It's pretty hard to say, considering Interplay and Black Isle had to limit their graphics budget and thus increase the confusion where the sawed-off shotty happens to work well with One Handers. *Sigh* so many sprite files, so little space…Hey guys, I've played through Fallout 1 with fixt and fallout 2 with the restoration project (both of which were great by the way, thank you so much) but I was wondering if there's any good weapon mods available? I also was wondering what the deal is with the updated animation list? I was skimming through the thread and some of the animations looked awesome, but I don't really understand how to use them, I would like to get updated animations/gun appearance if possible, it kinda sucks when I use a sawed-off shotgun and it has the appearance of a rifle :/. Sorry for so many questions but all of these mods are kind of overwhelming and I don't really know the terms lol. I would really appreciate it if someone could help me out with mods for FO2 in general
Hello everyone, this is my first post here. I'm about to play FO1 for the first time, but I'm not sure what community patches I should get, from the several that are out there right now. What's the best combination of mods out there right now that fix most issues with FO1 and enhance some other things like textures or higher resolutions for the game?
Hello everyone, this is my first post here. I'm about to play FO1 for the first time, but I'm not sure what community patches I should get, from the several that are out there right now. What's the best combination of mods out there right now that fix most issues with FO1 and enhance some other things like textures or higher resolutions for the game?
Fox Wernick just answered this question above plus if you and Wolverine fan read this thread from the beginning you'd have all explained......
Sorry for the harshness but it really SUCKS when ppl dont even care to read a thread since the beginning that already solves their doubts.
..The Update Mod is incompatible with the TeamX things and Fallout Fixt, I wish those could be implemented into Sduibek's compilation because the COC spy quest isn't proper without Neil and his other folks.
Sduibek said:FINAL NOTE: DO NOT INSTALL ANY OF THESE PATCHES OR MODS ON TOP OF FIXT
These are all included with Fallout Fixt; you do not need to download or install them. Bad things will happen and I will laugh at you.
-- Official Interplay patch (1.1)
-- TeamX patches (1.2, 1.21, 1.3.5)
-- No Children Fix
-- Nimrod's Dialog Fixes
-- Cathedral Crash Fix
-- TeamX's NPC Mod (3.5)
-- Sfall (ddraw)
-- High Resolution mod/patch (f1_res)
-- Wasteland Ghost's Fallout 1 Restoration Project
-- Fallout Update Mod 1.2.5
-- Celestial's AP ammo fix
Well, that post is from May 2015, while v0.81 is from June 2015. Could just be that.I keep reading this, but I just grabbed the v0.81 Fixt Beta and it explicitly says in the documentation that it does include the update mod. Unless I'm reading it wrong. What's the story?
You can, and it's not that difficult.Similarly with FO2, could I switch between playing with the "Unofficial Patch" and the "Restoration Project" (on different save games) if I installed them in seperate folders? I remember some discussion about this years ago and someone said it'd be possible but difficult because you'd have to modify some file or other.
music_path1=..\data\sound\music\
music_path2=..\sound\music\
critter_dat=..\critter.dat
master_dat=..\master.dat
I might just replace this thread with a single-post thread of the same name. That post/thread will be locked and list all the same info this one does. When it needs to be updated, a mod/admin can do so. Seems much cleaner to me than having a thread that continually gets longer and started a decade ago, considering the necessary "which to download?" info can easily fit entirely into one post.
Thoughts?