What weapon do you think fallout is missing the most?

Dangerface said:
I think the game is fairly lacking on squad level MGs. I mean, FO1 had practically none, and both FO2 and (ew) FO:T both had "modern" variants of that weapon class. I think perhaps some sort of fictionally extrapolated version of a man-portable MG from the 40's or 50's might be interesting. (That is, a non Minigun)

Edit: Oh, and sweet avatar Lord, SC2 kicks ass.

MGs just use ammo so un efficiently that in a post apocalyptic world it world be unreasonable
 
Milo:

Unreasonable? WTF are you smoking? There's so many automatic weapons that consume mass amounts of ammo in the FO universe that it isn't funny. Anything with a burts function devours ammo like Oprah eating free samples at Baskin Robbins. A few mid-range weapons wouldn't be unreasonable. Look at how much ammo a minigun uses in a single burst. Or a Vindicator, laser gatling, bozar, light support weapon, M60,... need I go on? If you think a squad level machine gun eats ammo, what about them?
 
Yeah, I mean, how many bursts are there in the Minigun? 3 right? And it has 120 bullets in one go? So that's 40 bullets every time you fire... and that's a friggin Minigun. I think Squad Level thingies don't use up that many rounds...
 
Talisien said:
Milo:

Unreasonable? WTF are you smoking? There's so many automatic weapons that consume mass amounts of ammo in the FO universe that it isn't funny. Anything with a burts function devours ammo like Oprah eating free samples at Baskin Robbins. A few mid-range weapons wouldn't be unreasonable. Look at how much ammo a minigun uses in a single burst. Or a Vindicator, laser gatling, bozar, light support weapon, M60,... need I go on? If you think a squad level machine gun eats ammo, what about them?

Weapons used by BoS, Masters mutant army, and later the Enclave. By the time a group can throw away ammo like that, they have access to the more advanced weapons you mentioned. At that point why use a MG when you have a laser gatlings and bozars. Just kind of an out dated weapon (maybe this is true about the minigun and M60 too, but the game couldn't be completely devoid of MGs, eh?)
 
Milo said:
Just kind of an out dated weapon
I wouldn't call it outdated.
Gattling lasers are in prototype stage and miniguns burn ammo too fast, are unusable from prone position and don't have very powerful ammo.
The problem is that the advantages of MG wouldn't be visible in game. Characters can't go prone, suppression isn't taken into account, etc.

Also, I really dislike the idea of using 12.7mm HMG without a tripod (FC: PoS).
 
More homemade, improvised weapons. Out of the series (F01 & 2) the only weapon that I recall fitting this description was the pipe rifle in vic's shack. It just always seemed lacking to me that there wasnt enough weapons that were more low-tech. Im no expert on what substances deteriate after how many years, but if gunpowder was still around in the fallout times, wouldn't it be possible to have weapons like spearguns, and paintball guns? I thoguht that small arms were so plentiful in the game that it made alot of other weapons seem useless after the first town.

I also wished there was more use for traps and explosives, but then there wasnt really a need to set traps in this game (Other than planting a TNT charge on someone using steal skill). Like improvised explosive devices, using the repair and science skill to make like a bomb out of an old clock and tribal gunpowder (Use your imagination). Or hell fireworks, Im sure an aimed roman candle to the eyes would be fun to use.

More "tribal?" weapons like slingshot, bow & arrows would have been great.

Man this thread makes me want to play make a weapons mod...
 
i wouldn't say tribal weapons, but rather improvised weapons in general. like a spring + tube + railroadspike-ish piece of metal = makeshift harpoon. crossbows are pretty powerful and easy to make as well.

some people tell me bullets could easily be crafted in a post-apoc environment though, but i'm not convinced. also, firearms tend to degrade rapidly (or at least some internal parts), which means there would have to be quite a few skilled gunsmiths to maintain those in working condition.

for me a truly post-apoc wanderer would walk around with quite a few different weapons. a simple knife, a multipurpose axe (for melee, wood cutting,...), a low tech weapon with ammo that can be reused or easily crafted (crossbow, springgun,...) and perhaps a fairly simple firearm (double barreled shotgun, bolt/lever-action rifle, revolver, LMR...). only in fairly rare cases one would posses a higher tier firearm (semi-auto pistol, SMG, AR, MG) and most of those would be in pretty shabby state.

still, it depends how badly civilisation would've been hit, of course.
 
SuAside said:
only in fairly rare cases one would posses a higher tier firearm (semi-auto pistol, SMG, AR, MG) and most of those would be in pretty shabby state.
Speaking of which...
Fallout misses non-working firearms. IIRC, every firearm in F1 and F2 is in working state. It creates the illusion that firearms are readily available, which isn't true. Old, rusty, broken firearms would remind player that most of them got destroyed, just like cars.
 
