What kind of weapons do you want to see in F3?

That last time I played Fallout 2 I sneaked and placed dynamite on the President of the U.S., pure perfection! Sadly to say all that was left was an arm and a leg haha.
 
I am sure this has been raised on another thread, but you could extend 'thrown' to cover low-tech weapons; bows, crossbows, spear throwers, dart guns etc.
 
I disagree that there is no way to make thrown weapons useful.

Making the availability of cheap thrown weapons like sharp rocks and maybe baseballs would make it an early game money saver.

Later on the inclusion of new grenade types could certainly up the ante a bit. The inclusion of a gas, smoke, EMP, and flashbang grenades (which are useful, not like the junk that junk flashbang that F:BOS tried to hand off) could definitely work.

The best way I foresee making thrown weapons useful is having an AI plot how best to throw the bloody grenade to begin with. What pissed me off most about thrown weapons was when I had a good percentage to hit, and the stupid character would bounce the grenade off some structure and it would come bouncing back to me (in F:BOS) or it would detonate on said structure (normal fallout).

Allowing grenades to bounce around corners does a lot to make them useful. I can already imagine quite a few espionage encounters where tossing a few tear gas grenades around the corner would make my job a hell of a lot easier.


As far as weapons in general I want to see more parity in the weapon types. I liked F:BOS as a battle simulation game (I readily admit it sucked as an RPG), and it managed to make me like the heavy weapons category. Not like fallout I where the heavy weapons category didn't even need to exist (turbo plasma all the way) or Fallout II where it could have been renamed "Bozar use." In F:BOS I had the choice to use all manner of heavy weapons and they presented some usability. I had a mini gun which could actually damage stuff. I had a big ole .50 caliber which could light stuff up with the best of them. I had a rocket launcher which was much more useful because of the addition of the knockdown feature.


I would like to see a usable amount of heavy weapons which are at least useful in Fallout 3. I've already addressed thrown weapons.

Now when it comes fist and melee combat I definitely don't want to see someone whose punch is more powerful than a rocket hit. But that said I would at least like to see some fairness in how the game operates. If I am going to spend 10 Ap's on some super ultra kung fu grip of death, then it had better do more damage than my 3 Ap punch, and I don't mean 10% more. If I am going to spend my entire turn performing one move, then it had better do at least 3 times as much damage as my normal punch, if not more.
 
They need to have certain attacks in hand-to-hand like a kick that is useful for knocking the enemy down. or has a better chance breaking a certain limb instead of as ghost who talks said an insanely powerful attack AND I think that certain reload AP's should be modified because I think reloading a rocket launcher should cost like 3-4 AP's since it's harder than reloading a pipe rifle.

Grenades the bounce off walls, yes, yes, yes,yes,YES.

Also I think they should make guns and ammo as they are, something hard to find and that you can't just visit like 5 towns and have enough ammo to handle you for a year or two. gun's should be really expensive, especially since people in the waste need to survive...some dearly so they are gonna charge high prices to get themselves some meat jerky and nuka cola.

nextly companions need to be made stronger, like how myron in FO2 was just about completely useless. and perhaps make them more between and apart, instead of almost one being in like every town. but I have to stop before I get more off topic
 
I don't necessarily feel that unarmed attacks should just do big damage.

I am actually against high damage unarmed attacks (I discovered a bug Fallout 2 where targetting the left leg gave me an increased chance at critical and larger damage) because I want guns to do more damage than unarmed attacks.

I think you are on the right track with affording high skill unarmed attacks greater utility rather than damage, but I stand by my previous statements.

The value of the attack should be proportional to its AP cost. Currently unarmed attacks which cost 9 APs will only do a little more damage, and nothing else. I was pointing out that that was hardly balanced against the guns where 4 AP does a normal shot and 5 or 6 AP does a burst. The burst which costs more does more (usually). But that isn't the case with unarmed attacks. So I was simply stating I wish to see more balance in the weapons.
 
