What would your perfect Fallout game be?

I'm with Jax Sparrow...

Take FO:1 FO:2 and FO:Thumb-tacks engine / game style mash it all together... add in some of the NWN features...

a dabble of JA2...

find new 'locale' (sadly Russia is being bitch-fucked at the moment Metro 2033, Stalker ...) but Europe ? South America ? Africa?!?!?

I want the Fallout World to be fleshed out, I want MORE post-apoc, but from different angles..

talking of angles, as per NWN, I want 3rd Person ISO view, that I can rotate / zoom a little...

Do away with gun-monkey based story-lines, lets have a game that a 'diplomatic/charismatic' character can win...

also, interactivity of the game/world inhabitants. let me use subtle espionage to trick 2 factions into fighting, or let me help set up new trade routes that actually affect the towns they trade with..

basically I want a Sandbox world in which my character can have influence, be it by killing a certain person, helping a certain faction or saying the wrong thing at the wrong time.

All this and I want mutated wildlife, secret bunkers crazy robots and all the great stuff any good (FO:1 / FO:2) fallout game should have.

too much to ask?
 
Have a choice in race such as super mutant,human,ghoul,cyborg, robot.
Have a choice of how you start the game,as a raider, vault dweller, lone survivor etc :)
TONS of weapons at least twice as much as fallout 2, taken from real life and fictional, they should be customizable, stock,silencer,sight, scope, laser sight, light, magazine extender etc.
Some traits that dont have negative effects.
A level cap of at least 50
No time limit
More Louis Armstrong :D
I think this is pretty much Fallout 1, 2 and by the looks of it New Vegas combined :)
As for the plot, id like to see a dystopia.
 
my perfect FO game would be:
1. Made for mature audience.
2. Developed by someone original like Hideo Kojima, with good writing team.
3. non linear RPG game, with stealth action combat and from FP perspective with rage like engine and rich environment.
4. made by blizzard or whoever will not rush the product but will release it when ready.
5. allow mod ability.
 
mor said:
my perfect FO game would be:
2. Developed by someone original like Hideo Kojima, with good writing team.
Hideo Kojima and good writing don't go in the same sentence.
 
its not the drama or the too long cinematic he was picked for but the way he makes games feels special.

obviously MGS4 will server as monument but even this brief trailer of new stuff that i dont connect to (look at the end), there still an air of fines to his work (its not FO3 vats implementation or FO3 as whole) and in terms of gameplay verity even splinter cell feels like child play incomparision.
 
I liked the metal gear solid series(although 4 made me hurl) but I don't know.

My perfect fallout game would be as others said before me a mature believe world where a person can befriend me one second and next second betray me or run off with my things while I sleep, Different ways to handle situations like combat besides just shooting or muscle, eat and drink system along with fatigue and disease system to make traveling the post apocalyptica more dangerous.

Creative form of obtaining new skills besides just leveling up(Reading itself shouldn't just be some universal skill bound to intelligence).
 
camil2003 said:
I liked the metal gear solid series(although 4 made me hurl) but I don't know.

i am PC guy so i never had a chance to play them, to play MGS4 i had to steal my friends PS3 for a while :twisted:

what i like the most in it was the gameplay verity and the many ways to interact with the world... which is what i am missing in many RPG.

its usually an obvious puzzle,dialog or shoot them solution.
 
While it wouldn't exactly be a "Fallout" game, I'd like a game which used a mechanic similar to Cryostasis, where as you're going through, fighting monsters, you will come to an obstacle, and find a corpse with this glowly thing going on around him. You activate, and you go back before his death and get to relive his final moments, changing history and in doing so, allowing you to progress further.

Take that and put it into Fallout. Parts of gameplay shift between your own character, and people (maybe you ancestors) before/during the war. Instead of it being a fairly linear puzzle solving, add the Fallout twist, giving you various choices to change the possible outlook of history. Your choices could affect the current power struggle, location/amount of money/other loot, or remove/change obstacles.

EG, imagine a military depot like the Sierra Army Depot. You could go back and be a soldier, and based on your actions the outcome could mean

A) A destroyed base
B) A nondefended, looted base
C) A locked up, well defended base that is unlooted
D) The heart of The Skynet Empire.