Fallout misses non-working firearms. IIRC, every firearm in F1 and F2 is in working state. It creates the illusion that firearms are readily available, which isn't true. Old, rusty, broken firearms would remind player that most of them got destroyed, just like cars.
Yep, and broken firearms, that could be fixed with the repair skill or an NPC.
 
Mod Whore said:
More homemade, improvised weapons. Out of the series (F01 & 2) the only weapon that I recall fitting this description was the pipe rifle in vic's shack.

There's the .223 Pistol, which is a stripped down .223 Rifle.

Also if you look at the Hunting Rifle, there's rope around it. Probably used to repair it or something.
 
SuAside said:
some people tell me bullets could easily be crafted in a post-apoc environment though, but i'm not convinced. also, firearms tend to degrade rapidly (or at least some internal parts), which means there would have to be quite a few skilled gunsmiths to maintain those in working condition.

Bullets can be made pretty easily, melt some metal, pour it in the proper mold, put into empty casing, the problem would be gunpowder.
 
Lith said:
Bullets can be made pretty easily, melt some metal, pour it in the proper mold, put into empty casing, the problem would be gunpowder.
Which is also quite easily made using household items.
 
Yes but keep in mind, gunpowder today isn't exactly what it was 100 years ago. And how common would those household items be in post apoc world, not to mention you'd have to have the knowledge in the first place. I don't think they'd be able to google it or find a copy of the Anarchist Cookbook at thier local library.
 
Lith said:
Bullets can be made pretty easily, melt some metal, pour it in the proper mold, put into empty casing, the problem would be gunpowder.
what i meant was obviously the bullet as a whole ('bullet', propellant, ignitor and casing or whatever those parts are named in english)

Sander said:
Which is also quite easily made using household items.
indeed, but i suspect they'd be a lot less potent than the modern ones.

for instance a modern .308Win (7.62mm NATO) round is nowadays just a powerful as a .30-06 round (which is 7.62mm also, but the case is longer). once upon a time, the longer case was necessary for more propellant. today, we can cram more potent stuff in smaller cases just fine.

the refills would also be a little less dependable, i say, since they would be crafted from inferior materials.
 
Anyone talked to the NPC's in Adytum? I'm sure I remember someone said he refilled bullets... so it's probably not that hard in Fallout's world.
 
Anyone talked to the NPC's in Adytum? I'm sure I remember someone said he refilled bullets...[/quote]
duh... it's their biggest export product... they supply the hub will all their bullets.

Morpoggel said:
so it's probably not that hard in Fallout's world.
maybe re-read my post another time. (and we're not really talking about the fallout world atm)
 
SuAside said:
indeed, but i suspect they'd be a lot less potent than the modern ones.

for instance a modern .308Win (7.62mm NATO) round is nowadays just a powerful as a .30-06 round (which is 7.62mm also, but the case is longer). once upon a time, the longer case was necessary for more propellant. today, we can cram more potent stuff in smaller cases just fine.

the refills would also be a little less dependable, i say, since they would be crafted from inferior materials.
They'd be less powerful, at least. Less dependable....perhaps. But not hard to make in the least. I believe that it was mainly necessary to get earth, water and one or two easily found things. Anyone can make them, and most people with a good knowledge of chemistry would know how to make it.
 
don't underestimate the complexity of a decent ignitor/striker-cap from a modern bullet needed for modern weapons. only just recently a friend of mine destroyed his .357's firing pin because he had bought cheapass ammo in which the ignitor had backfired, damaging the firing pin (which is internal and not external on his S&W revolver).

i don't doubt that fairly decent and dependable ammo can be made for simple weapons like a cowboy era colt revolver, but that doesn't mean you can make dependable 'modern' ammo for modern weapons as well. hence my reason to doubt any post-apoc produced 'modern' ammo. modern ammo can be a lot more complex (and not only due to it's increased power).

for instance i think it's damn near impossible to produce a 5.7x28mm cartridge post apoc that would have anywhere near the penetrating power of the SS190. this both due to the probably lack of power in the propellant, but also due to the extreme small sizes of the required components.
 
And how easy is it to make caseless ammo? Because there sure was a crapload of ammo available for the Vindicator, H&K G11, and H&K G11E. I don't know, but I kind of doubt that it's the type of work you do on your kitchen counter with a spoon, a candle, and some old brass...
 
Well think about the massive military supply depo's spread across the wastelands. A few well placed explosives and you would have enough high grade ammunition to supply an army for years, plus the equipment and supplies to make them.
 
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