On a related topic a question has been bothering me:


If power armor had become some sort of military standard (replacing armored vehicles and infantry with power armored infantry), then why aren't there more weapons specific to power armor use like maybe shoulder mounted multiple launch rocket system (MLRS) or Plasma Torpedo Launcher which would otherwise be too heavy for an unassisted human to wield.
 
Well, the T-51b Power Armor was only put into production in 2076, leaving only about a year which isn't anywhere near long enough for specialized weapons development. However, if you're talking about the old Power Armor, that was put into action in 2067- the Fallout Bible implies that there were heavy weapons systems developed specially for it.

To quote DAC's wiki: Its ability to carry heavy ordinance becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer.

That gives somewhat of an answer to your question, but unfortunately the whole 2067 deployment bit was one of MCA's bible additions so I don't know how much it can be trusted. If it can be accepted as canon, it stands to reason that the T-51b should be able to use weapons from the old PA.

Wiki again: Many of these units are sent to China, and they begin to carve a swath through the Chinese forces.

That implies that it could use the heavy weapons systems made for the old PA. There was no mention of weapons made for T-51b being developed alongside it at West Tek, so...

If the hypothesis is correct and there were weapons made for Power Armor, I'm willing to bet that they're not in the mainland 48 states. Most likely they're buried in the burned out wreckage at the Alaska Front.
 
Interesting. But that only serves to further my conviction that power-armor designed weapons should be found in places like old remnants of army bases; under ground bunkers maybe, and so on. Quite certainly the most advanced power armor based weapons would be at the forefront, but if there was power armor left in the states, then it stands to reason that power armor weapons would be too.


Even if the bulk of weapons were placed into the western front training facilities would still have live weapons and without power armor civlian raiders would probably not be able to carry them. So my best bet for where such weapons would end up is with the Brotherhood (A paramilitary organization with the skill, as they are comprised of descendants of soldiers, expertise, as they have maintenance crews capable of keeping such items in repair, and capability, as they have the power armor necessary to carry such things).
 
Maybe you are looking from the wrong place and the wrong items, but the miniguns are weapons that you can't hold on your own. Or so at least I was told. No matter how strong you are you can't weald a weapon that is that huge and that heavy. Non of the current national armies use them as a weapon class. Despite the movies, like Predator etc.
 
Sort of... As a general rule a very strong man can weild a minigun. That's why Arnold, Jesse Ventura, etc, are always shown with them. Keep in mind that they are toned down quite a bit (on aircraft mountings they fire something like 6,000 rounds a minute) and still the gunner needs to brace. The question in real warfare is, though, why would you want him to weild a minigun? He can't really carry enough ammo to be any more effective than he could with comparable MMG like an MG42 that fire very quickly (1,500 RPM). But the Fallout world is Sci-Fi influenced and full of sci-fi threats like 8-foot robots, mutants, deathclaws, and troops in power armor, so you want a minigun. In a world where those are the threats, a man-portable minigun would be developed.
 
Upon reading the fallout bible it was stated that Power Armor units were deployed in the mainland US, and thus at a minimum we would see power armor weapons designed for use in urban pacification. So power armor suits would be found and you should find some weapons for them.


And on the notion of whether large scale weapons are necessary I am inclined to agree with Lord 342. Even previous to the mutation epidemic it is extremely likely that the US would be designing weapons which were designed to be carried and wielded by power armor units. After all the Fallout bible says that the power armor units cut through chinese armor, and thus it stands to reason that anti-armor weapons were in place at the time. And man a laser gatling or gauss gatling is just the kind of weapon I would want to be packing if I had to face down MULTIPLE tanks even in power armor.

And post mutation epidemic I am picturing people carrying around civil war style mortars (basically black powder packages designed to lob heavy rocks at people). Even if your rocks break apart you end up with a shotgun like effect which would be effective out to 100 yards or so. Now I'm not suggesting anyone outside of power armor would be able to carry and shoot one of these things, but it is this kind of basic "heavy weapon" which I think would become an "anti-mutant" weapon.
 
