What would have happened if Bethesda chose to make their fallout 3 set in the west coast?

well... consider this, it only took them two games set on the east coast to ruin literally all of west coast lore. I mean that without exaggeration. they ruined everything. its almost impressive to be perfectly honest.

so, for designs they ripped of the garthim from dark crystal to use as the fo4 mirelurk, then they ripped off wasteland two concept art for hermit crabs, then fallout tactics 2 concept art for the poorly named gator claw, before they "designed" a bear with mange, ripped off an entire questline from a mod, and the rest of there fallout creatures are just real life creatures sized up or ripped from fallout 1/2... that does it the fo3 mirelurk is the best thing Bethesda has designed since morrowind. why... why do people still give them money? I just... don't understand.

Don't forget creatures with "Rad" stuck on the front. Radstag, Radroach, Radrabbit, Radgull etc. Very creative.
 
I thought that was a genuinely good name for the roach creature even if it was derivative of "radscorpion" you gotta love the alliteration. and radstag aint half bad but at that point you cant have another "rad" creature, imo. you get two. that's it. after that you look lazy. and "radgull" that's a trash name even if you didn't have eaght other rad creatures. imagine if mirelurks were just called radcrabs and radturtles.
 
Yeah, I didn't mind RadRoach, although those were from Tactics, right?

Still though, why the fuck did they ditch their perfectly interesting Mireluk design!?
 
I thought that was a genuinely good name for the roach creature even if it was derivative of "radscorpion" you gotta love the alliteration. and radstag aint half bad but at that point you cant have another "rad" creature, imo. you get two. that's it. after that you look lazy. and "radgull" that's a trash name even if you didn't have eaght other rad creatures. imagine if mirelurks were just called radcrabs and radturtles.

Yeah I'll admit radroach is ok. Doesn't excuse the rest of them though.

It could've been worse though I suppose. Radrabbit could've been Radbit.

EDIT:

Yeah, I didn't mind RadRoach, although those were from Tactics, right?

Still though, why the fuck did they ditch their perfectly interesting Mireluk design!?

The ones they ripped off probably looked Lovecraftian enough to them.
 
Still though, why the fuck did they ditch their perfectly interesting Mireluk design!?
same! it even looks like something from fo1 & fo2.
Mirelurk.png
at least much more than this fucking thing:
FO4_Mirelurk_Hunter.jpg

also here's what appears to be another case where they design an entirely new creature and arbitrarily give it an old name:
Fo4_centaur_concept_art.png

looks like great design for a creature that would dwell one of the most inhospitable places in the wasteland. somewhere like the Glow, the Sierra Madre, the divide, or the Pitt. but knowing them they'd have just called it "centaur" and carelessly sprinkled all across the map.
 
Jesus fucking christ have they made a SINGLE original idea!?

I came to say that Mirelurks are sensational. But.....

so, for designs they ripped of the garthim from dark crystal to use as the fo4 mirelurk

Damn, I did not know that. It is, without taking nor adding, the SAME THING.

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At least the Swampfolks are still awesome. They look like characters from the Preacher comic.

edit: Oh yeah, I like the Yao Guais too.
 
I honestly didn't like Yao Guais.

Fallout 1-2's creatures weren't falling apart or looked like they were dying, they were powerful predators.

Yao Guais look like they'd last a week tops in the wasteland.
 
At least the Swampfolks are still awesome. They look like characters from the Preacher comic.

You're the first person I've seen mention them. I wonder how most people feel about them. I'd probably like them if they weren't just hillbilly stereotypes, but that's just me.

edit: Oh yeah, I like the Yao Guais too.

I think their Fallout 3 design is superior to their Fallout 4 version. I also find it funny how the Yao Guais appear in the US but they're referred to with a Mandarin term.
 
if they weren't just hillbilly stereotypes
honestly, they're nothing special design-wise either. ever see them dance? there's no music. its creepy but I doubt it was intended to be. I think Bethesda just fucked up and forgot to put in music.

