What kind of weapons do you want to see in F3?

Yeah, and they could put some of the skills to effect the rate(and quality) of the weapons that you get when you combine, but lets not go overboard to the tech tree of arcanum, for me it wasn't enough imaginative, for exp you couldn't put all the items in to each others, to make the unique "combat-hardened-metal-chicken-suit". :lol:

And I hope that, though you could change the outlook of the armor, it wouldn't change the core abilities of the armor much.
 
Maybe some weaponry from BOS POS. Like the Cleaver, and the
Mini-Nuke (the weapons were the only cool things about the game). Theres nothing like cleaving a raider and getting that "energy sliced in half" animation.
 
I know one thing for certain! I don't want to see any real-life weaponry in F3.

Why are there so many people who are weting their pants to have an AK47 or an MP5 in Fallout?

That just feels wrong! I loved the fictional weapons in F1 they just felt way more fallouty than any fn-fal or HK11 could ever do :cry: .

I want to find an weapon in F3 and think by myselft "Woah, haven't seen any of these in a Rainbow Six game, yet"
 
:clap: excactly :clap:

that post should be made as a poster and hanged up all around the fallout-related web.
 
I never liked the energy stuff in the FO games, but the old weapons are coolies.

A mix of all, just not "common weapons" (that you see in every game).
 
Fahrplan said:
I know one thing for certain! I don't want to see any real-life weaponry in F3.

Why are there so many people who are weting their pants to have an AK47 or an MP5 in Fallout?

That just feels wrong! I loved the fictional weapons in F1 they just felt way more fallouty than any fn-fal or HK11 could ever do :cry: .

I want to find an weapon in F3 and think by myselft "Woah, haven't seen any of these in a Rainbow Six game, yet"

BINGO! We have a winnar!

Really, folks, I am tired of the real-life guns. They are good for Jagged Alliance and other such games. Fallout is about an alternate universe along a different set of technological evolutions. Weapons will not be the same, and only token ones should have been used.

Instead, it seems like the same brain trust performed the same hack job they did for KOTOR 2 (really, the same people), by adding in all sorts of twinkish garbage that doesn't really contribute to the setting or gameplay at all. You'll be toting around the same amount of useless weapons/guns/equipment as in - oh, wait, now you can built more components to make the game even more of a yawn now... Sorry, I just finished with that game and I consider it to be epitome of what to expect of a Feargus SLAM DUMP! title - a few clever ideas stretched over a quick churning out of twinkish garbage filled with an assload of bugs and sloppy design - conclusion, the people at Obsidian are terrible for working on sequels. Therefore their damage to the Fallout setting with the twinkish, misplaced and talentless garbage they included, should in turn be ignored in light of the initial setting design.

We've been over how one .223 pistol was cool, and unique in the setting...in number 2, someone just clicked a lot in the item editor to take the lazy way of level design. We then went through a WW2 fetish by a few wholly clueless liars for FOT, as they claimed once on these very forums that FOT would be in Fallout's setting. Look, Mauser! It all should be WWII or earlier era guns! With a rock track! Then we have Chucky's insanity, and then...

Carbane said:
Maybe some weaponry from BOS POS. Like the Cleaver... Theres nothing like cleaving a raider and getting that "energy sliced in half" animation.

You will have to do a bit better than that. Weaponry in Fallout is a bit different than Crusader. In case you didn't see the locked forum down at the bottom of the main forum system, we don't really care for the axe job of Chuck Cuevas' moronic incompetence and lies.

and the Mini-Nuke (the weapons were the only cool things about the game).

Excuse me? You didn't just advocate pissing all over that fiction element of Fallout on my forum, I hope...
 
I was never terribly bothered by many of the real-world guns in Fallout/2 because they were mostly weapons systems that while extant, did not catch on (H&K Close Assault Weapons System, Pancor Jackhammer, etc), reflecting the "alternate reality" aspect nicely. The FN-FAL was about the only thing out of place so bad as to be noticable. I agree with Fahrplan that the common weapons of today like the MP5, AK47, M16, and so on, should not show up in their current guises. The AK could slip in on a few counts as it was designed right after WWII and I'm not quite sure where the Fallout timeline is recognized as diverging from ours, but I'm pretty sure that WWII was the same in both. Then again I can see little reason for one to exist Stateside in the Fallout world. The M3A1 "grease gun" fit well enough because of its background; it went into storage armories after it became obsolete; as someone who works for the Air Force Auxiliary, I know for a fact that stuff in the military hangs around for a LONG time, especially if it's still good and nobody is using (and therefor breaking) it. M3A1s are still in our armories now.

