What would your perfect Fallout game be?

I think the plot should be set in northern mexico, just to lay the world feel down. It should probablies go, live in village, kill some peeps, village in ruis, try and find who did it, kill him, realise the big picture, kill the leaders, kill the major leader.

I think it should be FPS, but with better options for third person. I also reckon there should be more weapons, custimisations and rarer power armour.
 
Reconite said:
TwoEyedYum said:
Yes, FoT was a poor RPG itself, but would tactical element hurt Fallout if added ALONG WITH RPG elements of original games? I think, it would fit us perfectly.
Pretty sure Van Buren was going to have a Real-Time mode along with the Turn-Based mode.

Damnit, Bethesda. :(

It's not like Bethesda prevented Van Buren or anything, it died itself. Bethesda came along and saved a sinking ship, and then.. they sunk it again.


On topic: I'd basically like Fallout 2 with more weapons, more factions, more towns, more quests, and a HUGE map. Also, I'd like the option to have open-exploration as well as fast-travel. I'd also like an optional tutorial of some sort, maybe completely isolated from the main game (so you would just play as some guy running around the vault doing shit, perhaps like in FO3, just so you could learn the basics. It should cover things like radiation as well as obvious things like combat). I liked the radio in FO3 and I'd like something like that implemented in this game, except it to have lots more stuff (rather than the same 5 tracks and the same couple of speeches from a robotic president). I'd like more open-ness (sp?) in regard to choices. i.e. take Fallout 2- if you want you should be able to say ''Fuck you'' to the elder and blow up the village. Obviously this would subsequently screw up the 'main quest' unless you could skip to killing enclave, but that's irrelevant as none of this will be in my ultimate fallout.

Essentially this will never happen, not only because Bethesda will never make a turn based isometric view game, but NO developer is going to hire people to sit in front of a mic for 200 hours recording shit the player probably will never hear, or adding in 101 different consequences for every piece of dialogue.
 
Ali Legend said:
It's not like Bethesda prevented Van Buren or anything, it died itself. Bethesda came along and saved a sinking ship, and then.. they sunk it again.
Well, I'm assuming the design docs from Van Buren would have been used to help Troika make Fallout 3 if Activision won the franchise instead of Bethesda when it was sold.

Troika's Fallout 3 certainly wouldn't have been an FPS like Bethesda's, and judging by that PA tech-demo that they had it would have played something like that, going on a guess here though.

It's Interplay's fault that Van Buren wasn't made, but then Bethesda further prevented a true Fallout 3 from being made.
 
Troika also had some of the Fallout developers after Interplay went under, Bethesda rejected bids when they tried to follow the fallout franchise.
 
That is a question what would need several weeks to get the whole answer out of my head. So ill try to make it short.

Look: 3d;topdown view with rotatable camera;dark graphics;classic falloutish minimalistic interface; film grain effect for radiation; default zoom like fallout1,2; multistorey buildings; f1-ish worldmap but in 3d;

Feel: The world you know from books is gone and dead;everything is hostile; multiple main quests like fallout1; some humor, dark humor; you start as member a faction(not in vault); ~10 factions; MORE radiation; dialogue that makes sense; if mainquest isnt completed intime the settlements fall 1 after another; whole game is M rated; timeline pre-fallout1;

Gameplay: turn based and realtime(fo:t like) are choosable; all fallout 2 weapons+new; balanced equipment; more realistic damage; RANDOM encounters(even the best must sometimes flee); vehicles that can also move in locations;almost every wall can be destroied(jagged 2 style); up to 4 followers;

Wish i was a game developer :P
 
Fallout 3 Engine (Minus Bugs) but you play as an initiate in the BoS and work your way up the ranks, but non-linear free-roam type thing like FO3
 
Pog said:
Fallout 3 Engine (Minus Bugs) but you play as an initiate in the BoS and work your way up the ranks, but non-linear free-roam type thing like FO3

Yeah and after killing enough stuff yer a BoS General. :clap:

Pretty much what Alec said imo would be perfect.
 
alec said:
Fallout 1's story + vastness of Arcanum's world + FOT's resolution + isometric + Jagged Alliance's TB combat = perfect Fallout game

Never played Arcanum but agreed on all points.
 
I rather would see Van Buren being made than Fallout 1's story being done again.

I like Fallout 1, it got me into the series, I just don't want to replay it over and over.
 
Yeah but he didn't ask what the perfect NEXT Fallout game would be. ;)

As for VB I would have crapped myself with joy had it been released but I have to admit I was quite let down when I learned of the plot. ANOTHER attempt to cleanse the wastes?
 
