Why 3D?

Says a dork who has anime gif in his avatar and still believes in FMF.

Again, my answer is - "So?"
 
An absolutely jaw-dropping response, I must concede to your superior debating style. Calling me a 'dork,' sheer genius, then proving that statement by relating anime and FMF. Pretending that you know anything about me, it really works for you.

"So?" Well, so what? If you really want to question existence, or at least limited facets of it, at least do it in private meditation. I don't really care; I'm here, as are you, the reasons behind this state are rather unimportant.
 
Kotario said:
An absolutely jaw-dropping response, I must concede to your superior debating style.

Ah,
Kotario said:
The angst.

Surely "The angst" is an absolutely jaw-dropping response, I must concede to your superior debating style. Now address my last post on page 2 properly, or continue to make a fool out of yourself. The choice is yours.
 
The sheer hostility, the arrogance, ... I'm with Kotario on this one.

It's all about semantics... and ultimately it doesn't mean a thing.

Message boards don't matter. What fans want doesn't matter. It's the profit that counts, the money, the easy cash, an office on the top floor of a skyscraper, a room with a view.

Fallout 3 should never be made at all. Every story needs an ending. It should end. Right here. Right now. In 2D.

My last two cents. And no developer is ever getting those last two cents of mine. Not anymore.
 
Well, it wouldn't be an argument if we weren't both arrogant blowhards.

That's the big disadvantage with the current system of game design and publishing. No longer can a few guys get together and create a game, selling copies out of their garage. It's become an expensive endeavor to release a competitive game into the market. There are vanishingly few development houses which still have any sense of idealism, and even then they are often forced to ignore it by their publishers.

I think that if Troika can pull it off with Vampire: The Maskerade, they might have a good chance at Fallout 3. If Troika can prove successful enough to safely ignore the halfwit publishers, then they could start really pushing out good games. Of course, it's only the opportunity, the developers at Troika would still have to take that step to make a quality game.

To me, 3D doesn't matter as much. If a developer is given the chance and has the ability to make a quality cRPG, then I believe they could create a satisfactory 3D Fallout world. The same goes for just about everything really, including Troika's possible non-Fallout post-apocalyptic game.

Or we could give Communism a try. "By the people, for the people."
 
I have seen some stunning on-the-fly 2d rendering. This occurs mostly in Japanese console games, and is a relatively new practice. Even their people could tell that 2d presentation has its place. Yes, it uses a 3d engine, but the presentation is in 2d. That is an important part of this topic.

Gothic had a lot of custom structures, to the point where the structures felt built and not just placed. That is rare in most level design, however. Most still tend to rely on a crippling design flaw, and that is just drag and drop elements onto the area without giving the place character (which also came from the certain dev house's use of a bloated mosaic background without much interaction). Gothic II still had a lot of the limitations that arise from 3d graphics in such a manner (especially rounded corners), though it was fairly well designed.

Fallout has a good charm in another way I think people haven't thought much about. It's been said that the setting was designed to be similar to sci-fi pulps from around the 50-60's. In the spirit of the loading screens, wouldn't it make sense that the graphic presentation of the game is a bit more towards comics in style? Some of the artistic style used with the scenery and tiled objects were very similar. The aforementioned 3d engine processing to 2d visuals in a dark style like Fallout's, that would probably be the best idea for all the right reasons. It is easily possible to represent curves and circles in this method, which current 3d technology isn't really capable of doing.
 
Roshambo said:
Fallout has a good charm in another way I think people haven't thought much about. It's been said that the setting was designed to be similar to sci-fi pulps from around the 50-60's. In the spirit of the loading screens, wouldn't it make sense that the graphic presentation of the game is a bit more towards comics in style?

heeeeeey...i havent thought about that before....when you mention it, though, it seems just obvius to me...sort of like sarcasm of how they thought the future would be like....nice..
 
Back
Top