What I liked about Fallout 4:...
Oh boy.
1. Broken quest- vault idea was good but I can't get past the horrible oversight with Codsworth getting bit and giving you the disease. It was fixed within a week by modders.
2. Could've been better but one of the good quests in F4. I admit I loved the sentry bot captain.
3. Good character, great VA. Shit loyalty mission.
4. A step in the right direction.
5. Not going into detail, but my Nuka Rant sums up my feelings (and check out No review possible, better format)
6. Should've been able to side with them without DLC. But yeah their radiant dialogue adds depth, it just should've been taken further.
7. No- it's another shooting gallery.
8. So radiant quests and easy power armour?
9. Neat location.
10. Also a good location, until you consider that all the people watching a movie were doing so
in the morning.
11. You missed one out.
12. Needed more depth. Good voice acting though.
13. Terrible Irish accent, nothing like what an Irish person sounds like. Crap loyalty mission.
14. It was a cool shooting mission, the kind that reminded me of Mass Effect. I agree with the not Strong part.
15. Goodneighbour was too small. It hurt when I had to classify it as a "large settlement". Pretty useless too. And what do they eat?
16. The Institute looked amazing. Mass Effect vibes again.
17. No. Factions should be grey, not black. Even the fiends were a grey faction.
18. Good voice acting. Nice coat. "He took down a deathclaw and got that scar". Bitch please I've taken down 20, where's my airship and army?
19. That shouldn't be... what?
20. Needed more quests to really drive home the heart-wrenching story they were going for.
21. Yeah, but not a Fallout one- should've been able to reason with him.
22. So Quincy? Neat idea, terrible execution.
23. That's a teeny tiny piece of dialogue in a game with 10s of thousands of lines.
24. Nah, suffers the same problem as Linear Voyage of the USS Constitution.
25. Another one missed out.
26. Yeah it was neat. Mods enhance it though.
27. URGH! They didn't bother to change his lines after his loyalty mission, only his affinity checks. Pisses me off, they had an amazing arc but didn't follow through.
28. See above^
29. Seemed like dickheads to me, but it was nice seeing NPCs that weren't identical for a change.
30. If that's your cup of tea then sure. I would've preferred to reason with them or use stealth.
31. I get that you can't reason with a Mirelurk Queen, but maybe have a crane or something to kill it. not just conventional weapons- do something different!
32. "should've been" see this is your problem, you're admitting that it needed
more!
33. The characters maybe, (ghoul mercenary should've been a companion), but the questline no.
34. Bethesda like Lovecraft, we get it. Maybe have a different enemy than just feral ghouls.
35. At least they answer some questions. But how do they survive near the Forged? At least show them giving tribute or something.
36. You're saying it's good that no faction is competent? Factions can have flaws, but they need to be competent or they won't survive for very long.
37. Idk about this one. I like the VA just because her character had a stroke and it shows.
38. Lounge singer, in Fallout 4? You mean there are people doing stuff other than killing in a Bethesda game?! Woah
39. Felt bad for him, just wish he didn't repeat the same lines over and over. Just hum or something.
40. You're character should be moving on. But the bigger problem is that you have to pick locks to impress people.
41. The whole "he doesn't care about stuff" makes no sense to me. He abandons his town, doesn't care if you kill his bodyguard and take his stuff, etc.
Some of these points were good. Others you even admitted needed to be more.