What is your unpopular Fallout opinion?

ElloinmorninJ

Where'd That 6th Toe Come From?
What is your guy’s unpopular/non-mainstream about the Fallout series? I’ll start.

-I like the Bethesda design of the Centaurs better then the original.

-Myron is funny and one of my favorite companions.

-The Talking Deathclaws are amazing and should stay.

-The jokes, references, and pop culture in Fallout 2 were hilarious and I loved them.
 

Yea and the last post is from 19. Fuck necroing.

What is your guy’s unpopular/non-mainstream about the Fallout series? I’ll start.

-I like the Bethesda design of the Centaurs better then the original.

-Myron is funny and one of my favorite companions.

-The Talking Deathclaws are amazing and should stay.

-The jokes, references, and pop culture in Fallout 2 were hilarious and I loved them.

Most of mine are unpopular for here.

I don't mind 3d Fallouts. Isometric is okay but it has limits and I have just as much, if not more fun, with the 3d games.

I don't mind the gunplay of NV or 4. It works.

DC was a fitting ruin to explore, and if it was expanded a bit more, would be even more fun. The subways, too. I live in NYC, so urban ruins and subways, shooting hoods? Right at home.

Most of the problems of the new games come from being unpolished and from bad writing than their gameplay, relating to the 1st and 2nd opinion.
 
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Alrighty

  • Adam Adamowicz nailed the Fallout artstyle and visual design and it is literally one of the only redeeming things about Fallout 3. Testament to how it was just him specifically and not BGS, you can see how in Fallout 4 they immediately fail to capture the Fallout design style without him
  • Lonesome Road, and Ulysses, are good
  • New Vegas handles perks way better than the Interplay games
  • Gambling should be a Skill, it is just incompetently used in 1/2
 
Gambling should be a Skill, it is just incompetently used in 1/2
  • Obsidian should have also have brought back "First Aid" and "Doctor" instead of keeping the "Medicine" skill*
  • Obsidian should have kept the Big Guns and Small Guns skills*
  • Obsidian should have kept the "Blueprint" system from FO3 so that we could craft special makeshift weapons and explosives
  • Repair system from FO3 is better than the one from FNV
*About having more skills, the engine actually has a limit on 13 skills, that is why Obsidian had to remove Big Guns so they could make the Survival one. Of course, modders found out a way of increasing them now (JIP found out how to add the Big Guns skill back while keeping Survival, for TTW) using Script Extender and a custom plugin for it.
 
Post-post-nuclear isn't a bad thing

Revisiting old locations is fine

Fallout 4, while having a bad story, inconsistency with the lore, and only basic elements of an RPG, was good at most of the things it did,

Same with Fallout 76, I love everything except for the story, but that's why I play video games most of the time

The ghoul retcon for the 3d games is okay

Liberty Prime is cool

New Vegas is better than Fallout 1

Old World Blues was the best DLC for NV and Honest Hearts was the worst
 
Fallout 4 is better than Fallout 3, as a game.
As a Fallout game both of them are actually equally bad, consider the quest design and writing are made by the same person.
Obsidian should have kept the "Blueprint" system from FO3 so that we could craft special makeshift weapons and explosives
I thought NV do have a functional crafting system that allow you to craft special makeshift weapons and explosives? or do you mean you like the idea of more blueprints collected should give you weapon with better condition?
 
I thought NV do have a functional crafting system that allow you to craft special makeshift weapons and explosives? or do you mean you like the idea of more blueprints collected should give you weapon with better condition?
You can only craft one weapon and that is the Dog Tag Fist. You get the schematics from a NPC after doing a quest, so that is kinda like the blueprints (and I like it).

There are quite a few explosives, specially with the Mad Bomber perk.
But I think it would have been better, if Obsidian had made blueprints of the more powerful explosives from the Mad Bomber, while allowing the others to be crafted with appropriated skill level (so we wouldn't need a perk to craft them,) and then made that perk work like the Warmonger from Fallout 3's Broken Steel DLC (unlocks the 3 levels of all the Schematics without having to find them all).

