centaurs better then the original.

    -Myron is funny and one of my favorite companions.

    -The Talking Deathclaws are amazing and should stay.

    -The jokes, references, and pop culture in Fallout 2 were hilarious and I loved them.
  2. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013
    Pretty sure there is already a thread for this
  3. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    Jun 25, 2019
    Yeah but I’m not up to do any archeology today
  4. SquidVan

    SquidVan Pirate and Bankrobber

    Jun 1, 2018
  5. Eshanas

    Eshanas Vault Dweller

    Jul 6, 2016
    Yea and the last post is from 19. Fuck necroing.

    Most of mine are unpopular for here.

    I don't mind 3d Fallouts. Isometric is okay but it has limits and I have just as much, if not more fun, with the 3d games.

    I don't mind the gunplay of NV or 4. It works.

    DC was a fitting ruin to explore, and if it was expanded a bit more, would be even more fun. The subways, too. I live in NYC, so urban ruins and subways, shooting hoods? Right at home.

    Most of the problems of the new games come from being unpolished and from bad writing than their gameplay, relating to the 1st and 2nd opinion.
    Last edited: Oct 17, 2020
  6. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013

    • Adam Adamowicz nailed the Fallout artstyle and visual design and it is literally one of the only redeeming things about Fallout 3. Testament to how it was just him specifically and not BGS, you can see how in Fallout 4 they immediately fail to capture the Fallout design style without him
    • Lonesome Road, and Ulysses, are good
    • New Vegas handles perks way better than the Interplay games
    • Gambling should be a Skill, it is just incompetently used in 1/2
  7. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    • Obsidian should have also have brought back "First Aid" and "Doctor" instead of keeping the "Medicine" skill*
    • Obsidian should have kept the Big Guns and Small Guns skills*
    • Obsidian should have kept the "Blueprint" system from FO3 so that we could craft special makeshift weapons and explosives
    • Repair system from FO3 is better than the one from FNV
    *About having more skills, the engine actually has a limit on 13 skills, that is why Obsidian had to remove Big Guns so they could make the Survival one. Of course, modders found out a way of increasing them now (JIP found out how to add the Big Guns skill back while keeping Survival, for TTW) using Script Extender and a custom plugin for it.
  8. Ugly Kid

    Ugly Kid It Wandered In From the Wastes

    May 9, 2018
    Post-post-nuclear isn't a bad thing

    Revisiting old locations is fine

    Fallout 4, while having a bad story, inconsistency with the lore, and only basic elements of an RPG, was good at most of the things it did,

    Same with Fallout 76, I love everything except for the story, but that's why I play video games most of the time

    The ghoul retcon for the 3d games is okay

    Liberty Prime is cool

    New Vegas is better than Fallout 1

    Old World Blues was the best DLC for NV and Honest Hearts was the worst
  9. Iprovidelittlepianos

    Iprovidelittlepianos First time out of the vault

    May 12, 2020
    I think chance-to-hit should go up to 99%. Fuck d20
  10. a721402

    a721402 Played FPS for decades still suck at it.

    Mar 29, 2016
    Fallout 4 is better than Fallout 3, as a game.
    As a Fallout game both of them are actually equally bad, consider the quest design and writing are made by the same person.
    I thought NV do have a functional crafting system that allow you to craft special makeshift weapons and explosives? or do you mean you like the idea of more blueprints collected should give you weapon with better condition?
  11. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    You can only craft one weapon and that is the Dog Tag Fist. You get the schematics from a NPC after doing a quest, so that is kinda like the blueprints (and I like it).

    There are quite a few explosives, specially with the Mad Bomber perk.
    But I think it would have been better, if Obsidian had made blueprints of the more powerful explosives from the Mad Bomber, while allowing the others to be crafted with appropriated skill level (so we wouldn't need a perk to craft them,) and then made that perk work like the Warmonger from Fallout 3's Broken Steel DLC (unlocks the 3 levels of all the Schematics without having to find them all).

