Which mods/patches for Fallout 1&2?

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I currently have
Killap's Unofficial FO2 Patch
Hi-Res 4.1.8 patch
Restoration 2.3.3

but am unsure which order I should install them :puppy-dog:
 
Haven't played it in years. I doubt that i downloaded any patches back then. Any advice what patches/mods i need for a decent emotional replay? Thanks in advance.
 
Hey guys, I've played through Fallout 1 with fixt and fallout 2 with the restoration project (both of which were great by the way, thank you so much) but I was wondering if there's any good weapon mods available? I also was wondering what the deal is with the updated animation list? I was skimming through the thread and some of the animations looked awesome, but I don't really understand how to use them, I would like to get updated animations/gun appearance if possible, it kinda sucks when I use a sawed-off shotgun and it has the appearance of a rifle :/. Sorry for so many questions but all of these mods are kind of overwhelming and I don't really know the terms lol. I would really appreciate it if someone could help me out with mods for FO2 in general
 
Hey guys, I've played through Fallout 1 with fixt and fallout 2 with the restoration project (both of which were great by the way, thank you so much) but I was wondering if there's any good weapon mods available? I also was wondering what the deal is with the updated animation list? I was skimming through the thread and some of the animations looked awesome, but I don't really understand how to use them, I would like to get updated animations/gun appearance if possible, it kinda sucks when I use a sawed-off shotgun and it has the appearance of a rifle :/. Sorry for so many questions but all of these mods are kind of overwhelming and I don't really know the terms lol. I would really appreciate it if someone could help me out with mods for FO2 in general
It's pretty hard to say, considering Interplay and Black Isle had to limit their graphics budget and thus increase the confusion where the sawed-off shotty happens to work well with One Handers. *Sigh* so many sprite files, so little space…

I know the metal armor guys with rifles happen to have "sniper" graphics, but I don't get them myself probably because I played as the Bald Dude named Antoine. Boy, do I hope Falltergeist decreases the budget by allowing different types of palettes on sprites so as to improve variation with less memory usage, it could even be handy for the Hero Appearance mod without making seperate sprites for the ethnicities.
 
Hello everyone, this is my first post here. I'm about to play FO1 for the first time, but I'm not sure what community patches I should get, from the several that are out there right now. What's the best combination of mods out there right now that fix most issues with FO1 and enhance some other things like textures or higher resolutions for the game?
 
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Hello everyone, this is my first post here. I'm about to play FO1 for the first time, but I'm not sure what community patches I should get, from the several that are out there right now. What's the best combination of mods out there right now that fix most issues with FO1 and enhance some other things like textures or higher resolutions for the game?

Fox Wernick just answered this question above plus if you and Wolverine fan read this thread from the beginning you'd have all explained......

Sorry for the harshness but it really SUCKS when ppl dont even care to read a thread since the beginning that already solves their doubts.
 
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Hello everyone, this is my first post here. I'm about to play FO1 for the first time, but I'm not sure what community patches I should get, from the several that are out there right now. What's the best combination of mods out there right now that fix most issues with FO1 and enhance some other things like textures or higher resolutions for the game?

Fox Wernick just answered this question above plus if you and Wolverine fan read this thread from the beginning you'd have all explained......

Sorry for the harshness but it really SUCKS when ppl dont even care to read a thread since the beginning that already solves their doubts.

I might just replace this thread with a single-post thread of the same name. That post/thread will be locked and list all the same info this one does. When it needs to be updated, a mod/admin can do so. Seems much cleaner to me than having a thread that continually gets longer and started a decade ago, considering the necessary "which to download?" info can easily fit entirely into one post.

Thoughts?
 
I agree with you and if there are other similar threads to this one on NMA i recommend the same thing you suggested to be done with them.
 
..The Update Mod is incompatible with the TeamX things and Fallout Fixt, I wish those could be implemented into Sduibek's compilation because the COC spy quest isn't proper without Neil and his other folks.

I keep reading this, but I just grabbed the v0.81 Alpha and it explicitly says in the documentation that it does include the update mod. Unless I'm reading it wrong. What's the story?

