What weapon do you think fallout is missing the most?

I think you need another type of TPR or some weapon with the same power but won't destroy the body like the pulse weapons in fallout 2. it would also be cool if you could use the end of a rifle as a melee attack so you can still have a good attack if you're out of ammo. as third i think it would be nice to have more throwing weapons, the only thing you have atm is is granades and spears and shit.
 
The weapon i miss the most in Fallout is some precise silenced hand gun like a sigsouer or something.

Think about giving this to a very lucky and critical sharp shooter with bonus rate of fire and sniper perks.Some sneaking ability will do the best.

Just sneak in the house kill 3-4 man , get wat you want and get out...
 
Morpoggel said:
Duh! He has interchangeble hands...

You talking Amidexterous interchangable, or ripping the hands off G.I. Joe and putting them back on wrong interchangable?
 
I would have enjoyed a blunderbuss... even though the ability to use any handful of debris as ammo would have been impractical coding.

SuAside said:
sure, it'd be more 'realistic'. but is that really necessary? inventory scrolling took long enough as is. i dont really need 20 new types of pistols of more or less equal level.

One improvement they made in Tactics: two columns of inventory to scroll through means it only takes three minutes to find something. :wink:
 
I think Fallout should have had swords. All kinds of swords. Katanas,broad swords,long swords and even sais for good measure. Now that I think of it...instead of being called Fallout,it should have been called "sword".
 
I kind of agree. Really, I feel there should be more melee weapons in both games. They are far simpler to make than any gun you can name. I mean, how hard is it to sharpen a piece of metal? Maybe you could use rusty metal, and the weapon would also poison your enemies a percentage of the time. Or you could coat it in rad scorpion venom (using tails from dead ones) to poison them. I also think that, as several others have said, there should be improvised weapons, as well. Who wouldn't like to off a super mutant, and then use his femur as a beat stick on the other mutants in the area?
 
Yet another person with a broken sarcasm detector....damn shame.
 
What do you mean? I would love the idea of swords!!! Wouldn't it be awesome to charge a Super Mutant who is blasting away at you with his Minigun and then deflecting all the bullets with your sword so he dies? Or chopping off a BoS Paladin's head with a large, two sided battle axe!!! Or wait, you could put in a Klingon Dagtagh even though that totally messes up the game's timeline and stuff...

Rrrrrrrrrright... I'm gonna play FO:PoS now to punish myself... wait, I don't have FO:PoS... thank god...
 
Actually, I DID get the sarcasm this time (surprise, surprise), but I happen to think a few more melee weapons would have been a good thing. The existing ones start out crap, and then immediately jump to good with the Power Fist and Super Sledge. No intermediate steps, like with the gun selection. A few weapons in between would have made playing a melee character more fun. As it is now, I usually struggle along using HtH until I get a Super Sledge, and then move right along through the rest of the game when doing a melee build.

Some intermediate weapons- yes, perhaps even a sword- would have spiced up things a bit. In FO2 there is a much more diverse array of melee weapons available, giving melee builds more options and thus, more versatility. I see nothing wrong with making it so you aren't damn near penalized for half of FO1 by not wanting to use any guns, which is the ways it seems to me now.
 
Swords don't fit in Fallout for reasons that have been gone over many, many times, but I wouldn't mind seeing axes. They ought to be very common in the wasteland since they are simple to make, and they can be used both as tools and as weapons. They didn't appear in previous Fallout games, probably because of all the extra animations that would be required, but they were in Wasteland. There can be various types of axes, from a simple hatchet to a huge double-bladed axe that can fell a tree - or a foe. An axe would make a good intermediate weapon.
 
Nit picking, I know, but double bladed axes are based on no medieval or other historical design.
They are a purely fictional and invented by fantasy artists.

Well, so about as likely as atom plasma laser ray guns.
Like in Fallout.
Hmm. What was I saying again?
 
Gazz wrote:
Nit picking, I know, but double bladed axes are based on no medieval or other historical design.
They are a purely fictional and invented by fantasy artists.

That's true as far as weapons go, but wood cutters have been using axes with blades on both sides of the head for a long time. I know, as I've used one on many an occasion- my grandparents used to use a woodburning stove, and I used to split a LOT of wood every fall, like upwards of thirty cord. Let me tell you, that SUCKED. It's a good way to get in shape, though.
 
Point awarded! Those axes have been in use with wood workers for a while because it reduces downtime to flip the head around vs stopping to sharpen it.
They are just rare and have to use a straight handle which doesnt appeal to everyone.

Merely pointing out that it might be a good idea to look at medieval weapons to find ones that work for the purpose of dismembering people who fight back. Those weapons were refined for hundreds of years for that exact purpose.

The only historical source of double bladed axes (ok, so there is one! :) are some ritual weapons from crete, roughly 1500 bC.

That said, I want a lightsaber. TYVM.
 
Only two weapons that MIGHT fit in Fallout are the Chainsaw and the Proton Ax, and only because they've been featured in Wasteland.
 
Ah, the chainsaw! That would be cool. Or maybe, to steal from Warhammer 40k, the chain sword. Think chainsaw, only longer, and powered by micro-fusion cells.

And yes, I know I used the S-word. Tough. That's the 40k name, and that's the reference I used, so deal with it.
 
Hasn't it been already estabilished that swords don't fit into Fallout's setting?

Okay, I'll put it in caps.

SWORDS DO NOT FIT IN FALLOUT AT ALL, YOU WANT SWORDS, GET BALDUR'S GATE.

Thanky you for your attention. Have a very nice, and swordless day browsing the NMA archives about the meaning of "50s inspired retrofuture setting". Even I can understand that, and I'm not an expert.
 
Calm down. Noone asked for a *censored* here.

Edit: Oh! That sounds weird now but Baldur's Gate (the original Release) just happens to lie on my desk.
More food for conspiracy theories.
 
Talisien said:
Ah, the chainsaw! That would be cool. Or maybe, to steal from Warhammer 40k, the chain sword. Think chainsaw, only longer, and powered by micro-fusion cells.
You mean a large version of the Ripper? Would be pretty damned superfluous.
 
Hell no! An XL Ripper would make a lot of sense really. You could even use it for lumberjack quests and cut down the larch and the mighty scot's pine, leaping from tree to tree or somesuch.

In fact you could go even MORE retro! Fit it with a small combustion engine and call it a *drum roll* chainsaw! Of course I just made that name up until someone finds a more fitting one.

Damn, I gotta go. I just came across the Dungeon Keeper CD and it's beckoning me. My resistance it's... it's waning! Must.... aaarrgh! SLAPSLAPSLAP!
 
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