Except the gameplay in Minecraft is pretty bare bones unless you mod the ever loving budha out of it.
I don't really agree with that. Aside from the superficially obvious mechanics of exploration and building, the game has excellent progression without artificial constructs like character levels, a system for making magic items, alternate dimensions, farming, animal breeding, generated dungeons and so on. Not to mention a system of electronics design that allows for some pretty intricate stuff. The mechanics aren't usually very deep, but there's a ton of breadth, and the interaction of these systems can create some really entertaining moments of emergent story.
There was one time I was mining for some diamonds, and I busted into new cave system. As I explored the cave system to look for minerals I encountered more and more monsters. After a couple of tough fights, I was running from a horde of zombies and trying to find an isolated corner to heal. I tried to build a little saferoom in a corner of the cave, but I got greedy. I tried to leave an opening that would allow me to attack the zombies without letting them strike me back. Instead, I made the opening too big, and the zombies were able to get into the room with me. So, then I found myself trapped in this tiny corner with the zombies. I'm trying to fight them, but my sword breaks, and I have to try and use my wood axe to kill them. Predictably, I lost that fight and got killed there in that defective safe room. After I respawned, I charged back through the cave to try to recover as much of my equipment as I could. By the time I got there, all the zombies were gone. . . except for one, who was wearing my armor.
Any Minecraft player will have "war stories" like that, situations in which they made a bad call and paid for it, or close calls in which they came out ahead. I've had a ton of fun, without ever downloading a single mod.
Crni Vuk said:
The game for itself has also literaly nothing else outside of its etreme sandbox mode where you build your own world out of blocks.
This is incorrect. The game has a "survival mode", in which the player has to find food and shelter from the monsters that come out at night. There are dungeons and alternate dimensions to explore, and even a victory condition complete with a final boss. Yes, the appeal of the game is substantially the creative elements, but the pure creative mode has never been my cup of tea and I've still had a tone of fun with the game.
[quote="Crni again]And I have the feeling that the guy who made minecraft created the game more as "accident" then really with some idea behind it, because it has become rather quite around him.[/quote]
Not that it matters, but this is basically the exact opposite of how it occurred. Minecraft is heavily based on an open-source game called Infiniminer. That game fizzled, but Notch recognized the potential behind it and developed it into the more expansive title we know today. I think he certainly did not anticipate the games success, but it has clearly continued to develop along Notch's vision.