From the Read Me file:

Sduibek said:
FINAL NOTE: DO NOT INSTALL ANY OF THESE PATCHES OR MODS ON TOP OF FIXT
These are all included with Fallout Fixt; you do not need to download or install them. Bad things will happen and I will laugh at you.
-- Official Interplay patch (1.1)
-- TeamX patches (1.2, 1.21, 1.3.5)
-- No Children Fix
-- Nimrod's Dialog Fixes
-- Cathedral Crash Fix
-- TeamX's NPC Mod (3.5)
-- Sfall (ddraw)
-- High Resolution mod/patch (f1_res)
-- Wasteland Ghost's Fallout 1 Restoration Project
-- Fallout Update Mod 1.2.5
-- Celestial's AP ammo fix

It says "These are all included" and it lists "Fallout Update Mod 1.2.5"
 
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I keep reading this, but I just grabbed the v0.81 Fixt Beta and it explicitly says in the documentation that it does include the update mod. Unless I'm reading it wrong. What's the story?
Well, that post is from May 2015, while v0.81 is from June 2015. Could just be that.
 
@aboynamedsulik The stuff included from that is restored invasions, that sort of thing. The part(s) not included are the large number (25-30ish) of restored NPCs/characters. Some are restored, such as Agatha and Barterman, but most didn't add a whole lot to the game so their restoration got pushed back for other more important work.
 
Since it's been ages since I've played FO1 I'm planning to play it as it was originally (but with less bugs) then play it with some added content. What's the easiest way to do this? If I make an extra copy of the vanilla "Fallout" folder could I, for example, install Fixt "Fixes Only" in one location and Fixt "Full" in the other or can you pick which bits to use each time you start a new game?

Similarly with FO2, could I switch between playing with the "Unofficial Patch" and the "Restoration Project" (on different save games) if I installed them in seperate folders? I remember some discussion about this years ago and someone said it'd be possible but difficult because you'd have to modify some file or other.
 
Similarly with FO2, could I switch between playing with the "Unofficial Patch" and the "Restoration Project" (on different save games) if I installed them in seperate folders? I remember some discussion about this years ago and someone said it'd be possible but difficult because you'd have to modify some file or other.
You can, and it's not that difficult.
1. Install Restoration Project to your main FO2 directory (e.g. C:\Games\Fallout2)
2. Create a subfolder for Unofficial Patch (e.g. C:\Games\Fallout2\UP)
3. Copy fallout2.cfg and fallout2.exe from the main directory to the subfolder.
4. Install Unofficial Patch to the subfolder.
5. Go into your UP subfolder and delete the master.dat (it should have a very small file size)
6. Edit fallout2.cfg in your UP subfolder and change music_path#, critter_dat and master_dat lines to:
Code:
music_path1=..\data\sound\music\
music_path2=..\sound\music\
critter_dat=..\critter.dat
master_dat=..\master.dat
7. Now you can play FO2+RP by running fallout2.exe from your main FO2 directory and FO2+UP by running fallout2.exe from the UP subfolder.
 
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That's great, thanks a lot for the help! I'll give it a try now :-D

Edit: Works like a charm!

Also, thanks to killap for such an amazing job and everyone who's hepled with the patches/mods! It's my first time playing with the RP and I'm rather excited to see the new stuff :-D
 
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Hey, nice site you've got here.

I'm looking for a mod to enable unlimited slave runs for the Slavers faction in some fashion, or any other methods of achieving this that might work. I've seen something about a mod referred to as "Slavery Expanded re-released" on this site. Is this still a thing?

http://www.nma-fallout.com/threads/slavery-expanded-re-released.186915/page-9

A package type mod that contains this with other features would probably be fine.
 
I might just replace this thread with a single-post thread of the same name. That post/thread will be locked and list all the same info this one does. When it needs to be updated, a mod/admin can do so. Seems much cleaner to me than having a thread that continually gets longer and started a decade ago, considering the necessary "which to download?" info can easily fit entirely into one post.

Thoughts?


Hi,

Could you please do it, the first post of this thread is full of broken links, and I think u could add some updated info regarding new infos and stuff.

Thank you
 
I haven't played the original Fallout and Fallout 2 in years - and the last time I did I played using old copies of the games that required patching and unofficial fixes: well, I now plan on playing using the versions available on Steam, but I'm not sure what official/-unofficial patches and fixes come integrated with these versions. :???:
 
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