MercenarySnake
Kept you waiting huh?
Someone wants the [strike]milk[/strike] cream of human kindness?
Seeing as how the guys from ID were already involved in Fallout 4 there is no reason they couldn't have used the ID Tech engine.
Makes sense, Rage was the first thing that came to mind when I saw the feral animations.Seeing as how the guys from ID were already involved in Fallout 4 there is no reason they couldn't have used the ID Tech engine.
The CE FO4 uses is a hybrid between several ID Tech parts and the CE of Skyrim.
The CE FO4 uses is a hybrid between several ID Tech parts and the CE of Skyrim.
The CE FO4 uses is a hybrid between several ID Tech parts and the CE of Skyrim.
Are the ID Tech engine and CE/Gamebryo really that similar ? Sorry I'm not really well informed on the subject... Do you have any source ?
The CE FO4 uses is a hybrid between several ID Tech parts and the CE of Skyrim.
Are the ID Tech engine and CE/Gamebryo really that similar ? Sorry I'm not really well informed on the subject... Do you have any source ?
No, they only used the combat related things. ID can't really handle some things that CE can.
There mod for fallout three that did just that, everyone spawn spawned three enemies. It was nice, but it tended to cause random crashes.Well, considering how most NPCs in battle are just meaningless fighters, you could parameterize how many of them you spawn for a particular fight and just increase or decrease the parameter depending on where you are playing.
The game already runs like ass, any more NPCs and the game engine would slow to a crawl. They just need to junk this ancient engine and find something up to today's standards.