What would your perfect Fallout game be?

Discussion in 'General Fallout Discussion' started by cogar66, Feb 16, 2010.

  1. cogar66

    cogar66 Still Mildly Glowing

    Feb 16, 2010
    What in your mind would be the perfect Fallout game? I don't mean Fallout in the same sense that people say "Fallout 3 isn't a Fallout game." I mean what would be the perfect game in your opinion based in the Fallout universe.


    Combat system? Turn Based, realtime, realtime with VATS?

    RPG elements? What kind of skills? Depth of quests?

    View System? Isometric? 3rd Person? 1st Person?


    Personally, I don't like the beginning stories of all 3(main) games. I like the stories after you reach a certain point but the whole: We're dying, go out, find something, bring back, and save the day stories have gotten old. Replace "We're dying" with Dad left, and you have F3, personally, I love the factions fighting each other, pre-war history, Harold etc. However, this story needs to be revamped, I like what I'm seeing with F:NV which takes out about half of the old story elements and replaces it with new story elements.

    I think the combat system should be realtime with VATS, or realtime with an option to do turnbased, but this is because the turn-based system pisses me off.

    I think the skills from FO1 and FO2 need to be brought back. I think quests need a shitload of immersion because the reason I got an RPG is to roleplay. FO1 and FO2 did this wonderfully, especially being older games.

    I think it should be 3D isometric or first person with the option to go third person, with WAY better animation on third person than Bethesda did.

    I'd love to see factions, reputation, and all kinds of misc things in the game, these make or break games in my opinion.
  2. SuperStimpak

    SuperStimpak First time out of the vault

    Feb 16, 2010
    A mix of all three.

    Fallout 1's engaging story with Fallout 2's leveling mechanics, overall smoothness, challenge and general awesomeness. Then I'd add the open ended exploration of fallout 3. I'd be fine with either turn based or fps but it's gotta be more rpg than fallout 3 was and it's gotta have a shorter learning curve than fallout 1 or 2. I would not prefer a rts like tactics.
  3. Old Fatass

    Old Fatass First time out of the vault

    Feb 16, 2010
    Fallout 3 with more interactions, bigger map, more realistic aim and shooting (when not using VATS) and more weapons. Everything else was perfect.
  4. Patton89

    Patton89 Vault Dweller

    Nov 21, 2008
    A game with Fallout 2's SPECIAL stat and skill system, the scope of Fallout 2 with consistency of writing from Fallout, with more of Fallout 2's New Reno GAMEPLAY style locations,with the choices and consequences Fallout and Fallout 2 style. Other general improvements.
    Fallout 1 and 2's DR and DT, with weapon and armour variety in between Fallout and Fallout 2, with rare Power Armour that is hard to aquire, and with both realtime and TB combat in 3D. Preferrably in 3rd person.
    A sequel that builds on Fallout and Fallout 2 in other words.
    Not going to happen.
  5. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    Fallout 1. Fallout 2.
  6. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008

    To the question, Fallout 2's variety, mechanics and expansive wasteland with a story on par with Fallout 1.
  7. Aphyosis

    Aphyosis Where'd That 6th Toe Come From?

    Nov 4, 2009
    Fallout 1 and two's quality of writing, skill system and atmosphere in a realtime FPS Environment. By FPS i mean proper FPS, Nothing like the shit beth pulled.
  8. .Pixote.

    .Pixote. Carbon Dated and Proud

    Sep 14, 2009
    *Bad stuff*…yes sadly that’s the future for Fallout.
  9. TwoEyedYum

    TwoEyedYum Naked Moose

    Jan 21, 2010
    Some 3D top-down view engine, maybe one from Ground Control 2 - enough visual details without all these "modern" graphics...

    Ability to choose combat mode, like in FT. NO VATS OMG.

    Combination of F1+2 RPG elements with FT combat system, floor levels and vehicles (through they must be somewhat rare and unique, just like Power Armors mentioned before).

    Yes, FoT was a poor RPG itself, but would tactical element hurt Fallout if added ALONG WITH RPG elements of original games? I think, it would fit us perfectly.
  10. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Pretty sure Van Buren was going to have a Real-Time mode along with the Turn-Based mode.

