Why are battles so small?

Discussion in 'Fallout 4' started by KillerBee256, Dec 11, 2015.

  1. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Someone wants the [strike]milk[/strike] cream of human kindness?
     
    • [Like] [Like] x 1
  2. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    557
    Jan 28, 2013
    The CE FO4 uses is a hybrid between several ID Tech parts and the CE of Skyrim.
     
  3. Spacemunkey

    Spacemunkey Vault Senior Citizen

    Dec 4, 2015
    Makes sense, Rage was the first thing that came to mind when I saw the feral animations.
     
  4. Placeholder

    Placeholder Please go on...

    25
    Dec 17, 2015
    Are the ID Tech engine and CE/Gamebryo really that similar ? Sorry I'm not really well informed on the subject... Do you have any source ?
     
  5. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    557
    Jan 28, 2013
    No, they only used the combat related things. ID can't really handle some things that CE can.
     
  6. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    So the CE is better then the ID tech engine? Hmm, how old is the ID?
     
  7. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Well with the ID Tech engine(which Wolfenstein: The New Order was running on if I recall correctly) uses megatextures which would cause a big increase in game size(Wolfenstein was (50 GIGs). I could only imagine the size of the game, still who knows which is better but it can't be much worse then Gamebyro.
     
  8. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Well, considering how most NPCs in battle are just meaningless fighters, you could parameterize how many of them you spawn for a particular fight and just increase or decrease the parameter depending on where you are playing.
     
  9. KillerBee256

    KillerBee256 Still Mildly Glowing

    212
    Oct 31, 2008
    There mod for fallout three that did just that, everyone spawn spawned three enemies. It was nice, but it tended to cause random crashes.
     
  10. coldroll

    coldroll Fuck Bethesda

    187
    Jul 4, 2012
    This 100%
     
  11. BairdEC

    BairdEC It Wandered In From the Wastes

    146
    Jun 21, 2015
    Maybe it's time for Bethesda to move to a 64-bit system. Aren't the latest consoles 64-bit systems?
     
  12. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    I'm pretty sure Fallout 4 is already 64 bit if that's what you're getting at, if it wasn't I would expect us to need two GTX 980s and 32GB of RAM. The system requirements don't even look right for a game riddled with low quality textures.
     
  13. Monco

    Monco The Duck of Death

    136
    Nov 4, 2015
    Yeah FO4 is definitely 64-bit, 3 and NV were 32-bit and only used 2 gb of memory maximum (4gb with a mod), which wouldn't be anywhere close to enough to run FO4
     
  14. BairdEC

    BairdEC It Wandered In From the Wastes

    146
    Jun 21, 2015
    I find that really hard to believe. Maybe it's because Steam is installed in the (x86) program folder on my machine so it gets treated like a 32-bit application. When I was running a monitor, FO4 never used more than ~3GB of system memory and ~2GB of VRAM, even though I have 16GB of the former and 4GB of the latter (edit- with all graphics options set to ultra). It barely uses more than FO3 with a ton of mods. Now I'm wondering if I could get a 64-bit install by doing a clean install of Steam.