I don't like the idea of a character having gained a level, pick a perk and then mysteriously know how to make these powerful explosives. It would have made more sense (to me) that the character would find the schematics for them instead. It also gives a reason to explore some places that can be considered by some as "empty". I don't mind the crafting of less powerful explosives without needing blueprints.

For example, in FO3 the most powerful grenade and mine are only accessible by crafting them using the blueprints (Nuka Grenade and Bottlecap Mine). While in FNV you have to have a perk from a DLC to be able to craft the most powerful grenades and mines.

I don't know why, but having access to some weapons locked behind a perk doesn't sit well to me, I rather have it accessible to every character, if they are willing to explore, do certain quests, etc. I don't like to force players to pick a specific perk to access the more powerful weapons of a certain type.

I guess it might be just me, who knows. But if it's just me, then this opinion is even more unpopular, fitting this thread even better. :rofl:
 
Here's one. I think that the Fallout 76 explanation for the Brotherhood being out East is actually not awful (even though it is definitely still contrived) and leagues better than the trans-continental voyage idea.

Whilst the idea that Lost Hills was connected to a satellite network is a dumb hurdle to make, as is the BoS immediately adopting their knightly aesthetic. Maxson reaching out to try and find other surviving pockets of the US Army makes sense. After the government fell, that is.

Maxson trying to make the Brotherhood into this Outer Heaven ideology for estranged exmillitary with a moral duty in the apocalypse is, IMO, within character.
 
Maxson reaching out to try and find other surviving pockets of the US Army makes sense. After the government fell, that is.
I think this goes against Maxson's convictions. He defected the US Army because he thought it's entire line of command and structure was an abomination. He defected and sent a message saying he had defected just so the Army would come and take him to martial court, because he just couldn't be associated with such an institution. He had given up on the entire armed forces.

I think he wouldn't have wanted anything to do with any Army remnants at all. After all, he never left Lost Hills to recruit other army personnel in the west coast, why would he want to do it on the east coast through a satellite.
 
How. It has worse gameplay than New Vegas and the story is known to cause several kinds of brain cancer
Nostalgia mainly. I first started playing it with my brother back when I was around 7 or 8 years old, and back then I loved it. I always had liked FPS games though so I kept a bit of a soft-spot for F3
 
I think this goes against Maxson's convictions. He defected the US Army because he thought it's entire line of command and structure was an abomination. He defected and sent a message saying he had defected just so the Army would come and take him to martial court, because he just couldn't be associated with such an institution. He had given up on the entire armed forces.

Pre-War and at Mariposa, yes. I would agree with you that when he and his men were camped up at Mariposa that wouldn't have been within character at all. When he gets to Lost Hills and founds the Brotherhood of Steel as we partially know it in the original Fallout , he clearly picked up some form of moral obligation or purpose. Despite them being relatively conservative in doing it, through 2, Van Buren and New Vegas we see that the BoS clearly also had intentions of expanding beyond Lost Hills. As I said in my original post it is still pretty contrived but it isn't totally out of character or extremely dumb.

I think he wouldn't have wanted anything to do with any Army remnants at all. After all, he never left Lost Hills to recruit other army personnel in the west coast, why would he want to do it on the east coast through a satellite.

This is a good point but to play Devil's Advocate, we don't know if there just simply weren't any army remnants in California other than the Lost Hills Brotherhood. There certainly doesn't seem to be any indication of it.

Don't get me wrong, I prefer the version of the Brotherhood where the knightly aesthetics and techno-monk order stuff was something that developed in the isolation of their culture/tribe over the near century between the Great War and Fallout rather than Maxson deciding to LARP right off the bat (and IMO my read was always that even their name was something that likely rooted out of their principles linguistically and not something a millitary man like Maxson would have come up with), but my original opinion is that it vastly superior as an explanation to jam in the Brotherhood on the East Coast than the trans-continental voyage of the Lyons Pride. It obviously goes without saying I'd rather not have them on the East Coast at all.

EDIT: disregard all of the above. The new DLC has the BoS travelling from California. Fuck 76
 
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