/edit: in light of @Prone Squanderer's video... it doesn't look creepy. in fact it looks dumb as hell.
 
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honestly, they're nothing special design-wise either. ever see them dance? there's no music. its creepy but I doubt it was intended to be. I think Bethesda just fucked up and forgot to put in music.





Does that help?

I get what Bethesda were going for, but it's the same as the raiders in the core game. They're just stereotypes, they don't really have any character or reason to be the way they are beyond "Radiations and incests hyuah-hyuah!" Plus some stuff about the Necronomicon
 
me too. I'm always up for new creatures. but lets be honest... they do not look nearly like the top predator the wastelanders make them out to be. in fact they look blind and near death. and at best it just look like a mangey bear.
/edit: @ThatZenoGuy beat me to it.

humm....make sense.

You're the first person I've seen mention them. I wonder how most people feel about them. I'd probably like them if they weren't just hillbilly stereotypes, but that's just me.

And that's exactly what I like about them =p

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... fallout 3 mentions the necronomicon? link? you gotta think if they're not interested in writing within the setting/universe, maybe they don't like fallout.

Well I should point out (before Phipps shoots me) it's called the Krivbeknih, it's another Lovecraft inspired artefact.

Said to possess a dark power, the Krivbeknih was mentioned to have been owned long ago by Constance Blackhall until it went missing. The swampfolk now possess it, and use it in their rituals. This book is the one that Jaime Palabras' father was searching for, as mentioned in the personal journal holotapes found throughout the Dunwich building.

EDIT:
The Krivbeknih is a reference to the many esoteric and arcane tomes featured in the Cthulhu mythos, written by H.P. Lovecraft, such as the Necronomicon, Book of Eibon, Pnakotic Manuscripts, etc. These artifacts play a similar role in the mythos, often being used by evil men for sinister purposes.

The Dunwich Building, where Marcella instructs the player to destroy the book, is a reference to Lovecraft's short story "The Dunwich Horror" and an audio tape recovered in the building contains a reference to "Alhazred", the fictional author of "Necronomicon".
 
so rather than writing a proper fallout villain, or fixing their horribly broken setting, or maybe writing in another interesting character so the other two could have some company... they went with lovecraft... in a fallout game. what the actual fuck? how did I not know about this?
 
so rather than writing a proper fallout villain, or fixing their horribly broken setting, or maybe writing in another interesting character so the other two could have some company... they went with lovecraft... in a fallout game. what the actual fuck? how did I not know about this?

Dunwich building is far off the south east in 3, and I personally never visited it. Point lookout has some side quest about it as well, but it's a bit out of the way. But apparently they're almost huge sections of sidelore, or at least some of the most meticulously crafted pieces, with custom assets, scripts, and dungeons.
 
I'm gonna be honest here, Fallout 3 gets you into a 'look for shinyz's and boxes' mode, because the magic radar compass tells you where all the enemies are.

So I never noticed anything creepy there until I learnt about the place...

I had no idea Dunwich was meant to be weird.
 
Dunwich building is a cool place to visit. Close tho this location, you also can find a place with a fine pair of lucky shades. And there's a quest involved if Point Lookout are instaled.

Dunwich borers in F4...nhé. Repeated stick don't fill a album. Also, too much things to shoot (like 90% of all locations in F4, but that's another history)
 
so rather than writing a proper fallout villain, or fixing their horribly broken setting, or maybe writing in another interesting character so the other two could have some company... they went with lovecraft... in a fallout game. what the actual fuck? how did I not know about this?

The Dunwich building also features a guy turning into a ghoul after resting against some kind of evil statue.
 
The Dunwich building also features a guy turning into a ghoul after resting against some kind of evil statue.

I think it was implied to be radioactive...

But even that makes little sense.

How did ghouls work in FO1-2?

I thought it took a long time to become a ghoul.
 
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