Which is The worst quest in Fallout 4?

Which is the worst quest in Fallout 4? (can add other options if necessary)


  • Total voters
    90
Speaking of that - has there actually been an open-world RPG in history where your choices actually affect the world post-ending? Apart from "this NPC's not there anymore" or "different guards in this city".
I want to say no, because I don't think developers usually have the time to throw at post-game content.
 
I want to say no, because I don't think developers usually have the time to throw at post-game content.

New Vegas got pretty close, and it was on tight watch with limited budget and time. Imagine New Vegas with uncapped potential. Just because it has never been done doesn't mean it can't be done.
 
New Vegas got pretty close, and it was on tight watch with limited budget and time. Imagine New Vegas with uncapped potential. Just because it has never been done doesn't mean it can't be done.
New Vegas had a definite end, though, ostensibly because they didn't want the player to feel like their actions throughout the game had no impact on the post-game world.
 
New Vegas had a definite end, though, ostensibly because they didn't want the player to feel like their actions throughout the game had no impact on the post-game world.

That's the thing - Obsidian has the skill and ability to make the player feel like they did make an impact on the post-game world. They were just limited by Bethesda's orders and the deadline they were given.

It's possible. Fallout at its core is about consequences. Having a dynamic post-ending world would be the paragon of all game consequences. It would limit the length of the main quest, but really, Fallout 2 and New Vegas were better for their side quests anyways.
 
primarily I just want to be able to earn my place in a faction in a one-of-them kind of way. In every Fallout game you've always felt like an ally or friend, or hired gun, or paid diplomat. But never a part of the actual faction.
I think that's where FO4 both succeeds and fails imo. I like being able to join the factions also, something I felt FNV was lacking, but I do hate the auto promotion to top man and feel like going back to Morrowind's skill check progression would be the best solution for Bethesda games in general.
 
That's the thing - Obsidian has the skill and ability to make the player feel like they did make an impact on the post-game world. They were just limited by Bethesda's orders and the deadline they were given.

It's possible. Fallout at its core is about consequences. Having a dynamic post-ending world would be the paragon of all game consequences. It would limit the length of the main quest, but really, Fallout 2 and New Vegas were better for their side quests anyways.

That would be a whole extra three game's worth of content needed to make it worthwhile. But hell, would it be worthwhile.
 
forgot to add tge silver shroud.
why bethesda loves comic super heroes so much?? at least the super human gambit from f3 was a quick quest with different paths,the silver shroud instead is a tedious long ass quest with just one optional point: kill an harmless woman in a dungeon full of ghouls who killed a skilled bos soldier,and you can't even talk to her!
 
I didn't mind Super Human Gambit, it felt like Bethesda's variation on the Dragon/Lo Pan rivalry from FO2.
 
Last edited:
well in effects you have skill checks,peaceful solution,and you coild even go find the hubric comics and learn about the ant-agonist (or somethibg like that) to avoid fight the ant lady
 
I am surprised that nobody mentioned the Familiar Faces quest.


Why on EARTH would he be wearing the SAME CLOTHES FOR 200 YEARS.

I think Bethesda forgets that 200 years passes in between the bombs and the game, or how long 200 years exactly is. It seems they learned that boxed food exposed to the elements wont last 3 days let alone 200 years, but it seems they forgot how clothes work.
 
Why on EARTH would he be wearing the SAME CLOTHES FOR 200 YEARS.

I think Bethesda forgets that 200 years passes in between the bombs and the game, or how long 200 years exactly is. It seems they learned that boxed food exposed to the elements wont last 3 days let alone 200 years, but it seems they forgot how clothes work.

They didn't give him a name or personality. If he had been wearing different clothes I doubt most players will have recognised him. Well, common players anyway, not NMAers who decided to see how bad Fallout was.

It's things like these that makes Fallout 4 look like a TV show about the post-apocalypse rather than the actual post-apocalypse, plus the exaggerated voice acting and the environments.
 
They didn't give him a name or personality. If he had been wearing different clothes I doubt most players will have recognised him. Well, common players anyway, not NMAers who decided to see how bad Fallout was.

It's things like these that makes Fallout 4 look like a TV show about the post-apocalypse rather than the actual post-apocalypse, plus the exaggerated voice acting and the environments.

I'm still looking for that turtle.
 
Back
Top