    Damnit, Bethesda. :(
  11. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Fallout 1's story + vastness of Arcanum's world + FOT's resolution + isometric + Jagged Alliance's TB combat = perfect Fallout game
  12. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    GURPS: Fallout
  13. Blakut

    Blakut Vault Senior Citizen

    Jan 9, 2008
    A great sg player game - Like Fo2 or Fo1. After you finish it you can enter in a MMO, isometric of course, entrance point depending on the kind of ending you had in the sg player game. And play fallout forever and ever and ever and ever...
  14. sydney_roo

    sydney_roo Still Mildly Glowing

    Nov 24, 2008
    A game like F02 and F0 but on Tactics engine (modified of course), also highly moddable with SDK included from the box, with a story so deep and interesting that wouldn't make you wanna stop playing and with memorable NPCs.
  15. PainlessDocM

    PainlessDocM Sonny, I Watched the Vault Bein' Built!

    Feb 5, 2010
    A game like F1 and F2 but with a 3d Isometric engine something like euhm Van Buren .
  16. Bulletmachine

    Bulletmachine First time out of the vault

    Dec 31, 2007
    Van Buren style 3D engine with an isometric view, zoom and rotate-able. FO1/2 Atmosphere, Large World, deep Story and good NPCs. That combined with a JA2 1.13 style Combat and Inventory system would make a truly epic game.
  17. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    I think Fallout with the depth of JA's combat system, or conversely JA with Fallout's RPG elements would be a match made in heaven.

    Digital Crack.
  18. Fenwick

    Fenwick First time out of the vault

    Aug 8, 2007
    The plot for me needs top stay rooted in the classic FO game. Your people are dying, you must save them, only one thing can do it. FO3 annoyed me for I had under an hour to "love" my father to search the wasteland to find him. True the intro was mostly to give a very nice character creator process, yet something was lacking. FO and FO2 just threw you into the world, FO3 tried to make you want to explore it.

    For combat I like turnbased, but it seems that is a dying cause these days. Perhaps FPS like Deus Ex? It had skills be important in what you could do. You could have low gun skills, and fail utterly trying to use it. Yet having a high skill skill did not mean you could use a knife. Something to make those skill points you spend show you something improves.

    RPG elements should be the meat of the game, not wandering about the world. For this I mean when you discover something strange you should not instantly see what to pick up. A quest needs to be built into something grand, not start that way. In Megaton why could I not have dealt with a few bandits, saved the guys kid, picked him up some booze, and after all that be entrusted with disarming a massive nuclear bomb? Leveling up should change as well. A perk every turn makes you not take them seriously, I enjoyed having to read through each perk to decide which was worth taking.

    View system does not matter to me.

    Most important thing to be is speech. Whoever thought it was smart to have "(Charisma) Hey come on sell it to me," needs to be taken out back and shot. A great thing about FO was how talking was important. You could talk your way out of trouble. Bring that back, and bring back things that seem interesting. Why can I not be a lvl 1 intellegence character run into a stupid guy and have an indepth conversation?

    Also I want to come to a town without working power, and computers.
  19. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I need to think a little more about what kind of game mechanics I would like there to be in what I think would be a good Fallout game, but I would like to respond on storyline setup and concept.

    The start setup doesn't always need to involve having to save one's own community.
    Like what the developers of Van Buren tried to do, and what Obsidian developers are doing with Fallout New Vegas, is doing something new for the player character's background; he/she being a prisoner or a courier who got dragged into something bigger.

    While I do not mind storylines that start as a personal quest, I do enjoy it that in time it becomes something bigger than that, bigger than life, and that at the end the player has the opportunity to either save the future or participate in forcing a change of fate upon others by joining the antagonists or become an antagonist.
  20. Sephis

    Sephis It Wandered In From the Wastes

    Mar 29, 2010
    Fallout 1s solid writing with a bigger world then Fallout 2 offered.
    But the same measure of silliness that took the edge off a otherwise much darker fallout then its predecessor.
    More random encounters, and more quests, always more quests!! and it has to have New Reno (or its REAL equivalent to it, nothing taken away, maybe added)

    Maybe based on reputation more and/or better//worse reactions from NPCs.

    And dogmeat, it needs dogmeat.