    I don't like the idea of a character having gained a level, pick a perk and then mysteriously know how to make these powerful explosives. It would have made more sense (to me) that the character would find the schematics for them instead. It also gives a reason to explore some places that can be considered by some as "empty". I don't mind the crafting of less powerful explosives without needing blueprints.

    For example, in FO3 the most powerful grenade and mine are only accessible by crafting them using the blueprints (Nuka Grenade and Bottlecap Mine). While in FNV you have to have a perk from a DLC to be able to craft the most powerful grenades and mines.

    I don't know why, but having access to some weapons locked behind a perk doesn't sit well to me, I rather have it accessible to every character, if they are willing to explore, do certain quests, etc. I don't like to force players to pick a specific perk to access the more powerful weapons of a certain type.

    I guess it might be just me, who knows. But if it's just me, then this opinion is even more unpopular, fitting this thread even better. :rofl:
    • [Rad] [Rad] x 1
  12. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013
    Here's one. I think that the Fallout 76 explanation for the Brotherhood being out East is actually not awful (even though it is definitely still contrived) and leagues better than the trans-continental voyage idea.

    Whilst the idea that Lost Hills was connected to a satellite network is a dumb hurdle to make, as is the BoS immediately adopting their knightly aesthetic. Maxson reaching out to try and find other surviving pockets of the US Army makes sense. After the government fell, that is.

    Maxson trying to make the Brotherhood into this Outer Heaven ideology for estranged exmillitary with a moral duty in the apocalypse is, IMO, within character.
  13. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    Jun 25, 2019
    My main unpopular opinion is that I like Fallout 3. It’s fun.
  14. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    I think this goes against Maxson's convictions. He defected the US Army because he thought it's entire line of command and structure was an abomination. He defected and sent a message saying he had defected just so the Army would come and take him to martial court, because he just couldn't be associated with such an institution. He had given up on the entire armed forces.

    I think he wouldn't have wanted anything to do with any Army remnants at all. After all, he never left Lost Hills to recruit other army personnel in the west coast, why would he want to do it on the east coast through a satellite.
  15. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013

    How. It has worse gameplay than New Vegas and the story is known to cause several kinds of brain cancer
  16. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    Jun 25, 2019
    Nostalgia mainly. I first started playing it with my brother back when I was around 7 or 8 years old, and back then I loved it. I always had liked FPS games though so I kept a bit of a soft-spot for F3
  17. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    Jun 25, 2019
    Also nobody who plays fallout 3, at least that I know, are drawn in by the story. It’s more like just exploring a wasteland
  18. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013
    Pre-War and at Mariposa, yes. I would agree with you that when he and his men were camped up at Mariposa that wouldn't have been within character at all. When he gets to Lost Hills and founds the Brotherhood of Steel as we partially know it in the original Fallout , he clearly picked up some form of moral obligation or purpose. Despite them being relatively conservative in doing it, through 2, Van Buren and New Vegas we see that the BoS clearly also had intentions of expanding beyond Lost Hills. As I said in my original post it is still pretty contrived but it isn't totally out of character or extremely dumb.

    This is a good point but to play Devil's Advocate, we don't know if there just simply weren't any army remnants in California other than the Lost Hills Brotherhood. There certainly doesn't seem to be any indication of it.

    Don't get me wrong, I prefer the version of the Brotherhood where the knightly aesthetics and techno-monk order stuff was something that developed in the isolation of their culture/tribe over the near century between the Great War and Fallout rather than Maxson deciding to LARP right off the bat (and IMO my read was always that even their name was something that likely rooted out of their principles linguistically and not something a millitary man like Maxson would have come up with), but my original opinion is that it vastly superior as an explanation to jam in the Brotherhood on the East Coast than the trans-continental voyage of the Lyons Pride. It obviously goes without saying I'd rather not have them on the East Coast at all.

    EDIT: disregard all of the above. The new DLC has the BoS travelling from California. Fuck 76
    Last edited: Oct 25, 2020 at 10:17 PM