Which is The worst quest in Fallout 4?

Which is the worst quest in Fallout 4? (can add other options if necessary)


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Nah, that's been done too many times now. (Skyrim and Oblivion)
Total conversion of the whole game(I'm not counting new lands) or fixing up the whole game in general(not just bug fixes) by one modding team? I don't remember Skyrim doing anything like that, of course I haven't played it for around 2 years so my apologies for my ignorance.
 
By the time something like that happens it'll require all the DLCs and probably take a couple years. I have a feeling the perk system is hard coded meaning skills are a no go. As someone has already said from the Beth forums, the game files are a mess. Maybe something worth while will come up that'll intrigue us but I shouldn't have to download a 10-20GB total conversion mod to play a good game.
I agree we shouldn't have to unf*ck this game through mods, but I own so I'll make the best of it. Dust was great in FNV and as it sits most NPC's in FO4 are already hostile so there's half the battle right there.
 
Total conversion of the whole game(I'm not counting new lands) or fixing up the whole game in general(not just bug fixes) by one modding team? I don't remember Skyrim doing anything like that, of course I haven't played it for around 2 years so my apologies for my ignorance.
Total conversion. There is a total conversion mod for Skyrim, pretty good actually.
 
Total conversion. There is a total conversion mod for Skyrim, pretty good actually.
What, really? What is it called? The last one(it was a new land called "Wyrmstooth" or something like that I think and some points of the game with tons of NPCs would bring the engine to a crawl sometimes.
 
True... but it could be interesting, because that total conversion could offer something no game has done before.
How big is the chance for that? Neither Oblivion, Fallout 3 nor Skyrim saw something like that really. And it seems to be even MORE difficult to do something like that with Fallout 4. Like Snake said, I would not hold my breath for it. The most you can expect really, are visual improvements and small changes here and there.
 
Bethesda are unofficially advertising the game as a "create your own content" kind of deal at this point. I wonder why they don't just take out the RPG misnomer and write clearly on the description that modding is part of the game. At least, whether they're lazy or not, it would make it clear what they're actually aiming to do.
 
The kid in the fridge is not as bad as Cabot House.
Kid in a fridge makes no sense. Sure. It implies that this one kid could survive in a fridge for 200 years without food or water and not go insane and it's awfully convenient that the parents, who are also fortunate enough to have become ghouls and not died off, are still around.

But Cabot House? We're talking about them making claims as to the origin of mankind. Alien civilizations. Magical powers. Age-reducing serum made out of jizz. A house in the middle of Boston is protected by a sentry bot and a Gutsy and is able to keep off the radar of the multitude of enemies all around them and has been around for what? 200 years? Without being seized by a band of super mutants? Without a random explosion taking out the house? At least the ghoul parents in kid in a fridge travelled and didn't stay put in just one place. And then we have the sister who repeatedly goes out and dicks around Boston like it's no big deal.

Kid in the fridge is dumb, sure. But Cabot House is clinically insane.
 
The kid in the fridge is not as bad as Cabot House.
Kid in a fridge makes no sense. Sure. It implies that this one kid could survive in a fridge for 200 years without food or water and not go insane and it's awfully convenient that the parents, who are also fortunate enough to have become ghouls and not died off, are still around.

But Cabot House? We're talking about them making claims as to the origin of mankind. Alien civilizations. Magical powers. Age-reducing serum made out of jizz. A house in the middle of Boston is protected by a sentry bot and a Gutsy and is able to keep off the radar of the multitude of enemies all around them and has been around for what? 200 years? Without being seized by a band of super mutants? Without a random explosion taking out the house? At least the ghoul parents in kid in a fridge travelled and didn't stay put in just one place. And then we have the sister who repeatedly goes out and dicks around Boston like it's no big deal.

Kid in the fridge is dumb, sure. But Cabot House is clinically insane.
I just consider them both abominations made by people who don't seem to care that much about Fallout and leave it at that. Should've had an all of the above option as I hate both of them just as much for being titanic, stinky, putrid dog turds.
 
Sure, but one I cringed at more than the other is all I'm saying. I decided to "when in rome" when Bethesda handed me two plates of shit and while they're both plates of shit one had weird yellow ooze and pubic hair in it while the other didn't.
 
Favorite Quest: Rocket's Red Glare, action packed "fist bump" moment for the Railroad. The dialogue between Tinker Tom, Deacon, Fixer, and your companion is great.

Least Favorite Quest:
The Cabot House, particularly with Besthesda's attempt to introduce Elder Scrolls style magic into a universe founded in a mixture of science fiction, actual science, and a post-post apocalyptic setting.

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There should have been a post-game mega questline where you and your faction of choice assist in the rebuilding of the Commonwealth, and the formation of CPG.

To Bethesda's credit, at least the Commonwealth isn't as stupidly post-apocalyptic as the Capital Wasteland was. But that makes even less sense when you realize 4 is a direct sequel to 3, so why does the Commonwealth and the city state of The Pitt have their own issues, but are still attempting to rebuild, but the Capital Wasteland was an overwhelming

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In fact, the lack of a NV-style epilogue and/or a Trespasser-style "2 years later" post game main quest where you can see the effect of your actions is really disappointing. Bethesda made a beautiful map with not enough fleshed out NPCs and quests to fill it.
 
the weird thing is that some f3's side quests were actually good. Tempenny tower had kinda an interesting idea,also the peaceful resolution consequence was brilliant.
Moira's quest was also good if you do it while you travelling through the map and don't do all the steps at once using fast travel.
the mission in which you have to steal the declaration of indipendence was fun too.
and i liked the fact that you could be a slaver in paradise falls mission!
 
About Fallout 3......in my opinion, the The Pitt remains a reminder to me of what Bethesda is capable of if they put serious time an energy into writing, scripting, and making stories work within the universe.

If they can't, or refuse to, live up to the exception of fans who have played New Vegas have for them, they should at least strive to live up to the bar they themselves set with the Pitt, imo.

tl;dr Less ancient aliens, more politics, morally grey story lines, more stories that make sense in the context of the setting, and less empty worlds.
 
Sure, but one I cringed at more than the other is all I'm saying. I decided to "when in rome" when Bethesda handed me two plates of shit and while they're both plates of shit one had weird yellow ooze and pubic hair in it while the other didn't.
I agree with you, yes I find the ayy lmaos under the Mohave blistering stupidity with no regards to the creator. It's like some amateur painter adding a thick unibrow and beard to the Mona Lisa, just disgusting to watch something defiled like that.

EDIT: Well that's a very nice mental image right before I was going to eat, well played good sir.
 
Both were shitty, I can fairly say that trying to find the more stupider one is tough. Cabot House is ridiculous but it's like Mothership Zeta, stupid but with massive mental gymnastics could... I say possibly work. But it would still be grade-B crap. Now kid in the fridge is all around retarded.
 
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