James Snowscoran said:
Seriously though, the stuff you mentioned is
1) Weather: Can and has been modded in.
2) Boats/cars: Some sort of overhaul of the travel system is clearly called for, yes
3) Radio: Easily modded. As for better quest integration with radio broadcast, I agree that this is p. cool (Reilly's Rangers style).
4) Online Play: No thanks. Leave it to the MMOs. Integrated ingame marketplace COULD be fun though, if coupled with a semi-random loot system and more loot scarcity in general.
So the team that develops FO4, should start with FO3 then add weather, boats, more music, and online co-op?
Those 4 wouldn't even make my top 25 for what FO4 should improve on.
My list would include things like:
1. Don't realease with bugs.
2. Move in the direction NV did on communities. Showing how they can self-sustain in a destroyed world.
3. De-emphesize combatants using 200 year old irradiated junk to fight with, increase % of items that are fabricated by the societies that have risen up.
4. Add more plant life. If farmers have been able to harvest crops for generations, then freaking trees can also grow and honestly they'd grow all over - in cities, over cars, in sewers, etc...
5. Tighten up the whole menu system. The quests should be better organized, with bullets showing objectives we were told. Map shoud zoom as far out as I feel like zooming and be better quality.
6. Fix item management. Since Fallout (1), people have hoarded items and it always becomes a invertory mess. The tabs help, but still could be better. Make all imediately attached to a single inventory item, the key ring. If we need to give/sell/drop one then, just open the key ring and all are accessable.
7. The random dwellers out in the waste should have a good reason for being out there and should have some relationship the the communities near them. Stuff like them not trusting him and paying you to off him, or him making their bullets and you get a quest to steal his equipment.
etc...