Even so, Fallout has a rich pool of its own canon to draw on, and clearly what needs to be done is not pepper the game with M16s, MP5s, Browning Hi-powers, Glock 19s and such, but rather to create smart original yet believable guns along with a smattering of oddball weapons from modern times in new rolls thrown in to show the player that this world is very much like his own, but it is definitely *not* his own. For example what was the standard battle rifle of the US footsoldier when the war occurred? It should not be a derivative of the Armalite, but something else entirely.
 
Lord 342 said:
I was never terribly bothered by many of the real-world guns in Fallout/2 because they were mostly weapons systems that while extant, did not catch on (H&K Close Assault Weapons System, Pancor Jackhammer, etc), reflecting the "alternate reality" aspect nicely.
An alternate reality, maybe, but not the pulp retro futuristic 50's sci fi alternate reality!

Lord 342 said:
For example what was the standard battle rifle of the US footsoldier when the war occurred? It should not be a derivative of the Armalite, but something else entirely.
Wasn't it the Plasma Rifle?
 
Lord 342 said:
The FN-FAL was about the only thing out of place so bad as to be noticable.

funny, I found the FNFAL to be just about the only one that could slip through, since it had a fallout-ish look to it.

The AK could slip in on a few counts as it was designed right after WWII and I'm not quite sure where the Fallout timeline is recognized as diverging from ours, but I'm pretty sure that WWII was the same in both.

the problem with the AK is that there's allready an AK in the game(AK112) and it's a rather confusing one, since it looks more like the m16 series(recoil operated, etc.), but has the "AK" name. adding another AK would just add more confusion :crazy:

as for the grease gun, I kind of agree since it is possible for it to exist, but not in the HUMONGOUS! amounts that it were in fallout2...well, that's another thing about fallout2, there were guns and ammo all over the place!...
 
I have to agree there, make weapons/ammo rare, you know you're in troubloe when you find you have to draw a burst fire weapon, rather than "hee hee! Giant ant! hee hee! Use a minigun on it! hee hee!"
 
Kahgan said:
Lord 342 said:
The FN-FAL was about the only thing out of place so bad as to be noticable.

funny, I found the FNFAL to be just about the only one that could slip through, since it had a fallout-ish look to it.

The AK could slip in on a few counts as it was designed right after WWII and I'm not quite sure where the Fallout timeline is recognized as diverging from ours, but I'm pretty sure that WWII was the same in both.

the problem with the AK is that there's allready an AK in the game(AK112) and it's a rather confusing one, since it looks more like the m16 series(recoil operated, etc.), but has the "AK" name. adding another AK would just add more confusion :crazy:

as for the grease gun, I kind of agree since it is possible for it to exist, but not in the HUMONGOUS! amounts that it were in fallout2...well, that's another thing about fallout2, there were guns and ammo all over the place!...

I was saying there was no reason for an AK-47 or direct derivative to be in the Fallout mainland. The AK-112 seemed to be an old US battle rifle (name notwithstanding), but it's been a while since I looked at its description text.
 
I'd be happy if they added an option to hit someone/something with the butt-end of your weapon (with some of them of course), so you wouldn't have to switch to melee (while carrying some two-handed gun) nor waste ammo for all those rats and alike. Besides, it would be a good way to knock someone unconscious from behind and it'd look cool in animations too!
 
The best benefit for that is the possibilty of "pushing" (not necessarily knocking over) some asshole with a burst weapon that is holding the barrel against your chest.
 
Hey, I think Star Trek phasers can be used to replace the plasma rifle...

Actually, no, it's just far simpler to call you a fool without any clue of the art style of the games.
 
Yeah, we know. LASERs as seen in video games are usually more like HASERs or MASERs.
 
It was said that ammo would be scarce, so more mellee weapons would be needed. I loved the Pulse tech in FO2, We need something to the affect of a super sledge hammer that does pulse damage... 8)
 
A copy of Brotherhood of Steel for Xbox or PS2. It could form a dark tentacle void that would corrupt minds of living things and they would slowly turn into overweight teenagers
 
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