Hi Herr Mike,

I know it is sort of the stereotype but I really feel that sort of unites the campaign while you solve smaller problems like helping communities and defeat raiders (or the reverse) while you work towards that.

Plus Presper didn't really sound anti mutant, but rather than he wanted to cleanse the wasteland of the corruption and anarchy that was troubling it now, and then rebuild with the best of the NCR.
 
Canon is starting to make the USA crowded. How about somewhere else far, far away? Europe? China? These places were hit too, y'know. I keep having visions of hunting mutated gaint badgers in the ruins of London with a Lee-Enfield while listening to Vera Lynn's 'we'll meet again'. A UK/Oz setting would get around the english lang problem.

Yes, there wouldn't be Mutants/Deathclaws/Vaults/Enclave per se. But it could still be in the spirit of Fallout, though not in letter. I'd still have it play like Fallout 3 - my issues with that are definate points, not a general dislike with the format change.
 
Why not go back to the Wasteland technique. Can you imagine a modern game where the gameworld gets copied to a backup and THEN created on that backup so that if you destroyed a building, it could stay destroyed if you went back to it!

With DVD technology, we could have part of the gameworld fully inhabited, but fully destructible.

Ie: Imagine if in GTA 4 there was nothing over the bridges, that the boroughs would come on separate add-on's but would be just a full of quests, etc as the first, eventually you would have the whole of New York, like you do with GTA IV, but with 5 times the content. Now sell the game with a backup CD, load from that backup, and now you can have a destructible world. Maybe you could even have a texture disk that you could load that would have half re-built building textures making like the gameworld was 'repairing' itself.

In other words have a core game and then keep adding to it so you could have a Daggerfall sized world full of quests, NPC's destructible landscapes and building and a whole lot more. In other words, use modern disk and multitasking technology and give us a Fallout 3 world that evolves for years, with wars rising and falling, towns being destroyed and rebuilt, NPC's permanently dying and their gravestone created in the graveyard! The idea's are endless, but it involves thinking outside the box a little.
 
Herr Mike said:
And 10 years later, you look back and despair over spending $1200 on a stupid game.

Kidding, I get you.

Core game because it is smaller (see my GTA IV example) would only be maybe $35. The backup disk would come with it, or would come with a built in copier for you to use your CD/DVD writer (Wasteland used it's own C64 utility to do this!)

Each add on would also be $35 and a data disk would cost $20. Over 10 years then, maybe a $1000, but on the other hand 1,000 hours of gameplay. Remember, nowadays we are asked to spend $60 on a Dead Space or Mirror's Edge that have a dozen hours of gameplay. My idea would cost $1 an hour, the two example given are $5 an hour, and my idea, using the GTA IV example again, would have EVERY store open, with services in each store being able to be used. Crash a car into a store window and it smashes, and when you drive by next day, the window is boarded up, in a week's game time later, the window is replaced. Each add-on could add to the AI as well, so it's worth a think. But who in the industry thinks outside the box anymore?!
 
Herr Mike said:
And 10 years later, you look back and despair over spending $1200 on a stupid game.

Kidding, I get you.

Core game because it is smaller (see my GTA IV example) would only be maybe $35. The backup disk would come with it, or would come with a built in copier for you to use your CD/DVD writer (Wasteland used it's own C64 utility to do this!)

Each add on would also be $35 and a data disk would cost $20. Over 10 years then, maybe a $1000, but on the other hand 1,000 hours of gameplay. Remember, nowadays we are asked to spend $60 on a Dead Space or Mirror's Edge that have a dozen hours of gameplay. My idea would cost $1 an hour, the two example given are $5 an hour, and my idea, using the GTA IV example again, would have EVERY store open, with services in each store being able to be used. Crash a car into a store window and it smashes, and when you drive by next day, the window is boarded up, in a week's game time later, the window is replaced. Each add-on could add to the AI as well, so it's worth a think. But who in the industry thinks outside the box anymore?!
 
pretty much everything from F1 and F2 some stuff from FoT approximately when actions take place in USA but set in russia new story, new weapons ( I doubt it that weapons in russia were the same as in the US) new problems and conspiracies and I want the game to epically long (time consuming) and hard

I think the original Fallout series were perfect but since I already played them all I want to see pretty much the same mechanics in another setting.
 
I'd like a Fallout 2 without San Francisco and just a tanker with vagrants and maybe a submarine with a couple of chinese families but that's it, no karate kid references.
 
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