Personally, for me, the one thing I'd love is there wasn't a be all, end all weapon for any one skill. It'd be cool to not suffer that much for picking a gun that I think is pretty. (I'm looking at you, FAL.)
 
mor said:
camil2003 said:
I liked the metal gear solid series(although 4 made me hurl) but I don't know.

i am PC guy so i never had a chance to play them, to play MGS4 i had to steal my friends PS3 for a while :twisted:

what i like the most in it was the gameplay verity and the many ways to interact with the world... which is what i am missing in many RPG.

its usually an obvious puzzle,dialog or shoot them solution.

The first three metal gear solids had great storylines(although trippy) and characters with interesting gameplay(first time I was't some ranbo like force and had to use intelligence to fight enemies) but I think Kojima knowing that 4 was snakes final time and wanting to wrap things up went alittle overboard on the drama and things just came out funky.
 
camil2003 said:
mor said:
camil2003 said:
I liked the metal gear solid series(although 4 made me hurl) but I don't know.

i am PC guy so i never had a chance to play them, to play MGS4 i had to steal my friends PS3 for a while :twisted:

what i like the most in it was the gameplay verity and the many ways to interact with the world... which is what i am missing in many RPG.

its usually an obvious puzzle,dialog or shoot them solution.

The first three metal gear solids had great storylines(although trippy) and characters with interesting gameplay(first time I was't some ranbo like force and had to use intelligence to fight enemies) but I think Kojima knowing that 4 was snakes final time and wanting to wrap things up went alittle overboard on the drama and things just came out funky.

Sir can I please have whatever the hell you're smoking that makes you think anything about the MGS has 'great' storylines. They all set records for redundancy and completely-fucking-batshit-crazy, with some of the dumbest shit ever. Since Mor hasn't played the other games, I'm going to spoil some details about MGS1.

[spoiler:21f6af1b43]
Otacon, the guy who designed the orignal Metal Gear, REX, is completely fucking stupid and who nicknamed himself after a fucking convention. His grandfather worked on the manhattan project, and after the end of WWII, he never did anything for fear of creating another horrible weapon. His father, iirc, didn't do much either because of this same fear. Otacon vows to never build any weapons. Until DARPA shows up and says "Hey build this giant weapon." 'But I vowed not too!' "BUt look like this concept art" '...JUST LIKE IN MY JAPANESE ANIMES *builds walking death tank equipped with nukes*'.

Seriously. He breaks his vow to never build any weapons because he got to build a robot that looked like something out of a cartoon. And he trusted that the military wouldn't put nukes on it because they said so.

Oh, and why did he make the RADAR dish thingy so vulnerable? Because it's a character flaw.

Never mind the parts of the story where REX has less hit points than Liquid fucking snake. It takes more direct shots to the open cockpit (where Liquid is, and who you're hitting) than it does to down the robot itself. These great, almighty super death tanks are defeated by one man, on foot.

And saying that there was anything good about MGS2 is like saying the earth is flat.[/spoiler:21f6af1b43]

I have a lot of hate for the MGS series outside of some of the inventive gameplay stuff. MGS3 was golden, in a lot of ways, though not so much in the other ways (stupid conspiracy upon conspiracy upon conspiracy, "I AM COVERED IN BEES", not enough Ocelot).

MGS4 was pretty inventive, but it ultimately fails because right in the beginning of the game they give you a magical camo suit and silenced tranquilzer pistol that A) never breaks and B) has huge reserves of ammo which you can purchase more of on the pause screen.

Oh and it has about the same amount of actual gameplay as your average, no brains just reflexes shooter.

Wow that turned into a rant really fast.
 
DirkGently said:
camil2003 said:
mor said:
camil2003 said:
I liked the metal gear solid series(although 4 made me hurl) but I don't know.

i am PC guy so i never had a chance to play them, to play MGS4 i had to steal my friends PS3 for a while :twisted:

what i like the most in it was the gameplay verity and the many ways to interact with the world... which is what i am missing in many RPG.

its usually an obvious puzzle,dialog or shoot them solution.