I like the idea of rock(whit out the -et) launcher, and I would like to see more of the cruder kind weapons, like shards of glass, you trough them to your enemys eyes, to blind him, to get past his gun, to cut him whit a knife.

And I would like to see an alchemist on one of the early towns to sell me a molotov's cocktails and black powder and other low tech self assembled weapons.(like in Van Buren, as if it would been done)

But I wouldn't like to lose the high tech ether.
 
As I said in another thread, if you had enough metal to smith a sword (and the skill to smith a good one), you would smith a musket instead. A big-bore musket can be loaded with shot (giving you a shotgun) or whatever you have on hand. Panneling nails? Pour in a handful and you've got flechettes that tear through the kind of body armor that police use. Ball bearings? Nasty! A handful of rocks? Even that'll work in a pinch. I'd immagine a load of broken glass would cause a most difficult wound to treat. Especially automobile "safety" glass. There's always rock salt, which stings like fuck, can blind, and is generally considered "less-lethal". I'd imagine that simple firearms like this would be common, even among those who have access to better arms, since all you'd need is powder and a supply of something to shoot. Metal bits like broken screws and stuff, too rusty and damaged to be used, could be used this way.
 
Apparently Napoleon used to throw chains into his cannons for use against enemy formations. The chains when blown out of the cannon would be heated and cut through the enemy lines quite effectively. It doesn't have anywhere near the same range as a cannonball, but it did slice people in half, so take what you can get eh? Sort of a renaissance version of a shaped charge.

And a 5-7 inch mortar while not terribly potent against armored targets probably would be man portable (if heavy) and could cut through soft targets easily. (I'm thinking more heavy weapons since there does seem to be a dearth of useful heavy weapons in fallout, barring tactics).
 
Lord 342 said:
As I said in another thread, if you had enough metal to smith a sword (and the skill to smith a good one), you would smith a musket instead. A big-bore musket can be loaded with shot (giving you a shotgun) or whatever you have on hand. Panneling nails? Pour in a handful and you've got flechettes that tear through the kind of body armor that police use. Ball bearings? Nasty! A handful of rocks? Even that'll work in a pinch. I'd immagine a load of broken glass would cause a most difficult wound to treat. Especially automobile "safety" glass. There's always rock salt, which stings like fuck, can blind, and is generally considered "less-lethal". I'd imagine that simple firearms like this would be common, even among those who have access to better arms, since all you'd need is powder and a supply of something to shoot. Metal bits like broken screws and stuff, too rusty and damaged to be used, could be used this way.

another fun part about the musket is that they sometimes backfire, imagine a jinxed character using a musket :twisted:
 
to get a good barrel you have to cast using molds or else stretch the barrels. anything else wont have a long lifetime.
 
The antics of the stupid newbie have been put into the Vats, considering they didn't care to bother to rest of the threads where their idiocy and lies were both debunked. Gravedigging isn't when you have something intelligent to add to the topic if it's old. It is when you post mindless shit like this fellow that it is just bumping old threads without anything new or particularly enlightening to say. Posting new threads with old stupidity is even less welcome, and neither is hijacking the nth gun thread we've had on these forums.

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Continue on with this thread, please.
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Jarno Mikkola said:
And I would like to see an alchemist on one of the early towns to sell me a molotov's cocktails and black powder and other low tech self assembled weapons.(like in Van Buren, as if it would been done)

But I wouldn't like to lose the high tech ether.

I'd like to see gun powder of all sorts become a commodity. In Fallout 1 there was a guy who put bullets back together (this isn't hard, I know someone who does it for modern rifle rounds). It shoudl make sense that the PC could do this with the right equipment. I'd imagine that a good antique, or better still, reproduction, black powder gun with a bullet mold would be a coveted item. Lead for bullets comes from rooves, plumbing, hardware stores, dive shops (lead weights!) and all sorts of other places. More savvy PCs could find or fabricate cordite for modern shells, or even reload them with black powder (apply a slight negative modifier).
 
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