Whats the one quest you remember from Fallout 1-2?

Leo1

First time out of the vault
We all have that one quest we remember either because it was awesome or bloody hard, the one I shall always remember was in Fallout 1 to kill the Deathclaw mother and eggs, was my first play through and was over confident, I didn't last long haha but it was cool to finally complete it and have access to the Gunrunners.

(Sorry if this is a repost, couldn't find a similar topic when searched)
 
The ONE? I don't believe it's really possible for there to be such a thing. But, one does stick out to me all the time, but not because of the its part in the game, itself. I always remember the battle with the Raiders in FO1 to rescue Tandi, because that was the very first thing I ever saw, of Fallout. I just came over to my friend's place to hang, and he was on his comp, playing this new game I hadn't seen, and was entangled in this "massive" gunfight. I watched it with wonder, and because the HUMONGOUS installation meant he could lend me the CD right then and there, I was soon playing it not long after. I always remember that "quest", simply because it was such a fond memory, and my very first introduction to the game.
 
Wrecking the strenght of raiders in Fallout 2 would be mine. Don't know how many saves/reloads I had to do to keep my partners alive due to random crits that oneshot them.
 
Sending the NCR Councilman's son inside past the guards to get daddy with a ticking C-4 hidden in his pants while I calmly stroll out the front gates whistling. (fallout 2)
 
There's a lot of memorable quest in Fallout 2, it's hard to describe them all.

But there's one early fake-quest in Modoc, pretty damn unexpected and possibly quite deadly. There's the omelet challenge in Modoc BnB, and you will be curious to check out the chicken coops. Messing around with it and open it just to see

[spoiler:51cc12f5ee]
A fucking Mother Deathclaw right at the start of game with maybe an assault rifle or a shotgun, or a sledgehammer, possibly Sulik and Vic [/spoiler:51cc12f5ee]
is a deadly surprise
 
mobucks said:
Sending the NCR Councilman's son inside past the guards to get daddy with a ticking C-4 hidden in his pants while I calmly stroll out the front gates whistling. (fallout 2)

What the... really!? I had no idea... I always waste precious super-stims on that asshole :I
Man, I bet there will not be a day when I have discovered everything there is to discover about that game :I Damn routines makes me repeat myself too much playing it also, and still I come across something new, even if it's just one dialogue option or something, each time I play it :I

I really can't decide on "most memorable", but "most favorite" is very likely trying to cause total random carnage havoc in New Reno, as I skip back and forth between patrons, hookers and employees, having them all get a taste of stray fire, and all hell breaks loose :D
*Prostitute uses jet*
 
Sub-Human said:
First thing that comes to mind is saving the Brotherhood Initiate from the Hub.

That shootout was crazy!

The 'Tough Guards' were some of the hardest human NPC's in the game, I remember getting my backside handed to me when I first did that quest - much fun.
 
In Fallout, Cabot's mission to crater in Glow .
Fallot 2, maybe repairing the reactor in Gecko.
 
Never knew about the fake Modoc quest have to check that one out :) there's some great quests here, the "saving the Brotherhood Initiate from the Hub" quest was another I remember, damn guard with the combat shotgun always kicked my ass :x

I never heard of Fallout, it was just one of those random buys that you think will be a good game due to the plot. Have to say its still the best random buy I've ever had, picked it up dirt cheap too.
 
I'll actually make a non retarded post for once


Saving killian then taking out gizmo in fallout 1, first time i saw fallout i was like 5 and my brother was killing gizmo, always thought it was a fun quest.
 
The quest that made the most impression and stuck in my head since, was my travel to the ruins of the Ancient Order.

First time i went there my character just melted before i could even see the giant crater. It felt so epicly dangerous and special venturing in that overirradiated bunker, beeing revealed all kinds of secrets about the past and what happened there.

But what i remember most was kind of stupid...
It was late in the night while i was venturing through the last floor of the bunker. There i discovered a dead alien body in one of the cells and thought there must be something special to find here. After a while carefully examining each pixel in that room i suddenly saw a strange grey shape swarm through the wall and rapidly move along the border ! I almost fell of my chair when i saw that, i was like "omfg there is some alien left in here ! It's going to come for me, i'm gonna die !"

Turns out it was just dogmeat running around on the other side and beeing partially visible due to some glitches... -_-"
 
The Glow quest was pretty awesome, I remember just thinking it was a crater, never knew I had to attach rope to the beam, took me a while to figure it out but the reward was most memorable, to finally be part of the Brotherhood.
 
Heh. I had to use a rope enough times that when I found the Glow, it didn't take me long to figure that I ought to try another one on the beam. I was wandering around it for a couple minutes (completely oblivious to the lethal radiation I was soaking up) wondering if there was some kind of hidden door. Then once I'd completed my task and collected the holodisk and ran the hell out of there, I was treated to watching my character melt when I was just a few days outside of The Boneyard. Ah, fond memories...

mobucks said:
heh good story. Yeah the glow was pretty epic for first timers.
I would argue The Glow was pretty epic for ALL users, first timers and returning veterans alike! =D Damn fine ambiance and scenery to go with the unsettling revelations found within!
 
