What would make Fallout 4 a really good game??

I don't ever see the core franchise going international... Fallout's canon provides for an entire post-nuclear world, but the setting, the heart of it, is America. Americana and American perceptions of the atomic age very much drive the series' themes and aesthetics, and a lot of us agree that taking things to the East Coast, or even just the midwest (with Tactics), was a misstep.

That said, a series of spinoffs could prove quite interesting. Fallout: Wasted Lands, or something along those lines. I'd propose Canada and Australia as two great places to start. Australia has all the potential to be a harsher, more self-contained version of the American wastes, with bigger, badder critters, even harsher environs, a more strongly emphasized survivalist element, and a healthy dose of Mad Max.

Canada... Canada is such a no-brainer it's almost cheating. There's enough of a military presence due to the annexation and enough shared geopolitical issues with the U.S. that you'd get to keep a lot of the more beloved/familiar plot elements, and it's the overland supply line/support corridor between the lower 48 and the Alaskan front. The major military tech that crops up in other American settings wouldn't be present here in such concentrations, though, as taking Canada wasn't much of a challenge and the materials were in demand elsewhere. I think it'd have a generally more run-down feeling, more of a wooded frontier. Sort of like if The Den and Modoc were stretched over an entire continent.
 
New locations

i have to say i like the ideas being bounced around here i agree a lot with Sabirah in the sense that fallout is very versatile in that it could be applied to a lot of places altho where it falls down is certain countries just wouldn't be suitable, i also happen to agree that part of fallout's charm for me comes from the style and american themes but that doesn't mean for me that it has to be exclusively american and i like the idea of possibly the UK being a possible future location as its where alistair tenpenny came from and on "the vault wiki" it says its meant to be harsher there i also like the idea of a european country possibly eastern and really like the russian idea too
 
Re: New locations

Knight Captain Guido said:
i have to say i like the ideas being bounced around here i agree a lot with Sabirah in the sense that fallout is very versatile in that it could be applied to a lot of places altho where it falls down is certain countries just wouldn't be suitable, i also happen to agree that part of fallout's charm for me comes from the style and american themes but that doesn't mean for me that it has to be exclusively american and i like the idea of possibly the UK being a possible future location as its where alistair tenpenny came from and on "the vault wiki" it says its meant to be harsher there i also like the idea of a european country possibly eastern and really like the russian idea too

J.E. Sawyer said he would like to make a game with about a company of the Britsh Army Royal Armoured Corps fighting their way through europe to the english channel.
Also The UK might be a good idea and has been discussed before, but only if obsidian were to do it. Beth would just take 50s british culture and shove it in your face, just like they did with 50s america and fallout 3.
 
That's so stupid.

2.5D engine, iso 3rd person, precise and exact SPECIAL system, with a new slew of perks, traits etc. Massive world environment (it would be 'boss' if it were 2x larger than Fallout 2), and the writing on par with NV.

But because this will never happen I'll just kill myself now.
 
I don't think game developers consider that 3-dimensional. For that the models must have 3 dimensions (ie. fully rendered models with texture overlay) at all times. The world/terrain and objects likewise must also feature this.

My problem is that 3D isometric games usually lack detail because the models are too small and scaling complex models down to add more detail leads to a program that needs massive resources to utilize. 2.5D (like Lexx's engine) and Blitzkrieg would be an excellent experience, this proven already by Lexx's Fallout MMO.
 
fallout-2-new-reno.jpg


Length, width, and depth. Count 'em.
 
Oh, I understand your argument. I still do not see the fully 3 dimensional rendered models and terrain, though. I guess your criteria for what 3D is and what the gaming industry considers a 3D game is at odds with one another. With your logic Blitzkrieg and Jagged Alliance are full-fledged, 3 dimensional games.
 
Courier said:
fallout-2-new-reno.jpg


Length, width, and depth. Count 'em.
But there is no real depth dimension. It looks three dimensional, but the maps contain no actual height information.
It really is a twodimensional isometric projection.
As far as I know, the FOnline engine is a true 3D engine, but FOnline:2238 uses the assets from Fallout, so most of it is still 2D.
 
I don't think the Fallout series is going to go back to the Fallout 1 and 2 camera, and frankly I think doing so would be a major step back. also it's never going to be set outside US, maybe Canada. It's always been about culture memes from 50s United States, other countries where vastly different in the 50s.

I think Chicago would be a good setting for Fallout 4, It's already got elements established like the somewhat reformed Enclave Outpost.
 
How is it a step back? Did 3D make it a 'step forward'? If so then Fallout: BOS indicates a major 'step forward' for the franchise.
 
Ynnead said:
I don't think the Fallout series is going to go back to the Fallout 1 and 2 camera, and frankly I think doing so would be a major step back. also it's never going to be set outside US, maybe Canada. It's always been about culture memes from 50s United States, other countries where vastly different in the 50s.

I think Chicago would be a good setting for Fallout 4, It's already got elements established like the somewhat reformed Enclave Outpost.


Its already been said that the man who had the message stored in ED-E didn't know that Navarro had been destroyed. So its most likely that that outpost has been deserted as the enclave moved to the east coast, or has a very small remnant force.
 
More text - less actual graphical detail. FO/FO2 are pseudo-text-based with the smart descriptions of characters and environs.

Super-duper naturalistic-realistic detail does not replace good textual descriptions - but hey I'm way old-school probably. If I want graphics I pick up other Bethesda games - or better yet - something that's not Bethesda !

Less goofy factions - what the HELL is Caesar's Legion ? And Enclave too - this crazy state-wide military operation. FO3 has this huge BOS operation going too - why ? FO1 BOS was nice and local, the gangs (Vipers, Khans etc) were of a normal post apocalypse size, in FO2 BOS was physically non-existent. Yes some of the cities could have had more content, but they felt nice.

So instead of expanding into awesomeness - IMPLODE INTO AWESOMENESS !
 
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