What journos want from Fallout 4 and tidbits

Some stuff I agree with and some stuff I don't. It is hard for me these days to agree with mainstream journalists as they often want to see games I like to go into very different directions than that I feel is good for the franchise.
Especially when it comes to stuff like the BoS and the Enclave.
 
My eyes almost got hurt recently.
On my FoNV steam page, there are news, like many games on steam.
Usually, those news are discount, changelog of patch, or develloper interview.
This time it was the "best mod of the week" news.
It linked me toward a third-party website, that introduced the Enclave mod for FONV.
It started well with "For all of those who were frutrated that they couldn't join the Enclave, here is the solution".
Then i read the rest of the "review".
"It has a big HQ"."you are finnally able to wear APA and use plasma with your buddies" then "Fly vertibirds on the sky".
Then when you get to the dialog "The great thing about the dialog is that you aren't bored with the NPC endless dialogs. Here, dialogs are fortunally short and to the point".
In short, the "best mod of the week" tease you with the concept of joining the Enclave, but focus more about big guns and shiny technology, rather than a believable plot.
The poor-ness of dialogs is even praised.

We are talking about Fallout...
 
The only thing that I expect to change about combat is the addition of a "Nukamera system" which adds an "innovative" (duh) perspective during VATS. We'll be able to see the deaths in a way more cinematic perspective only real fucking gritty (with bits of that unique humor).
 
Meh naossano, I don't mean it arrogant but you should not expect much from the majority of Fallout 'fans' of today.
I occasionally visit the Nexus to see if there are any interesting mods that bring back cut content or new content that is lore friendly, and a lot of them are either overpowered gear, mods to change the visual appearance of female player characters, or loot houses/bunkers full of weapons and stuff that make the game completely unbalanced from the start.

Thing is, some of the modders really are not that bad, it is just a shame that they waste their time and effort on a lot of crap. Imagine if they would be willing to organize in a team with someone in charge who really wants to add serious new content to the game instead of just 'here's the Enclave again' wank.
Fallout is honestly not about loads of soldiers in Power Armor roaming the wasteland.
 
I am ok with modders doing whatever they want. They have modding skills that they use in the way they want, sharing their work for free. Some of them are even working alone. If i would have some issues, it would be that it is harder to dig up for good mods, amongs the crowd. Also, there are too much unfinished mods for my taste. They should have their own category.

The main problem comes with the "press coverage" of that specific mod, while there are far more worthy mod to talk about. Dog City or Brazil Project are amongs those. Also, praising the dialog for the very reason it is poor make me kind of sick.
 
I guess I'm alone in liking VATS. :( I guess it could be improved--just so the timing makes more sense when switching between vats and RT. But I really like the whole bullet-time thing, and thought it was a good nod to fallout's turn based roots.

I use VATS extensively, but only because I find the controls in the Gamebryo Engine to be incredibly clunky; VATS unfortunately is not much of an improvement, mainly due to issues of timing (i.e. I will aim in VATS and then my character proceeds to empty their clip into a wall because their target has moved, or misses at point blank range in spite of maxed out skills and appropriate perks, etc).

I agree with others that a future game should either implement turn based combat or just become a straight up FPS. While I would prefer some kind of turn based set up, I wouldn't mind a FPS provided it's running on an engine that's designed for that, as opposed to an engine designed to simulate a hiking adventure.
 
Not saying that modders shouldn't do their own thing naossano. It is just that so many of the mods are just so plain pointless.
I would really like to see (or do myself) mods that are more SP content, of course it is way to complex to add mods that actually affect the gaming world as that would probably require more knowledge and skills most people outside the industry really have.
 
A small change that could be like a middle ground for those that do use vats, and those that do not would be to have vats as an option only when you are undetected, sort of like a one chance to score a good hit or even kill the target, but once they know you are there then it's unavailable for use, it would also give players a solid reason to use care in a character build if you wanted a decent sniper, so at early levels it's not reliable, but as you travel and get stronger it can become far more use to the player.
 
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I dont think there is a real way to get VATS in the game without making it some kind of instant-win button at some point. Either early in the game or late in the game.

It has a reason why no real shooter has such mechanics. Or anything that is similar. The shooting mechanics of F3 was always one of the things that ... lacked something. It was no shooter, but it was also no RPG. Albeit I think the weight was more on the shooter side of things, but the RPG mechanics simply killed it. I cant find that video anymore about someone unloading 60 shoots in the head of merchant, because the gun was so bad and his skill points so low. Something that isnt really a problem in RPGs, because the skill points are part of the character you play (not of your skill as player), but in first person games this doesnt work so well. To be fair, I absolutely hated that part in New Vegas as well. Its like the RPG elements always get in the way of the shooter gameplay. It feels always artificial.
 
I don't really get the point of not using vats, and would rather have vats only than no vats. Vats is sweet and cinematic and more TB RPGish.
 
Or rather, the shooter gameplay is in the way of the RPG gameplay.

I am just trying to be realistic. The last thing I expect from Bethesda is RPG gameplay to be honest. And I say that without any hate for them. Its simply not something that they want to do. Probably because they know their target audience pretty well. I believe, Bethesda is making RPGs for people that simply dont like RPGs.
 
I find most of these journalists don't know shit about what Fallout needs. More Enclave. More Brotherhood. Psychic Dragon Shout attacks. Lesbian Mutant romance sub plots. DLC Power Armor. Hundreds of pointless caves with level scaled enemies with scaled loot. Complete all faction quests in one playthrough.

BAH!
 
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I find most of these journalists don't know shit about what Fallout needs. More Enclave. More Brotherhood. Psychic Dragon Shout attacks. Lesbian Mutant romance sub plots. DLC Power Armor. Hundreds of pointless caves with level scaled enemies with scaled loot. Complete all faction quests in one playthrough.

BAH!

This is the least-offensive thing on that list of yours. :p
 
...Lesbian Mutant romance sub plots...

Now I'm curious... but a bit disgusted....but still curious.

About the Nexus, there are still some good stuff that are lore friendly and everything else, but you need to dig them up in their thousands mods. After 2h browsing I generaly have 5 new mods that please my tastes and are lore friendly. I wish I could find more but the ''beauty and lulz'' mods are overwhelming.
 
I find most of these journalists don't know shit about what Fallout needs. More Enclave. More Brotherhood. Psychic Dragon Shout attacks. Lesbian Mutant romance sub plots. DLC Power Armor. Hundreds of pointless caves with level scaled enemies with scaled loot. Complete all faction quests in one playthrough.

BAH!


ll
This is the least-offensive thing on that list of yours. :p

It isn't offensive at all.
(by the way, almost everyone is mutant, according to the Enclave standards, so we already had this)
 
There isn't a big difference. People just like to complain about it.:mrgreen:
 
1° Aimed shots were also used by the ennemy. (albeit not seen). You're the only one using VAT.
2° Previous games were turn-based. You play your turn, the ennemy play his own. It was fair. VAT paralyse the ennemy while you could target any body parts you want. It is real-time with pause, pause that you can use to cripple the ennemy.

But yeah, VAT is a nod to aimed shot. But no more than a nod.
 
I find most of these journalists don't know shit about what Fallout needs. More Enclave. More Brotherhood. Psychic Dragon Shout attacks. Lesbian Mutant romance sub plots. DLC Power Armor. Hundreds of pointless caves with level scaled enemies with scaled loot. Complete all faction quests in one playthrough.

BAH!


ll
This is the least-offensive thing on that list of yours. :p

It isn't offensive at all.
(by the way, almost everyone is mutant, according to the Enclave standards, so we already had this)

Offensive to the brand, not society.
 
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