The Glow, to this day, stands out to me as one of the biggest impressions a game has ever left on me, but I think it's narrowly edged out by the memory of infiltrating the Cathedral and talking The Master into killing himself. I was just a wee lad at the time, far too young to be playing the game at all if the box had its say, and all my gaming experience to date had been with consoles and old Commodore 64 titles, so my first playthrough was naturally a straightforward Max Stone shoot-em-up. It didn't take long for me to get curious about why they'd included all those skills my father and brother regarded as useless, though, and the discovery that you could sneak or talk your way through almost the entire game (and end up scads richer for it to boot) absolutely blew my mind.

Slipping through the Cathedral with nothing but a set of thin cloth robes and a brandished CoC insignia for protection was a more memorable white-knuckle experience than any mere combat I'd ever had in that game, or in any other. I figured I'd have to boost some gear or find a self-destruct once I reached the bottom, but no-- I just reasoned with the boss and got him to do my job for me. It was a surreal experience, rushing to escape the base, expecting every closed door to have a garrison of mutants waiting behind it with a "just kidding" and twice my weight in heavy ordinance, and finally reaching the surface and realizing that I had pulled it off and that I could breathe again. The fact that they let you get away with something like that-- and the fact that my first thought upon reflection was to actually feel a sort of sorrow for the monster and the dream I'd just ended-- redefined, and continues to define, my idea of what a game was and could offer.
 
Now that I think about it, in the same vein as the infiltration of the Cathedral, my favorite "quest" that stands out in my mind, for Fallout 2, was the infiltration of the Oil Rig.

Unfortunately, during the my first run of FO2, I considered the game SO MUCH harder than FO1 (and it was, of course) that I spoiled myself slightly by reading a guide for assistance. Shit, I even think it might have been a much younger variant of Per's Ultimate Guide! But I digress... When I got to Navarro, I followed the step-by-step suggestins of deceiving Chris and collecting the Advanced Power Armor first thing's first. The place scared the shit out of me because I'd run into Enclave Patrols before, by this time, but I was wandering amongst Enclave soldiers and they weren't bothering me at all. So, fast forwards a couple days when I finally reached the Oil Rig, and despite realizing this was the end of my epic journey and coming prepared, once I got there, I just felt terrified, and wholly under-equipped. When I walked into the entrance hall, all of the turrets suddenly "activating" (nightmares of them ripping my party to shreds at the Sierra Army Depot still vividly in my mind) just sent chills through me. Every new hallway I walked down I was terrified of all the soldiers surrounding me. I'd played the game up till this point largely with firearms and then energy weapons (since I was under the mistaken impression that weapons still scaled like they had in FO1), so I was only resorting to covert methods because of how terrified of and outclassed by the Enclave I felt. Once I found myself in rooms with the combat bots, I was sweating at the prospect that they'd see through my guise. When I realized that stealing the Executive Key off of the President was impossible (and totally unaware of being able to overdose him with Super Stims), I was shitting bricks at the thought that I'd have to shoot him to take it, and then face down dozens of very, VERY scary soldiers who'd rush in.

Every step I took in the Oil Rig just filled me with absolutely memorable dread, and to top it all off, it ended with the single most epic boss battle of any game, with my all-time favorite Fallout villain, fucking Frank fucking Horrigan. That was an intense end to an amazing game, and that "quest" is easily the most remarkable one that stands out in my mind for FO2. Sure, the irritating early quests probably COME to mind first, but defending the Brahmin from the pack of wild dogs (while definitely IMPOSSIBLE to forget that nightmarish errand) just doesn't "stand out" like the Oil Rig infiltration does, to me.
 
Necropolis!

For me the most remarkable in FO1 was the last chapter of water chip quest - namely exploration of Necropolis. The unique ambient of that place, grim sewers, terryfing ghuls who could attack you without a reason... and when you finally got used to them, learned about 'good' and 'bad' party and was inclined to treat them like all human beings from now on, at precisely this moment the supermutants appear on the stage! Big, strong, ugly, extremely well armed - the horror! And don't forget about a multitude of possibilities you have in that location - to help the good ones, to help the bad ones, to kill one party or another, to steal the chip and simply walk away or pick the happy-end solution with repairing the pump. Also to cheat the supermutant or fight with a whole pack of them and get some very advanced weapons (or use a shortcut to Military Base). All in all - great ambient and many, many opportunities make it the best location in the whole game.

And in FO2... you may be wondered, you may be thrilled, you may be disgraced; but I actually love [spoiler:74a0b63f42]SLAVE RUNS![/spoiler:74a0b63f42]
 
Simple. It was very early in the game. Tracking Vic. I know its cheesy, but for some reason I can never forget that quest.
 
Find G.E.C.K.

No, seriously. I remember (vaguely) my first playthrough:
- Do you know where I can find G.E.C.K.?
- That lizard?
- ...

- Do you know where I can find G.E.C.K.?
- That city?
- ...

- Do you know where I can find G.E.C.K.?
- Never heard of it. x20

- Do you know where I can find G.E.C.K.?
- Yeah, I think I saw that in some old newspaper.
(Finally!)
- Can I see it?
- Sorry, I used it instead of toilet paper.
FFFFFFFFFFFFUUUUUUUUUUUUU

If English was my native language, I think I'd just ask people on streets just out of habit.
 
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