The first three metal gear solids had great storylines(although trippy) and characters with interesting gameplay(first time I was't some ranbo like force and had to use intelligence to fight enemies) but I think Kojima knowing that 4 was snakes final time and wanting to wrap things up went alittle overboard on the drama and things just came out funky.

Sir can I please have whatever the hell you're smoking that makes you think anything about the MGS has 'great' storylines. They all set records for redundancy and completely-fucking-batshit-crazy, with some of the dumbest shit ever. Since Mor hasn't played the other games, I'm going to spoil some details about MGS1.

[spoiler:4b83a570e6]
Otacon, the guy who designed the orignal Metal Gear, REX, is completely fucking stupid and who nicknamed himself after a fucking convention. His grandfather worked on the manhattan project, and after the end of WWII, he never did anything for fear of creating another horrible weapon. His father, iirc, didn't do much either because of this same fear. Otacon vows to never build any weapons. Until DARPA shows up and says "Hey build this giant weapon." 'But I vowed not too!' "BUt look like this concept art" '...JUST LIKE IN MY JAPANESE ANIMES *builds walking death tank equipped with nukes*'.

Seriously. He breaks his vow to never build any weapons because he got to build a robot that looked like something out of a cartoon. And he trusted that the military wouldn't put nukes on it because they said so.

Oh, and why did he make the RADAR dish thingy so vulnerable? Because it's a character flaw.

Never mind the parts of the story where REX has less hit points than Liquid fucking snake. It takes more direct shots to the open cockpit (where Liquid is, and who you're hitting) than it does to down the robot itself. These great, almighty super death tanks are defeated by one man, on foot.

And saying that there was anything good about MGS2 is like saying the earth is flat.[/spoiler:4b83a570e6]

I have a lot of hate for the MGS series outside of some of the inventive gameplay stuff. MGS3 was golden, in a lot of ways, though not so much in the other ways (stupid conspiracy upon conspiracy upon conspiracy, "I AM COVERED IN BEES", not enough Ocelot).

MGS4 was pretty inventive, but it ultimately fails because right in the beginning of the game they give you a magical camo suit and silenced tranquilzer pistol that A) never breaks and B) has huge reserves of ammo which you can purchase more of on the pause screen.

Oh and it has about the same amount of actual gameplay as your average, no brains just reflexes shooter.

Wow that turned into a rant really fast.

Hahaha I was into the whole conspiracy thing when I was younger and metal gear came with nostalgia.
Also didn't say all the characters were great[spoiler:4b83a570e6](The boss from metal gear solid 3 though was tragic and a strong show of faith and how it can destroy a person along what they love and care for). [/spoiler:4b83a570e6]and I most times like the villians alot more than the main heroes(go figure).

As for the gameplay it had its moments with the boxs, using the cigarettes to see trip lasers and trying to randomly taking on enemies resulting in your death(specially on higher difficulties).

I'll admit Kojima hammed it too much on the drama but I actually liked the feel of the world and the setting.
 
For me a PERFECT Fallout game would be played from the perspective of an Enclave soldier, from say 2239 - 2277, in Fallout 2 the Enclave had real character, you had the civilians just going about there stuff and the soldiers on guard, good characters like the Drill Sergeant and chatting to the Enclave at Gecko about the President; in Fallout 3 they're the 'bad guys' from the start, killing your Dad being the primary motive which unfortunately I did not care about at all.

I enjoy playing MY OWN character, obviously the game needs a story but I just didn't care. You had to fight the Enclave, even if you agreed with everything Eden said and didn't give the Virus to the BoS (which makes it seem obvious to me that you might want to help the Enclave) you still have to fight them. They're just like the Storm Troopers from Star Wars, if 30 years have passed since the Oil Rig then there has obviously been knew generations of Enclave children and families so wtf? Why can't we see a residential section of Raven Rock, families, Enclave civilians, they obviously exist so why not; they could even have tied it into the stupid karma system and touted it as making choices or whatever.
The only reference to any kind of family is a holotape in Adams Airforce Base which is a note from a Brother in the Army to his little sister a scientist.

Fallout 3 style gameplay

An Enclave main story

Those would make a Fallout game I would enjoy.
 
What's the point of a residential section in Raven Rock?


