One of my biggest complaints with Fallout 4 is the worlds reaction to itself. I never talked much about it, but there is a believably with these franchise games where the world follows it's own rules. NV is probably the best example. Groups that patrol the roads can die and often do. As no one is essential, more effort was put on to "can these people survive the world that they exist in". Obsidian wouldn't place an NPC up against a group of people who is essential to the main story, unless that person is relatively able to take care of themselves. Fallout 4 has the story of the Concord crew traveling from Quincy to Concord because of a vision. There is a mod that removes the essential flag from all NPCs. Preston dies on the roof in Concord because his gun sucks, has a piss poor reload time rate of fire. If you follow him from Sanctuary to the Castle and there is a battle, he will literally take any weapon, even a switchblade as every weapon in the game has a better damage per second. The question is, if they were 13 and now they are 5, +- Clint and Baker, weapons range from base pipe to base laser musket, 1dt, 1et or 0dt, they would not have survived the journey. That entire group should be dead when you start the game. Because they are not properly geared for what they have done, it breaks suspension of disbelief. Settlers who are in fear of dying never think to get a better weapon or armor, why would they need to? They can only die if you kill them or it is a special event. The fact that a nameless fuck can survive an onslaught because of this but the player will get owned is unbalanced and makes the game world unbelievable. My dog can't die, but I can. Some fuck inside the third rail can't die, but I can.