Who would participate in making a fan-made FO3?

Again, are there people on this board, with programming, designing or writing skills (or perhaps all three) that are willing to help me with a fan made attempt at Fallout 3?

Like hell I will trust Ipay to fix up their FO3 cancelling mistake and rather concentrate on a fan attempt that at least tries very much its best to be just like FO1 and 2 and perhaps improves a little on it.
 
Once again, the project here was only a hypothesis.

But if you make your own one, I'll try (scripts&design&maybe something more)
 
Hello Rohan

Thanks for the response. Hmm, must have forgotten about the ' hypothetcial' part, but it would be a shame not to use this topic for setting up a fan attempt at FO3.

I will contact you later.
 
I will help IF and only IF a new engine is used, preferably created. I am NOT interested in creating yet another mod, at least two mods are already under way and are, from what I can tell, also very far in their development process.

Furthermore, I'd like you to start looking at the last couple of pages of the "Fallout is dead" thread. A lot of good storyline ideas have been suggested there, and I think that using one of those would be better than using the original Ineptplay one. It's too boring and it's been done too often.

Lastly, you should make a seperate thread if you're serious about this. Usually, when people have posted on these kinds of threads, they never look back at it.
 
Hi Sander

>I will help IF and only IF a new engine is used, preferably created. I am NOT interested in creating yet another mod, at least two mods are already under way and are, from what I can tell, also very far in their development process.

You will find no arguement with me on that area. Problem is, I myself lack skills in that area. If you know some skilled people who could make such an engine and are willing to join, please invite them in.

>Furthermore, I'd like you to start looking at the last couple of pages of the "Fallout is dead" thread. A lot of good storyline ideas have been suggested there, and I think that using one of those would be better than using the original Ineptplay one. It's too boring and it's been done too often.

I will have a look, but it was my intention to use the concepts that were mentioned by Ipay and use these as a start. What I have on paper so far probably differts a lot from what the original FO3 team had planned.

Still, who knows what golden ideas lay hidden in the " Fallout is dead" thread. I will have a look at it.

>Lastly, you should make a seperate thread if you're serious about this. Usually, when people have posted on these kinds of threads, they never look back at it.

Will do so.[/b]
 
I always thought the Morrowind engine would be perfect for a Fallout game. If anyone would be interested in a Fallout 3 Mod for that game I would definetly be in, and I would be able to recruit Animations students that are looking for portfoilio work.

I'm a fairly good artist, and a hobbyist composer and homerecorder.. I have over 1000 MIDIs composed..aye
 
There seems to be a fair bit of interest in such a project. I'd would help, in my best capacity as a writer. I agree with the general sentiment though, that it would have to be with a new engine.

I don't think the Morrowind engine is a good idea though, it is far too... static. Actually, I like the Gothic II engine, but it is far more cumbersome to modify.
 
And again, could help with music too. Seems that there are also other musicians here. Various artists fallout soundtrack sounds intresting.
 
if i just learn how to use the mapper programs, i can do wonders...i ussually can with all other mappers ive tuched
 
I'm developer, I'm working with C++ and I WANT to help you with your Fan Fallout 3. In past I wrote my own 3D Engine. Now this needs some bit of cooperation and coordination.. Who wants to join Fan Fallout 3? You can reply me to (trash (at) post.sk) or by ICQ, my # is 305 516 936 . Dutch Ghost and Sander, reply me if you want, and we can make some stuff together. BTW Sorry for my English.

Now everyvone. In my humble opinion that story on previous page was good enough. So we need storywriter like that. Then we need some people who will work on graphics, and some sound designers. I have contacts to some good programmers, so it will not be problem to ask them. They will cooperate at 90%, only thing I need is to know if there is some serious people who will want to do something, not just wait if someone do something. That's all from my side, we'll see if I get enough replies. And again sorry for my English.
 
I'm an electronic musician and make a lot of dark ambience and experimental techno. I would definitely help out by handing in work for you to put on the game. It'd also be great if this went somewhere... let's start making OUR fallout heaven!
 
Hypotheticly? Hmm yes definatly:
Scripting
Mapping
Graphic Design
Testing
... Hmm pretty much anything else i can teach myself while im at it :). Shame its only theoretical but then again a proposal like that would take a lot of time, but we have been waiting a long time for a sequel. Hmm if only we had started 3 years ago.... would be through the first sequence lol, only 12 years togo. But on the leadership point you would need say 12 ppl with a base design and story line for the game and then they assign jobs for people and check the work submitted to see if its up to standard. Hypotheticly, what enginge would you base it on? From what ive heard 3D isnt popular(not fallout like enough) but youd definatly have to use an engine capable of 1024 X 768 and upwards otherwise the detail would be insufficient.

Hmm nice idea but the biggest hurdle would be the engine. Once you had a legal engine to use that could handle everything you needed wanted to do you would need reliable programs to create all the files and a dedicated design and control team, so even if you had a shifting program and design team the first 12 would still be there with the results so far and keep people working.

Im sure with all the fans in here someone should be able to think of a appropate engine though... but the legality would be a bi*ch.

Decoy
 
Um, why not just use the FO2 engine ?
There are multiple TC mods using the FO2 engine out there, including one that the subject of this topic summs up compleatly.

And why would a 1024x768 resolution be required ? FO/FO2 both used a smaller resolution, yet still had great visual quality.

We allready ahve a 'legal' engine as you put it in the form of the FO2 engine and , and the tools out there include the offical FOmapper as well as numerus fanmadeapplcations for everything from assembling .frm files to extracting graphical sprites from FO:C.

In conclusion: Your post doesnt take reality into account, and has no true understanding of the FO modding situation. Try actualy doing some reading around the fourms to see what reality consists of before posting further.
 
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