We would just see a bunch of invencible brats running from you while we can't do nothing about it...
 
lucas. said:
What's the point of a residential section in Raven Rock?


We would just see a bunch of invencible brats running from you while we can't do nothing about it...

Sooner see that the Enclave are actually people instead of just squishy targets, all you see are the 'Quarters' section which consists of two room totaling seven beds. I just think it would be interesting and better, besides they wouldn't be invincible because you could still destroy Raven Rock; just like the Citadel with the kid in it.

I always imagined it to look like a sort of Vault with those one-room apartments that the Enclave would be living in but when I played it I was pissed off.

Maybe I am just to biased to the Enclave.
 
The Enclave 86 said:
For me a PERFECT Fallout game would be played from the perspective of an Enclave soldier, from say 2239 - 2277, in Fallout 2 the Enclave had real character, you had the civilians just going about there stuff and the soldiers on guard, good characters like the Drill Sergeant and chatting to the Enclave at Gecko about the President; in Fallout 3 they're the 'bad guys' from the start, killing your Dad being the primary motive which unfortunately I did not care about at all.

I enjoy playing MY OWN character, obviously the game needs a story but I just didn't care. You had to fight the Enclave, even if you agreed with everything Eden said and didn't give the Virus to the BoS (which makes it seem obvious to me that you might want to help the Enclave) you still have to fight them. They're just like the Storm Troopers from Star Wars, if 30 years have passed since the Oil Rig then there has obviously been knew generations of Enclave children and families so wtf? Why can't we see a residential section of Raven Rock, families, Enclave civilians, they obviously exist so why not; they could even have tied it into the stupid karma system and touted it as making choices or whatever.
The only reference to any kind of family is a holotape in Adams Airforce Base which is a note from a Brother in the Army to his little sister a scientist.

Fallout 3 style gameplay

An Enclave main story

Those would make a Fallout game I would enjoy.

Bethesda is pretty lazy. All they needed to do was have a door or sign in an elevator or something, point out that only *active* Enclave military personal were allowed past this point, and below that was the living quarters/Vault.

Myself, I imagine that the vault would below Raven Rock would be similar to most vaults, have rooms for families/single people, recreation shit and all that, but actual base of Raven Rock would have barracks and what not where the soldiers would actively stay. (To be readily mobilized in case of an attack on the facility.
 
DirkGently said:
The Enclave 86 said:
For me a PERFECT Fallout game would be played from the perspective of an Enclave soldier, from say 2239 - 2277, in Fallout 2 the Enclave had real character, you had the civilians just going about there stuff and the soldiers on guard, good characters like the Drill Sergeant and chatting to the Enclave at Gecko about the President; in Fallout 3 they're the 'bad guys' from the start, killing your Dad being the primary motive which unfortunately I did not care about at all.

I enjoy playing MY OWN character, obviously the game needs a story but I just didn't care. You had to fight the Enclave, even if you agreed with everything Eden said and didn't give the Virus to the BoS (which makes it seem obvious to me that you might want to help the Enclave) you still have to fight them. They're just like the Storm Troopers from Star Wars, if 30 years have passed since the Oil Rig then there has obviously been knew generations of Enclave children and families so wtf? Why can't we see a residential section of Raven Rock, families, Enclave civilians, they obviously exist so why not; they could even have tied it into the stupid karma system and touted it as making choices or whatever.
The only reference to any kind of family is a holotape in Adams Airforce Base which is a note from a Brother in the Army to his little sister a scientist.

Fallout 3 style gameplay

An Enclave main story

Those would make a Fallout game I would enjoy.

Bethesda is pretty lazy. All they needed to do was have a door or sign in an elevator or something, point out that only *active* Enclave military personal were allowed past this point, and below that was the living quarters/Vault.

Myself, I imagine that the vault would below Raven Rock would be similar to most vaults, have rooms for families/single people, recreation shit and all that, but actual base of Raven Rock would have barracks and what not where the soldiers would actively stay. (To be readily mobilized in case of an attack on the facility.

Yeah exactly something like that would have been good, they had rec rooms on the Oil Rig with the Pool Room, sure Enclave numbers would be much lower but there would still be civilians or something, sheer laziness and/or lack of thought.
 
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